From 985d9b8babb2faac0de62cb684fc14c7910e9909 Mon Sep 17 00:00:00 2001 From: David Robillard Date: Fri, 9 Dec 2011 05:48:35 +0000 Subject: Remove GnomeCanvas dependency. git-svn-id: http://svn.drobilla.net/lad/trunk/ganv@3842 a436a847-0d15-0410-975c-d299462d15a1 --- src/canvas-base.c | 3820 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 3820 insertions(+) create mode 100644 src/canvas-base.c (limited to 'src/canvas-base.c') diff --git a/src/canvas-base.c b/src/canvas-base.c new file mode 100644 index 0000000..2cff987 --- /dev/null +++ b/src/canvas-base.c @@ -0,0 +1,3820 @@ +/* This file is part of Ganv. + * Copyright 2007-2011 David Robillard + * + * Ganv is free software: you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation, either version 3 of the License, or any later version. + * + * Ganv is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with Ganv. If not, see . + */ + +/* Based on GnomeCanvas, by Federico Mena + * and Raph Levien + * Copyright 1997-2000 Free Software Foundation + */ + +#include +#include +#include + +#include +#include +#include + +#include "libart_lgpl/art_rect.h" +#include "libart_lgpl/art_rect_uta.h" +#include "libart_lgpl/art_uta_rect.h" +#include "libart_lgpl/art_uta_ops.h" + +#include "ganv/canvas-base.h" + +#include "./gettext.h" +#include "./ganv-marshal.h" + +/* We must run our idle update handler *before* GDK wants to redraw. */ +#define CANVAS_IDLE_PRIORITY (GDK_PRIORITY_REDRAW - 5) + +static void ganv_canvas_base_request_update(GanvCanvasBase* canvas); +static void group_add(GanvGroup* group, + GanvItem* item); +static void group_remove(GanvGroup* group, + GanvItem* item); +static void add_idle(GanvCanvasBase* canvas); + + +/*** GanvItem ***/ + +/* Some convenience stuff */ +#define GCI_UPDATE_MASK (GANV_CANVAS_BASE_UPDATE_REQUESTED | GANV_CANVAS_BASE_UPDATE_AFFINE \ + | GANV_CANVAS_BASE_UPDATE_CLIP | GANV_CANVAS_BASE_UPDATE_VISIBILITY) +#define GCI_EPSILON 1e-18 +#define GCI_PRINT_MATRIX(s, a) g_print("%s %g %g %g %g %g %g\n", s, (a)[0], (a)[1], (a)[2], (a)[3], \ + (a)[4], (a)[5]) + +enum { + ITEM_PROP_0, + ITEM_PROP_PARENT +}; + +enum { + ITEM_EVENT, + ITEM_LAST_SIGNAL +}; + +static void ganv_item_class_init(GanvItemClass* class); +static void ganv_item_init(GanvItem* item); +static int emit_event(GanvCanvasBase* canvas, GdkEvent* event); + +static guint item_signals[ITEM_LAST_SIGNAL]; + +G_DEFINE_TYPE(GanvItem, ganv_item, GTK_TYPE_OBJECT) + +static GtkObjectClass * item_parent_class; + +/* Object initialization function for GanvItem */ +static void +ganv_item_init(GanvItem* item) +{ + item->object.flags |= GANV_ITEM_VISIBLE; +} + +/** + * ganv_item_new: + * @parent: The parent group for the new item. + * @type: The object type of the item. + * @first_arg_name: A list of object argument name/value pairs, NULL-terminated, + * used to configure the item. For example, "fill_color", "black", + * "width_units", 5.0, NULL. + * @Varargs: + * + * Creates a new canvas item with @parent as its parent group. The item is + * created at the top of its parent's stack, and starts up as visible. The item + * is of the specified @type, for example, it can be + * ganv_canvas_base_rect_get_type(). The list of object arguments/value pairs is + * used to configure the item. If you need to pass construct time parameters, you + * should use g_object_new() to pass the parameters and + * ganv_item_construct() to set up the canvas item. + * + * Return value: The newly-created item. + **/ +GanvItem* +ganv_item_new(GanvGroup* parent, GType type, const gchar* first_arg_name, ...) +{ + GanvItem* item; + va_list args; + + g_return_val_if_fail(GANV_IS_GROUP(parent), NULL); + g_return_val_if_fail(g_type_is_a(type, ganv_item_get_type()), NULL); + + item = GANV_ITEM(g_object_new(type, NULL)); + + va_start(args, first_arg_name); + ganv_item_construct(item, parent, first_arg_name, args); + va_end(args); + + return item; +} + +/* Performs post-creation operations on a canvas item (adding it to its parent + * group, etc.) + */ +static void +item_post_create_setup(GanvItem* item) +{ + group_add(GANV_GROUP(item->parent), item); + + ganv_canvas_base_request_redraw(item->canvas, item->x1, item->y1, item->x2 + 1, item->y2 + 1); + item->canvas->need_repick = TRUE; +} + +/* Set_property handler for canvas items */ +static void +ganv_item_set_property(GObject* gobject, guint param_id, + const GValue* value, GParamSpec* pspec) +{ + GanvItem* item; + + g_return_if_fail(GANV_IS_ITEM(gobject)); + + item = GANV_ITEM(gobject); + + switch (param_id) { + case ITEM_PROP_PARENT: + if (item->parent != NULL) { + g_warning("Cannot set `parent' argument after item has " + "already been constructed."); + } else if (g_value_get_object(value)) { + item->parent = GANV_ITEM(g_value_get_object(value)); + item->canvas = item->parent->canvas; + item_post_create_setup(item); + } + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, param_id, pspec); + break; + } +} + +/* Get_property handler for canvas items */ +static void +ganv_item_get_property(GObject* gobject, guint param_id, + GValue* value, GParamSpec* pspec) +{ + GanvItem* item; + + g_return_if_fail(GANV_IS_ITEM(gobject)); + + item = GANV_ITEM(gobject); + + switch (param_id) { + case ITEM_PROP_PARENT: + g_value_set_object(value, item->parent); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, param_id, pspec); + break; + } +} + +/** + * ganv_item_construct: + * @item: An unconstructed canvas item. + * @parent: The parent group for the item. + * @first_arg_name: The name of the first argument for configuring the item. + * @args: The list of arguments used to configure the item. + * + * Constructs a canvas item; meant for use only by item implementations. + **/ +void +ganv_item_construct(GanvItem* item, GanvGroup* parent, + const gchar* first_arg_name, va_list args) +{ + g_return_if_fail(GANV_IS_GROUP(parent)); + g_return_if_fail(GANV_IS_ITEM(item)); + + item->parent = GANV_ITEM(parent); + item->canvas = item->parent->canvas; + + g_object_set_valist(G_OBJECT(item), first_arg_name, args); + + item_post_create_setup(item); +} + +/* If the item is visible, requests a redraw of it. */ +static void +redraw_if_visible(GanvItem* item) +{ + if (item->object.flags & GANV_ITEM_VISIBLE) { + ganv_canvas_base_request_redraw(item->canvas, item->x1, item->y1, item->x2 + 1, + item->y2 + 1); + } +} + +/* Standard