From 023925ef7ecf8314e51f2bb14717f88b92240438 Mon Sep 17 00:00:00 2001 From: David Robillard Date: Tue, 31 Dec 2013 16:11:09 +0000 Subject: FDGL: Make repelling forces directionally proportional to area for tighter spacing. git-svn-id: http://svn.drobilla.net/lad/trunk/ganv@5241 a436a847-0d15-0410-975c-d299462d15a1 --- src/Canvas.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Canvas.cpp') diff --git a/src/Canvas.cpp b/src/Canvas.cpp index b1d8900..abf809f 100644 --- a/src/Canvas.cpp +++ b/src/Canvas.cpp @@ -768,7 +768,7 @@ GanvCanvasImpl::layout_calculate(double dur, bool update) static const double SPRING_K = 48.0; // A light directional force to push sources to the top left - static const double DIR_MAGNITUDE = -2000.0; + static const double DIR_MAGNITUDE = -2200.0; Vector dir = { 0.0, 0.0 }; switch (_gcanvas->direction) { case GANV_DIRECTION_RIGHT: dir.x = DIR_MAGNITUDE; break; -- cgit v1.2.1