object dispose function for canvas items */ +static void +ganv_item_dispose(GObject* object) +{ + GanvItem* item; + + g_return_if_fail(GANV_IS_ITEM(object)); + + item = GANV_ITEM(object); + + if (item->canvas) { + redraw_if_visible(item); + } + + /* Make the canvas forget about us */ + + if (item->canvas && ( item == item->canvas->current_item) ) { + item->canvas->current_item = NULL; + item->canvas->need_repick = TRUE; + } + + if (item->canvas && ( item == item->canvas->new_current_item) ) { + item->canvas->new_current_item = NULL; + item->canvas->need_repick = TRUE; + } + + if (item->canvas && ( item == item->canvas->grabbed_item) ) { + item->canvas->grabbed_item = NULL; + gdk_pointer_ungrab(GDK_CURRENT_TIME); + } + + if (item->canvas && ( item == item->canvas->focused_item) ) { + item->canvas->focused_item = NULL; + } + + /* Normal destroy stuff */ + + if (item->object.flags & GANV_ITEM_MAPPED) { + (*GANV_ITEM_GET_CLASS(item)->unmap)(item); + } + + if (item->object.flags & GANV_ITEM_REALIZED) { + (*GANV_ITEM_GET_CLASS(item)->unrealize)(item); + } + + if (item->parent) { + group_remove(GANV_GROUP(item->parent), item); + } + + g_free(item->xform); + item->xform = NULL; + + G_OBJECT_CLASS(item_parent_class)->dispose(object); + /* items should remove any reference to item->canvas after the + first ::destroy */ + item->canvas = NULL; +} + +/* Realize handler for canvas items */ +static void +ganv_item_realize(GanvItem* item) +{ + GTK_OBJECT_SET_FLAGS(item, GANV_ITEM_REALIZED); + + ganv_item_request_update(item); +} + +/* Unrealize handler for canvas items */ +static void +ganv_item_unrealize(GanvItem* item) +{ + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_REALIZED); +} + +/* Map handler for canvas items */ +static void +ganv_item_map(GanvItem* item) +{ + GTK_OBJECT_SET_FLAGS(item, GANV_ITEM_MAPPED); +} + +/* Unmap handler for canvas items */ +static void +ganv_item_unmap(GanvItem* item) +{ + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_MAPPED); +} + +/* Update handler for canvas items */ +static void +ganv_item_update(GanvItem* item, double* affine, ArtSVP* clip_path, int flags) +{ + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_NEED_UPDATE); + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_NEED_AFFINE); + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_NEED_CLIP); + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_NEED_VIS); +} + +#define noHACKISH_AFFINE + +/* + * This routine invokes the update method of the item + * Please notice, that we take parent to canvas pixel matrix as argument + * unlike virtual method ::update, whose argument is item 2 canvas pixel + * matrix + * + * I will try to force somewhat meaningful naming for affines (Lauris) + * General naming rule is FROM2TO, where FROM and TO are abbreviations + * So p2cpx is Parent2CanvasPixel and i2cpx is Item2CanvasPixel + * I hope that this helps to keep track of what really happens + * + */ + +static void +ganv_item_invoke_update(GanvItem* item, double* p2cpx, ArtSVP* clip_path, int flags) +{ + int child_flags; + gdouble i2cpx[6]; + +#ifdef HACKISH_AFFINE + double i2w[6], w2c[6], i2c[6]; +#endif + + child_flags = flags; + if (!(item->object.flags & GANV_ITEM_VISIBLE)) { + child_flags &= ~GANV_CANVAS_BASE_UPDATE_IS_VISIBLE; + } + + /* Calculate actual item transformation matrix */ + + if (item->xform) { + if (item->object.flags & GANV_ITEM_AFFINE_FULL) { + /* Item has full affine */ + art_affine_multiply(i2cpx, item->xform, p2cpx); + } else { + /* Item has only translation */ + memcpy(i2cpx, p2cpx, 4 * sizeof(gdouble)); + i2cpx[4] = item->xform[0] * p2cpx[0] + item->xform[1] * p2cpx[2] + p2cpx[4]; + i2cpx[5] = item->xform[0] * p2cpx[1] + item->xform[1] * p2cpx[3] + p2cpx[5]; + } + } else { + /* Item has no matrix (i.e. identity) */ + memcpy(i2cpx, p2cpx, 6 * sizeof(gdouble)); + } + +#ifdef HACKISH_AFFINE + ganv_item_i2w_affine(item, i2w); + ganv_canvas_base_w2c_affine(item->canvas, w2c); + art_affine_multiply(i2c, i2w, w2c); + /* invariant (doesn't hold now): child_affine == i2c */ + child_affine = i2c; +#endif + + /* apply object flags to child flags */ + + child_flags &= ~GANV_CANVAS_BASE_UPDATE_REQUESTED; + + if (item->object.flags & GANV_ITEM_NEED_UPDATE) { + child_flags |= GANV_CANVAS_BASE_UPDATE_REQUESTED; + } + + if (item->object.flags & GANV_ITEM_NEED_AFFINE) { + child_flags |= GANV_CANVAS_BASE_UPDATE_AFFINE; + } + + if (item->object.flags & GANV_ITEM_NEED_CLIP) { + child_flags |= GANV_CANVAS_BASE_UPDATE_CLIP; + } + + if (item->object.flags & GANV_ITEM_NEED_VIS) { + child_flags |= GANV_CANVAS_BASE_UPDATE_VISIBILITY; + } + + if (child_flags & GCI_UPDATE_MASK) { + if (GANV_ITEM_GET_CLASS(item)->update) { + GANV_ITEM_GET_CLASS(item)->update(item, i2cpx, clip_path, child_flags); + } + } +} + +/* + * This routine invokes the point method of the item. + * The arguments x, y should be in the parent item local coordinates. + * + * This is potentially evil, as we are relying on matrix inversion (Lauris) + */ + +static double +ganv_item_invoke_point(GanvItem* item, double x, double y, int cx, int cy, + GanvItem** actual_item) +{ + /* Calculate x & y in item local coordinates */ + + if (item->xform) { + if (item->object.flags & GANV_ITEM_AFFINE_FULL) { + gdouble p2i[6], t; + /* Item has full affine */ + art_affine_invert(p2i, item->xform); + t = x * p2i[0] + y * p2i[2] + p2i[4]; + y = x * p2i[1] + y * p2i[3] + p2i[5]; + x = t; + } else { + /* Item has only translation */ + x -= item->xform[0]; + y -= item->xform[1]; + } + } + +#ifdef HACKISH_AFFINE + double i2w[6], w2c[6], i2c[6], c2i[6]; + ArtPoint c, i; +#endif + +#ifdef HACKISH_AFFINE + ganv_item_i2w_affine(item, i2w); + ganv_canvas_base_w2c_affine(item->canvas, w2c); + art_affine_multiply(i2c, i2w, w2c); + art_affine_invert(c2i, i2c); + c.x = cx; + c.y = cy; + art_affine_point(&i, &c, c2i); + x = i.x; + y = i.y; +#endif + + if (GANV_ITEM_GET_CLASS(item)->point) { + return GANV_ITEM_GET_CLASS(item)->point(item, x, y, cx, cy, actual_item); + } + + return 1e18; +} + +/** + * ganv_item_set: + * @item: A canvas item. + * @first_arg_name: The list of object argument name/value pairs used to configure the item. + * @Varargs: + * + * Configures a canvas item. The arguments in the item are set to the specified + * values, and the item is repainted as appropriate. + **/ +void +ganv_item_set(GanvItem* item, const gchar* first_arg_name, ...) +{ + va_list args; + + va_start(args, first_arg_name); + ganv_item_set_valist(item, first_arg_name, args); + va_end(args); +} + +/** + * ganv_item_set_valist: + * @item: A canvas item. + * @first_arg_name: The name of the first argument used to configure the item. + * @args: The list of object argument name/value pairs used to configure the item. + * + * Configures a canvas item. The arguments in the item are set to the specified + * values, and the item is repainted as appropriate. + **/ +void +ganv_item_set_valist(GanvItem* item, const gchar* first_arg_name, va_list args) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + + g_object_set_valist(G_OBJECT(item), first_arg_name, args); + + item->canvas->need_repick = TRUE; +} + +/** + * ganv_item_affine_relative: + * @item: A canvas item. + * @affine: An affine transformation matrix. + * + * Combines the specified affine transformation matrix with the item's current + * transformation. NULL affine is not allowed. + **/ +#define GCIAR_EPSILON 1e-6 +void +ganv_item_affine_relative(GanvItem* item, const double affine[6]) +{ + gdouble i2p[6]; + + g_return_if_fail(item != NULL); + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(affine != NULL); + + /* Calculate actual item transformation matrix */ + + if (item->xform) { + if (item->object.flags & GANV_ITEM_AFFINE_FULL) { + /* Item has full affine */ + art_affine_multiply(i2p, affine, item->xform); + } else { + /* Item has only translation */ + memcpy(i2p, affine, 6 * sizeof(gdouble)); + i2p[4] += item->xform[0]; + i2p[5] += item->xform[1]; + } + } else { + /* Item has no matrix (i.e. identity) */ + memcpy(i2p, affine, 6 * sizeof(gdouble)); + } + + ganv_item_affine_absolute(item, i2p); +} + +/** + * ganv_item_affine_absolute: + * @item: A canvas item. + * @affine: An affine transformation matrix. + * + * Makes the item's affine transformation matrix be equal to the specified + * matrix. NULL affine is treated as identity. + **/ +void +ganv_item_affine_absolute(GanvItem* item, const double i2p[6]) +{ + g_return_if_fail(item != NULL); + g_return_if_fail(GANV_IS_ITEM(item)); + + if (i2p + && (fabs(i2p[0] - 1.0) < GCI_EPSILON) + && (fabs(i2p[1] - 0.0) < GCI_EPSILON) + && (fabs(i2p[2] - 0.0) < GCI_EPSILON) + && (fabs(i2p[3] - 1.0) < GCI_EPSILON) + && (fabs(i2p[4] - 0.0) < GCI_EPSILON) + && (fabs(i2p[5] - 0.0) < GCI_EPSILON)) { + /* We are identity */ + i2p = NULL; + } + + if (i2p) { + if (item->xform && !(item->object.flags & GANV_ITEM_AFFINE_FULL)) { + /* We do not want to deal with translation-only affines */ + g_free(item->xform); + item->xform = NULL; + } + if (!item->xform) { + item->xform = g_new(gdouble, 6); + } + memcpy(item->xform, i2p, 6 * sizeof(gdouble)); + item->object.flags |= GANV_ITEM_AFFINE_FULL; + } else { + if (item->xform) { + g_free(item->xform); + item->xform = NULL; + } + } + + if (!(item->object.flags & GANV_ITEM_NEED_AFFINE)) { + /* Request update */ + item->object.flags |= GANV_ITEM_NEED_AFFINE; + ganv_item_request_update(item); + } + + item->canvas->need_repick = TRUE; +} + +/** + * ganv_item_move: + * @item: A canvas item. + * @dx: Horizontal offset. + * @dy: Vertical offset. + * + * Moves a canvas item by creating an affine transformation matrix for + * translation by using the specified values. This happens in item + * local coordinate system, so if you have nontrivial transform, it + * most probably does not do, what you want. + **/ +void +ganv_item_move(GanvItem* item, double dx, double dy) +{ + double translate[6]; + + g_return_if_fail(item != NULL); + g_return_if_fail(GANV_IS_ITEM(item)); + + art_affine_translate(translate, dx, dy); + + ganv_item_affine_relative(item, translate); +} + +/* Convenience function to reorder items in a group's child list. This puts the + * specified link after the "before" link. Returns TRUE if the list was changed. + */ +static gboolean +put_item_after(GList* link, GList* before) +{ + GanvGroup* parent; + GList* old_before, * old_after; + GList* after; + + parent = GANV_GROUP(GANV_ITEM(link->data)->parent); + + if (before) { + after = before->next; + } else { + after = parent->item_list; + } + + if (( before == link) || ( after == link) ) { + return FALSE; + } + + /* Unlink */ + + old_before = link->prev; + old_after = link->next; + + if (old_before) { + old_before->next = old_after; + } else { + parent->item_list = old_after; + } + + if (old_after) { + old_after->prev = old_before; + } else { + parent->item_list_end = old_before; + } + + /* Relink */ + + link->prev = before; + if (before) { + before->next = link; + } else { + parent->item_list = link; + } + + link->next = after; + if (after) { + after->prev = link; + } else { + parent->item_list_end = link; + } + + return TRUE; +} + +/** + * ganv_item_raise: + * @item: A canvas item. + * @positions: Number of steps to raise the item. + * + * Raises the item in its parent's stack by the specified number of positions. + * If the number of positions is greater than the distance to the top of the + * stack, then the item is put at the top. + **/ +void +ganv_item_raise(GanvItem* item, int positions) +{ + GList* link, * before; + GanvGroup* parent; + + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(positions >= 0); + + if (!item->parent || ( positions == 0) ) { + return; + } + + parent = GANV_GROUP(item->parent); + link = g_list_find(parent->item_list, item); + g_assert(link != NULL); + + for (before = link; positions && before; positions--) { + before = before->next; + } + + if (!before) { + before = parent->item_list_end; + } + + if (put_item_after(link, before)) { + redraw_if_visible(item); + item->canvas->need_repick = TRUE; + } +} + +/** + * ganv_item_lower: + * @item: A canvas item. + * @positions: Number of steps to lower the item. + * + * Lowers the item in its parent's stack by the specified number of positions. + * If the number of positions is greater than the distance to the bottom of the + * stack, then the item is put at the bottom. + **/ +void +ganv_item_lower(GanvItem* item, int positions) +{ + GList* link, * before; + GanvGroup* parent; + + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(positions >= 1); + + if (!item->parent || ( positions == 0) ) { + return; + } + + parent = GANV_GROUP(item->parent); + link = g_list_find(parent->item_list, item); + g_assert(link != NULL); + + if (link->prev) { + for (before = link->prev; positions && before; positions--) { + before = before->prev; + } + } else { + before = NULL; + } + + if (put_item_after(link, before)) { + redraw_if_visible(item); + item->canvas->need_repick = TRUE; + } +} + +/** + * ganv_item_raise_to_top: + * @item: A canvas item. + * + * Raises an item to the top of its parent's stack. + **/ +void +ganv_item_raise_to_top(GanvItem* item) +{ + GList* link; + GanvGroup* parent; + + g_return_if_fail(GANV_IS_ITEM(item)); + + if (!item->parent) { + return; + } + + parent = GANV_GROUP(item->parent); + link = g_list_find(parent->item_list, item); + g_assert(link != NULL); + + if (put_item_after(link, parent->item_list_end)) { + redraw_if_visible(item); + item->canvas->need_repick = TRUE; + } +} + +/** + * ganv_item_lower_to_bottom: + * @item: A canvas item. + * + * Lowers an item to the bottom of its parent's stack. + **/ +void +ganv_item_lower_to_bottom(GanvItem* item) +{ + GList* link; + GanvGroup* parent; + + g_return_if_fail(GANV_IS_ITEM(item)); + + if (!item->parent) { + return; + } + + parent = GANV_GROUP(item->parent); + link = g_list_find(parent->item_list, item); + g_assert(link != NULL); + + if (put_item_after(link, NULL)) { + redraw_if_visible(item); + item->canvas->need_repick = TRUE; + } +} + +/** + * ganv_item_show: + * @item: A canvas item. + * + * Shows a canvas item. If the item was already shown, then no action is taken. + **/ +void +ganv_item_show(GanvItem* item) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + + if (!(item->object.flags & GANV_ITEM_VISIBLE)) { + item->object.flags |= GANV_ITEM_VISIBLE; + ganv_canvas_base_request_redraw(item->canvas, item->x1, item->y1, item->x2 + 1, + item->y2 + 1); + item->canvas->need_repick = TRUE; + } +} + +/** + * ganv_item_hide: + * @item: A canvas item. + * + * Hides a canvas item. If the item was already hidden, then no action is + * taken. + **/ +void +ganv_item_hide(GanvItem* item) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + + if (item->object.flags & GANV_ITEM_VISIBLE) { + item->object.flags &= ~GANV_ITEM_VISIBLE; + ganv_canvas_base_request_redraw(item->canvas, item->x1, item->y1, item->x2 + 1, + item->y2 + 1); + item->canvas->need_repick = TRUE; + } +} + +/** + * ganv_item_grab: + * @item: A canvas item. + * @event_mask: Mask of events that will be sent to this item. + * @cursor: If non-NULL, the cursor that will be used while the grab is active. + * @etime: The timestamp required for grabbing the mouse, or GDK_CURRENT_TIME. + * + * Specifies that all events that match the specified event mask should be sent + * to the specified item, and also grabs the mouse by calling + * gdk_pointer_grab(). The event mask is also used when grabbing the pointer. + * If @cursor is not NULL, then that cursor is used while the grab is active. + * The @etime parameter is the timestamp required for grabbing the mouse. + * + * Return value: If an item was already grabbed, it returns %GDK_GRAB_ALREADY_GRABBED. If + * the specified item was hidden by calling ganv_item_hide(), then it + * returns %GDK_GRAB_NOT_VIEWABLE. Else, it returns the result of calling + * gdk_pointer_grab(). + **/ +int +ganv_item_grab(GanvItem* item, guint event_mask, GdkCursor* cursor, guint32 etime) +{ + int retval; + + g_return_val_if_fail(GANV_IS_ITEM(item), GDK_GRAB_NOT_VIEWABLE); + g_return_val_if_fail(GTK_WIDGET_MAPPED(item->canvas), GDK_GRAB_NOT_VIEWABLE); + + if (item->canvas->grabbed_item) { + return GDK_GRAB_ALREADY_GRABBED; + } + + if (!(item->object.flags & GANV_ITEM_VISIBLE)) { + return GDK_GRAB_NOT_VIEWABLE; + } + + retval = gdk_pointer_grab(item->canvas->layout.bin_window, + FALSE, + event_mask, + NULL, + cursor, + etime); + + if (retval != GDK_GRAB_SUCCESS) { + return retval; + } + + item->canvas->grabbed_item = item; + item->canvas->grabbed_event_mask = event_mask; + item->canvas->current_item = item; /* So that events go to the grabbed item */ + + return retval; +} + +/** + * ganv_item_ungrab: + * @item: A canvas item that holds a grab. + * @etime: The timestamp for ungrabbing the mouse. + * + * Ungrabs the item, which must have been grabbed in the canvas, and ungrabs the + * mouse. + **/ +void +ganv_item_ungrab(GanvItem* item, guint32 etime) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + + if (item->canvas->grabbed_item != item) { + return; + } + + item->canvas->grabbed_item = NULL; + + gdk_pointer_ungrab(etime); +} + +/** + * ganv_item_i2w_affine: + * @item: A canvas item + * @affine: An affine transformation matrix (return value). + * + * Gets the affine transform that converts from the item's coordinate system to + * world coordinates. + **/ +void +ganv_item_i2w_affine(GanvItem* item, double affine[6]) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(affine != NULL); + + art_affine_identity(affine); + + while (item) { + if (item->xform != NULL) { + if (item->object.flags & GANV_ITEM_AFFINE_FULL) { + art_affine_multiply(affine, affine, item->xform); + } else { + affine[4] += item->xform[0]; + affine[5] += item->xform[1]; + } + } + + item = item->parent; + } +} + +/** + * ganv_item_w2i: + * @item: A canvas item. + * @x: X coordinate to convert (input/output value). + * @y: Y coordinate to convert (input/output value). + * + * Converts a coordinate pair from world coordinates to item-relative + * coordinates. + **/ +void +ganv_item_w2i(GanvItem* item, double* x, double* y) +{ + double affine[6], inv[6]; + ArtPoint w, i; + + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(x != NULL); + g_return_if_fail(y != NULL); + + ganv_item_i2w_affine(item, affine); + art_affine_invert(inv, affine); + w.x = *x; + w.y = *y; + art_affine_point(&i, &w, inv); + *x = i.x; + *y = i.y; +} + +/** + * ganv_item_i2w: + * @item: A canvas item. + * @x: X coordinate to convert (input/output value). + * @y: Y coordinate to convert (input/output value). + * + * Converts a coordinate pair from item-relative coordinates to world + * coordinates. + **/ +void +ganv_item_i2w(GanvItem* item, double* x, double* y) +{ + double affine[6]; + ArtPoint w, i; + + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(x != NULL); + g_return_if_fail(y != NULL); + + ganv_item_i2w_affine(item, affine); + i.x = *x; + i.y = *y; + art_affine_point(&w, &i, affine); + *x = w.x; + *y = w.y; +} + +/** + * ganv_item_i2c_affine: + * @item: A canvas item. + * @affine: An affine transformation matrix (return value). + * + * Gets the affine transform that converts from item-relative coordinates to + * canvas pixel coordinates. + **/ +void +ganv_item_i2c_affine(GanvItem* item, double affine[6]) +{ + double i2w[6], w2c[6]; + + ganv_item_i2w_affine(item, i2w); + ganv_canvas_base_w2c_affine(item->canvas, w2c); + art_affine_multiply(affine, i2w, w2c); +} + +/* Returns whether the item is an inferior of or is equal to the parent. */ +static int +is_descendant(GanvItem* item, GanvItem* parent) +{ + for (; item; item = item->parent) { + if (item == parent) { + return TRUE; + } + } + + return FALSE; +} + +/** + * ganv_item_reparent: + * @item: A canvas item. + * @new_group: A canvas group. + * + * Changes the parent of the specified item to be the new group. The item keeps + * its group-relative coordinates as for its old parent, so the item may change + * its absolute position within the canvas. + **/ +void +ganv_item_reparent(GanvItem* item, GanvGroup* new_group) +{ + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(GANV_IS_GROUP(new_group)); + + /* Both items need to be in the same canvas */ + g_return_if_fail(item->canvas == GANV_ITEM(new_group)->canvas); + + /* The group cannot be an inferior of the item or be the item itself -- + * this also takes care of the case where the item is the root item of + * the canvas. */ + g_return_if_fail(!is_descendant(GANV_ITEM(new_group), item)); + + /* Everything is ok, now actually reparent the item */ + + g_object_ref(G_OBJECT(item)); /* protect it from the unref in group_remove */ + + redraw_if_visible(item); + + group_remove(GANV_GROUP(item->parent), item); + item->parent = GANV_ITEM(new_group); + group_add(new_group, item); + + /* Redraw and repick */ + + redraw_if_visible(item); + item->canvas->need_repick = TRUE; + + g_object_unref(G_OBJECT(item)); +} + +/** + * ganv_item_grab_focus: + * @item: A canvas item. + * + * Makes the specified item take the keyboard focus, so all keyboard events will + * be sent to it. If the canvas widget itself did not have the focus, it grabs + * it as well. + **/ +void +ganv_item_grab_focus(GanvItem* item) +{ + GanvItem* focused_item; + GdkEvent ev; + + g_return_if_fail(GANV_IS_ITEM(item)); + g_return_if_fail(GTK_WIDGET_CAN_FOCUS(GTK_WIDGET(item->canvas))); + + focused_item = item->canvas->focused_item; + + if (focused_item) { + ev.focus_change.type = GDK_FOCUS_CHANGE; + ev.focus_change.window = GTK_LAYOUT(item->canvas)->bin_window; + ev.focus_change.send_event = FALSE; + ev.focus_change.in = FALSE; + + emit_event(item->canvas, &ev); + } + + item->canvas->focused_item = item; + gtk_widget_grab_focus(GTK_WIDGET(item->canvas)); + + if (focused_item) { + ev.focus_change.type = GDK_FOCUS_CHANGE; + ev.focus_change.window = GTK_LAYOUT(item->canvas)->bin_window; + ev.focus_change.send_event = FALSE; + ev.focus_change.in = TRUE; + + emit_event(item->canvas, &ev); + } +} + +/** + * ganv_item_get_bounds: + * @item: A canvas item. + * @x1: Leftmost edge of the bounding box (return value). + * @y1: Upper edge of the bounding box (return value). + * @x2: Rightmost edge of the bounding box (return value). + * @y2: Lower edge of the bounding box (return value). + * + * Queries the bounding box of a canvas item. The bounds are returned in the + * coordinate system of the item's parent. + **/ +void +ganv_item_get_bounds(GanvItem* item, double* x1, double* y1, double* x2, double* y2) +{ + double tx1, ty1, tx2, ty2; + ArtPoint p1, p2, p3, p4; + ArtPoint q1, q2, q3, q4; + double min_x1, min_y1, min_x2, min_y2; + double max_x1, max_y1, max_x2, max_y2; + + g_return_if_fail(GANV_IS_ITEM(item)); + + tx1 = ty1 = tx2 = ty2 = 0.0; + + /* Get the item's bounds in its coordinate system */ + + if (GANV_ITEM_GET_CLASS(item)->bounds) { + (*GANV_ITEM_GET_CLASS(item)->bounds)(item, &tx1, &ty1, &tx2, &ty2); + } + + /* Make the bounds relative to the item's parent coordinate system */ + + if (item->xform && (item->object.flags & GANV_ITEM_AFFINE_FULL)) { + p1.x = p2.x = tx1; + p1.y = p4.y = ty1; + p3.x = p4.x = tx2; + p2.y = p3.y = ty2; + + art_affine_point(&q1, &p1, item->xform); + art_affine_point(&q2, &p2, item->xform); + art_affine_point(&q3, &p3, item->xform); + art_affine_point(&q4, &p4, item->xform); + + if (q1.x < q2.x) { + min_x1 = q1.x; + max_x1 = q2.x; + } else { + min_x1 = q2.x; + max_x1 = q1.x; + } + + if (q1.y < q2.y) { + min_y1 = q1.y; + max_y1 = q2.y; + } else { + min_y1 = q2.y; + max_y1 = q1.y; + } + + if (q3.x < q4.x) { + min_x2 = q3.x; + max_x2 = q4.x; + } else { + min_x2 = q4.x; + max_x2 = q3.x; + } + + if (q3.y < q4.y) { + min_y2 = q3.y; + max_y2 = q4.y; + } else { + min_y2 = q4.y; + max_y2 = q3.y; + } + + tx1 = MIN(min_x1, min_x2); + ty1 = MIN(min_y1, min_y2); + tx2 = MAX(max_x1, max_x2); + ty2 = MAX(max_y1, max_y2); + } else if (item->xform) { + tx1 += item->xform[0]; + ty1 += item->xform[1]; + tx2 += item->xform[0]; + ty2 += item->xform[1]; + } + + /* Return the values */ + + if (x1) { + *x1 = tx1; + } + + if (y1) { + *y1 = ty1; + } + + if (x2) { + *x2 = tx2; + } + + if (y2) { + *y2 = ty2; + } +} + +/** + * ganv_item_request_update + * @item: A canvas item. + * + * To be used only by item implementations. Requests that the canvas queue an + * update for the specified item. + **/ +void +ganv_item_request_update(GanvItem* item) +{ + if (item->object.flags & GANV_ITEM_NEED_UPDATE) { + return; + } + + item->object.flags |= GANV_ITEM_NEED_UPDATE; + + if (item->parent != NULL) { + /* Recurse up the tree */ + ganv_item_request_update(item->parent); + } else { + /* Have reached the top of the tree, make sure the update call gets scheduled. */ + ganv_canvas_base_request_update(item->canvas); + } +} + +/*** GanvGroup ***/ + + +enum { + GROUP_PROP_0, + GROUP_PROP_X, + GROUP_PROP_Y +}; + + +static void ganv_group_class_init(GanvGroupClass* class); +static void ganv_group_init(GanvGroup* group); +static void ganv_group_set_property(GObject* object, + guint param_id, + const GValue* value, + GParamSpec* pspec); +static void ganv_group_get_property(GObject* object, + guint param_id, + GValue* value, + GParamSpec* pspec); + +static void ganv_group_destroy(GtkObject* object); + +static void ganv_group_update(GanvItem* item, double* affine, + ArtSVP* clip_path, int flags); +static void ganv_group_realize(GanvItem* item); +static void ganv_group_unrealize(GanvItem* item); +static void ganv_group_map(GanvItem* item); +static void ganv_group_unmap(GanvItem* item); +static void ganv_group_draw(GanvItem* item, GdkDrawable* drawable, + int x, int y, int width, int height); +static double ganv_group_point(GanvItem* item, double x, double y, + int cx, int cy, + GanvItem** actual_item); +static void ganv_group_bounds(GanvItem* item, double* x1, double* y1, + double* x2, double* y2); + + +static GanvItemClass* group_parent_class; + +G_DEFINE_TYPE(GanvGroup, ganv_group, GANV_TYPE_ITEM) + +/* Class initialization function for GanvGroupClass */ +static void +ganv_group_class_init(GanvGroupClass* class) +{ + GObjectClass* gobject_class; + GtkObjectClass* object_class; + GanvItemClass* item_class; + + gobject_class = (GObjectClass*)class; + object_class = (GtkObjectClass*)class; + item_class = (GanvItemClass*)class; + + group_parent_class = g_type_class_peek_parent(class); + + gobject_class->set_property = ganv_group_set_property; + gobject_class->get_property = ganv_group_get_property; + + g_object_class_install_property + (gobject_class, GROUP_PROP_X, + g_param_spec_double("x", + _("X"), + _("X"), + -G_MAXDOUBLE, G_MAXDOUBLE, 0.0, + (G_PARAM_READABLE | G_PARAM_WRITABLE))); + g_object_class_install_property + (gobject_class, GROUP_PROP_Y, + g_param_spec_double("y", + _("Y"), + _("Y"), + -G_MAXDOUBLE, G_MAXDOUBLE, 0.0, + (G_PARAM_READABLE | G_PARAM_WRITABLE))); + + object_class->destroy = ganv_group_destroy; + + item_class->update = ganv_group_update; + item_class->realize = ganv_group_realize; + item_class->unrealize = ganv_group_unrealize; + item_class->map = ganv_group_map; + item_class->unmap = ganv_group_unmap; + item_class->draw = ganv_group_draw; + item_class->point = ganv_group_point; + item_class->bounds = ganv_group_bounds; +} + +/* Object initialization function for GanvGroup */ +static void +ganv_group_init(GanvGroup* group) +{ +#if 0 + group->xpos = 0.0; + group->ypos = 0.0; +#endif +} + +/* Translate handler for canvas groups */ +static double* +ganv_canvas_base_ensure_translate(GanvItem* item) +{ + if (item->xform == NULL) { + GTK_OBJECT_UNSET_FLAGS(item, GANV_ITEM_AFFINE_FULL); + item->xform = g_new(double, 2); + item->xform[0] = 0.0; + item->xform[1] = 0.0; + return item->xform; + } else if (item->object.flags & GANV_ITEM_AFFINE_FULL) { + return item->xform + 4; + } else { + return item->xform; + } +} + +/* Set_property handler for canvas groups */ +static void +ganv_group_set_property(GObject* gobject, guint param_id, + const GValue* value, GParamSpec* pspec) +{ + GanvItem* item; + double* xlat; + + g_return_if_fail(GANV_IS_GROUP(gobject)); + + item = GANV_ITEM(gobject); + + switch (param_id) { + case GROUP_PROP_X: + xlat = ganv_canvas_base_ensure_translate(item); + xlat[0] = g_value_get_double(value); + break; + + case GROUP_PROP_Y: + xlat = ganv_canvas_base_ensure_translate(item); + xlat[1] = g_value_get_double(value); + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, param_id, pspec); + break; + } +} + +/* Get_property handler for canvas groups */ +static void +ganv_group_get_property(GObject* gobject, guint param_id, + GValue* value, GParamSpec* pspec) +{ + GanvItem* item; + + g_return_if_fail(GANV_IS_GROUP(gobject)); + + item = GANV_ITEM(gobject); + + switch (param_id) { + case GROUP_PROP_X: + if (item->xform == NULL) { + g_value_set_double(value, 0); + } else if (GTK_OBJECT(gobject)->flags & GANV_ITEM_AFFINE_FULL) { + g_value_set_double(value, item->xform[4]); + } else { + g_value_set_double(value, item->xform[0]); + } + break; + + case GROUP_PROP_Y: + if (item->xform == NULL) { + g_value_set_double(value, 0); + } else if (GTK_OBJECT(gobject)->flags & GANV_ITEM_AFFINE_FULL) { + g_value_set_double(value, item->xform[5]); + } else { + g_value_set_double(value, item->xform[1]); + } + break; + + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(gobject, param_id, pspec); + break; + } +} + +/* Destroy handler for canvas groups */ +static void +ganv_group_destroy(GtkObject* object) +{ + GanvGroup* group; + + g_return_if_fail(GANV_IS_GROUP(object)); + + group = GANV_GROUP(object); + + while (group->item_list) { + // child is unref'ed by the child's group_remove(). + gtk_object_destroy(GTK_OBJECT(group->item_list->data)); + } + if (GTK_OBJECT_CLASS(group_parent_class)->destroy) { + (*GTK_OBJECT_CLASS(group_parent_class)->destroy)(object); + } +} + +/* Update handler for canvas groups */ +static void +ganv_group_update(GanvItem* item, double* affine, ArtSVP* clip_path, int flags) +{ + GanvGroup* group; + GList* list; + GanvItem* i; + ArtDRect bbox, child_bbox; + + group = GANV_GROUP(item); + + (*group_parent_class->update)(item, affine, clip_path, flags); + + bbox.x0 = 0; + bbox.y0 = 0; + bbox.x1 = 0; + bbox.y1 = 0; + + for (list = group->item_list; list; list = list->next) { + i = list->data; + + ganv_item_invoke_update(i, affine, clip_path, flags); + + child_bbox.x0 = i->x1; + child_bbox.y0 = i->y1; + child_bbox.x1 = i->x2; + child_bbox.y1 = i->y2; + art_drect_union(&bbox, &bbox, &child_bbox); + } + item->x1 = bbox.x0; + item->y1 = bbox.y0; + item->x2 = bbox.x1; + item->y2 = bbox.y1; +} + +/* Realize handler for canvas groups */ +static void +ganv_group_realize(GanvItem* item) +{ + GanvGroup* group; + GList* list; + GanvItem* i; + + group = GANV_GROUP(item); + + for (list = group->item_list; list; list = list->next) { + i = list->data; + + if (!(i->object.flags & GANV_ITEM_REALIZED)) { + (*GANV_ITEM_GET_CLASS(i)->realize)(i); + } + } + + (*group_parent_class->realize)(item); +} + +/* Unrealize handler for canvas groups */ +static void +ganv_group_unrealize(GanvItem* item) +{ + GanvGroup* group; + GList* list; + GanvItem* i; + + group = GANV_GROUP(item); + + for (list = group->item_list; list; list = list->next) { + i = list->data; + + if (i->object.flags & GANV_ITEM_REALIZED) { + (*GANV_ITEM_GET_CLASS(i)->unrealize)(i); + } + } + + (*group_parent_class->unrealize)(item); +} + +/* Map handler for canvas groups */ +static void +ganv_group_map(GanvItem* item) +{ + GanvGroup* group; + GList* list; + GanvItem* i; + + group = GANV_GROUP(item); + + for (list = group->item_list; list; list = list->next) { + i = list->data; + + if (!(i->object.flags & GANV_ITEM_MAPPED)) { + (*GANV_ITEM_GET_CLASS(i)->map)(i); + } + } + + (*group_parent_class->map)(item); +} + +/* Unmap handler for canvas groups */ +static void +ganv_group_unmap(GanvItem* item) +{ + GanvGroup* group; + GList* list; + GanvItem* i; + + group = GANV_GROUP(item); + + for (list = group->item_list; list; list = list->next) { + i = list->data; + + if (i->object.flags & GANV_ITEM_MAPPED) { + (*GANV_ITEM_GET_CLASS(i)->unmap)(i); + } + } + + (*group_parent_class->unmap)(item); +} + +/* Draw handler for canvas groups */ +static void +ganv_group_draw(GanvItem* item, GdkDrawable* drawable, + int x, int y, int width, int height) +{ + GanvGroup* group; + GList* list; + GanvItem* child = NULL; + + group = GANV_GROUP(item); + + for (list = group->item_list; list; list = list->next) { + child = list->data; + + if (((child->object.flags & GANV_ITEM_VISIBLE) + && ((child->x1 < (x + width)) + && (child->y1 < (y + height)) + && (child->x2 > x) + && (child->y2 > y))) + || ((GTK_OBJECT_FLAGS(child) & GANV_ITEM_ALWAYS_REDRAW) + && (child->x1 < child->canvas->redraw_x2) + && (child->y1 < child->canvas->redraw_y2) + && (child->x2 > child->canvas->redraw_x1) + && (child->y2 > child->canvas->redraw_y2))) { + if (GANV_ITEM_GET_CLASS(child)->draw) { + (*GANV_ITEM_GET_CLASS(child)->draw)( + child, drawable, x, y, width, height); + } + } + } +} + +/* Point handler for canvas groups */ +static double +ganv_group_point(GanvItem* item, double x, double y, int cx, int cy, + GanvItem** actual_item) +{ + GanvGroup* group; + GList* list; + GanvItem* child, * point_item; + int x1, y1, x2, y2; + double gx, gy; + double dist, best; + int has_point; + + group = GANV_GROUP(item); + + x1 = cx - item->canvas->close_enough; + y1 = cy - item->canvas->close_enough; + x2 = cx + item->canvas->close_enough; + y2 = cy + item->canvas->close_enough; + + best = 0.0; + *actual_item = NULL; + + gx = x; + gy = y; + + dist = 0.0; /* keep gcc happy */ + + for (list = group->item_list; list; list = list->next) { + child = list->data; + + if ((child->x1 > x2) || (child->y1 > y2) || (child->x2 < x1) || (child->y2 < y1)) { + continue; + } + + point_item = NULL; /* cater for incomplete item implementations */ + + if ((child->object.flags & GANV_ITEM_VISIBLE) + && GANV_ITEM_GET_CLASS(child)->point) { + dist = ganv_item_invoke_point(child, gx, gy, cx, cy, &point_item); + has_point = TRUE; + } else { + has_point = FALSE; + } + + if (has_point + && point_item + && ((int)(dist * item->canvas->pixels_per_unit + 0.5) + <= item->canvas->close_enough)) { + best = dist; + *actual_item = point_item; + } + } + + return best; +} + +/* Bounds handler for canvas groups */ +static void +ganv_group_bounds(GanvItem* item, double* x1, double* y1, double* x2, double* y2) +{ + GanvGroup* group; + GanvItem* child; + GList* list; + double tx1, ty1, tx2, ty2; + double minx, miny, maxx, maxy; + int set; + + group = GANV_GROUP(item); + + /* Get the bounds of the first visible item */ + + child = NULL; /* Unnecessary but eliminates a warning. */ + + set = FALSE; + + for (list = group->item_list; list; list = list->next) { + child = list->data; + + if (child->object.flags & GANV_ITEM_VISIBLE) { + set = TRUE; + ganv_item_get_bounds(child, &minx, &miny, &maxx, &maxy); + break; + } + } + + /* If there were no visible items, return an empty bounding box */ + + if (!set) { + *x1 = *y1 = *x2 = *y2 = 0.0; + return; + } + + /* Now we can grow the bounds using the rest of the items */ + + list = list->next; + + for (; list; list = list->next) { + child = list->data; + + if (!(child->object.flags & GANV_ITEM_VISIBLE)) { + continue; + } + + ganv_item_get_bounds(child, &tx1, &ty1, &tx2, &ty2); + + if (tx1 < minx) { + minx = tx1; + } + + if (ty1 < miny) { + miny = ty1; + } + + if (tx2 > maxx) { + maxx = tx2; + } + + if (ty2 > maxy) { + maxy = ty2; + } + } + + *x1 = minx; + *y1 = miny; + *x2 = maxx; + *y2 = maxy; +} + +/* Adds an item to a group */ +static void +group_add(GanvGroup* group, GanvItem* item) +{ + g_object_ref_sink(G_OBJECT(item)); + + if (!group->item_list) { + group->item_list = g_list_append(group->item_list, item); + group->item_list_end = group->item_list; + } else { + group->item_list_end = g_list_append(group->item_list_end, item)->next; + } + + if (group->item.object.flags & GANV_ITEM_REALIZED) { + (*GANV_ITEM_GET_CLASS(item)->realize)(item); + } + + if (group->item.object.flags & GANV_ITEM_MAPPED) { + (*GANV_ITEM_GET_CLASS(item)->map)(item); + } + + g_object_notify(G_OBJECT(item), "parent"); +} + +/* Removes an item from a group */ +static void +group_remove(GanvGroup* group, GanvItem* item) +{ + GList* children; + + g_return_if_fail(GANV_IS_GROUP(group)); + g_return_if_fail(GANV_IS_ITEM(item)); + + for (children = group->item_list; children; children = children->next) { + if (children->data == item) { + if (item->object.flags & GANV_ITEM_MAPPED) { + (*GANV_ITEM_GET_CLASS(item)->unmap)(item); + } + + if (item->object.flags & GANV_ITEM_REALIZED) { + (*GANV_ITEM_GET_CLASS(item)->unrealize)(item); + } + + /* Unparent the child */ + + item->parent = NULL; + g_object_unref(G_OBJECT(item)); + + /* Remove it from the list */ + + if (children == group->item_list_end) { + group->item_list_end = children->prev; + } + + group->item_list = g_list_remove_link(group->item_list, children); + g_list_free(children); + break; + } + } +} + +/*** GanvCanvasBase ***/ + + +enum { + DRAW_BACKGROUND, + LAST_SIGNAL +}; + +static void ganv_canvas_base_class_init(GanvCanvasBaseClass* class); +static void ganv_canvas_base_init(GanvCanvasBase* canvas); +static void ganv_canvas_base_destroy(GtkObject* object); +static void ganv_canvas_base_map(GtkWidget* widget); +static void ganv_canvas_base_unmap(GtkWidget* widget); +static void ganv_canvas_base_realize(GtkWidget* widget); +static void ganv_canvas_base_unrealize(GtkWidget* widget); +static void ganv_canvas_base_size_allocate(GtkWidget* widget, + GtkAllocation* allocation); +static gint ganv_canvas_base_button(GtkWidget* widget, + GdkEventButton* event); +static gint ganv_canvas_base_motion(GtkWidget* widget, + GdkEventMotion* event); +static gint ganv_canvas_base_expose(GtkWidget* widget, + GdkEventExpose* event); +static gboolean ganv_canvas_base_key(GtkWidget* widget, + GdkEventKey* event); +static gboolean ganv_canvas_base_scroll(GtkWidget* widget, + GdkEventScroll* event); +static gint ganv_canvas_base_crossing(GtkWidget* widget, + GdkEventCrossing* event); +static gint ganv_canvas_base_focus_in(GtkWidget* widget, + GdkEventFocus* event); +static gint ganv_canvas_base_focus_out(GtkWidget* widget, + GdkEventFocus* event); +static void ganv_canvas_base_request_update_real(GanvCanvasBase* canvas); +static void ganv_canvas_base_draw_background(GanvCanvasBase* canvas, + GdkDrawable* drawable, + int x, + int y, + int width, + int height); + + +static GtkLayoutClass* canvas_parent_class; + +static guint canvas_signals[LAST_SIGNAL]; + +enum { + PROP_FOCUSED_ITEM = 1 +}; + +G_DEFINE_TYPE(GanvCanvasBase, ganv_canvas_base, GTK_TYPE_LAYOUT) + +static void +ganv_canvas_base_get_property(GObject* object, + guint prop_id, + GValue* value, + GParamSpec* pspec) +{ + switch (prop_id) { + case PROP_FOCUSED_ITEM: + g_value_set_object(value, GANV_CANVAS_BASE(object)->focused_item); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); + break; + } +} + +static void +ganv_canvas_base_set_property(GObject* object, + guint prop_id, + const GValue* value, + GParamSpec* pspec) +{ + switch (prop_id) { + case PROP_FOCUSED_ITEM: + GANV_CANVAS_BASE(object)->focused_item = g_value_get_object(value); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID(object, prop_id, pspec); + break; + } +} + +/* Class initialization function for GanvCanvasBaseClass */ +static void +ganv_canvas_base_class_init(GanvCanvasBaseClass* klass) +{ + GObjectClass* gobject_class; + GtkObjectClass* object_class; + GtkWidgetClass* widget_class; + + gobject_class = (GObjectClass*)klass; + object_class = (GtkObjectClass*)klass; + widget_class = (GtkWidgetClass*)klass; + + canvas_parent_class = g_type_class_peek_parent(klass); + + gobject_class->set_property = ganv_canvas_base_set_property; + gobject_class->get_property = ganv_canvas_base_get_property; + + object_class->destroy = ganv_canvas_base_destroy; + + widget_class->map = ganv_canvas_base_map; + widget_class->unmap = ganv_canvas_base_unmap; + widget_class->realize = ganv_canvas_base_realize; + widget_class->unrealize = ganv_canvas_base_unrealize; + widget_class->size_allocate = ganv_canvas_base_size_allocate; + widget_class->button_press_event = ganv_canvas_base_button; + widget_class->button_release_event = ganv_canvas_base_button; + widget_class->motion_notify_event = ganv_canvas_base_motion; + widget_class->expose_event = ganv_canvas_base_expose; + widget_class->key_press_event = ganv_canvas_base_key; + widget_class->key_release_event = ganv_canvas_base_key; + widget_class->enter_notify_event = ganv_canvas_base_crossing; + widget_class->leave_notify_event = ganv_canvas_base_crossing; + widget_class->focus_in_event = ganv_canvas_base_focus_in; + widget_class->focus_out_event = ganv_canvas_base_focus_out; + widget_class->scroll_event = ganv_canvas_base_scroll; + + klass->draw_background = ganv_canvas_base_draw_background; + klass->request_update = ganv_canvas_base_request_update_real; + + g_object_class_install_property(gobject_class, PROP_FOCUSED_ITEM, + g_param_spec_object("focused_item", NULL, NULL, + GANV_TYPE_ITEM, + (G_PARAM_READABLE | G_PARAM_WRITABLE))); + + canvas_signals[DRAW_BACKGROUND] + = g_signal_new("draw_background", + G_TYPE_FROM_CLASS(object_class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET(GanvCanvasBaseClass, draw_background), + NULL, NULL, + ganv_marshal_VOID__OBJECT_INT_INT_INT_INT, + G_TYPE_NONE, 5, GDK_TYPE_DRAWABLE, + G_TYPE_INT, G_TYPE_INT, G_TYPE_INT, G_TYPE_INT); +} + +/* Callback used when the root item of a canvas is destroyed. The user should + * never ever do this, so we panic if this happens. + */ +static void +panic_root_destroyed(GtkObject* object, gpointer data) +{ + g_error("Eeeek, root item %p of canvas %p was destroyed!", (void*)object, data); +} + +/* Object initialization function for GanvCanvasBase */ +static void +ganv_canvas_base_init(GanvCanvasBase* canvas) +{ + GTK_WIDGET_SET_FLAGS(canvas, GTK_CAN_FOCUS); + + canvas->need_update = FALSE; + canvas->need_redraw = FALSE; + canvas->redraw_area = NULL; + canvas->idle_id = 0; + + canvas->scroll_x1 = 0.0; + canvas->scroll_y1 = 0.0; + canvas->scroll_x2 = canvas->layout.width; + canvas->scroll_y2 = canvas->layout.height; + + canvas->pixels_per_unit = 1.0; + + canvas->pick_event.type = GDK_LEAVE_NOTIFY; + canvas->pick_event.crossing.x = 0; + canvas->pick_event.crossing.y = 0; + + canvas->center_scroll_region = TRUE; + + gtk_layout_set_hadjustment(GTK_LAYOUT(canvas), NULL); + gtk_layout_set_vadjustment(GTK_LAYOUT(canvas), NULL); + + /* Disable the gtk+ double buffering since the canvas uses it's own. */ + gtk_widget_set_double_buffered(GTK_WIDGET(canvas), FALSE); + + /* Create the root item as a special case */ + + canvas->root = GANV_ITEM(g_object_new(ganv_group_get_type(), NULL)); + canvas->root->canvas = canvas; + + g_object_ref_sink(canvas->root); + + canvas->root_destroy_id = g_signal_connect(canvas->root, "destroy", + G_CALLBACK(panic_root_destroyed), + canvas); + + canvas->need_repick = TRUE; +} + +/* Convenience function to remove the idle handler of a canvas */ +static void +remove_idle(GanvCanvasBase* canvas) +{ + if (canvas->idle_id == 0) { + return; + } + + g_source_remove(canvas->idle_id); + canvas->idle_id = 0; +} + +/* Removes the transient state of the canvas (idle handler, grabs). */ +static void +shutdown_transients(GanvCanvasBase* canvas) +{ + /* We turn off the need_redraw flag, since if the canvas is mapped again + * it will request a redraw anyways. We do not turn off the need_update + * flag, though, because updates are not queued when the canvas remaps + * itself. + */ + if (canvas->need_redraw) { + canvas->need_redraw = FALSE; + art_uta_free(canvas->redraw_area); + canvas->redraw_area = NULL; + canvas->redraw_x1 = 0; + canvas->redraw_y1 = 0; + canvas->redraw_x2 = 0; + canvas->redraw_y2 = 0; + } + + if (canvas->grabbed_item) { + canvas->grabbed_item = NULL; + gdk_pointer_ungrab(GDK_CURRENT_TIME); + } + + remove_idle(canvas); +} + +/* Destroy handler for GanvCanvasBase */ +static void +ganv_canvas_base_destroy(GtkObject* object) +{ + GanvCanvasBase* canvas; + + g_return_if_fail(GANV_IS_CANVAS_BASE(object)); + + /* remember, destroy can be run multiple times! */ + + canvas = GANV_CANVAS_BASE(object); + + if (canvas->root_destroy_id) { + g_signal_handler_disconnect(canvas->root, canvas->root_destroy_id); + canvas->root_destroy_id = 0; + } + if (canvas->root) { + gtk_object_destroy(GTK_OBJECT(canvas->root)); + g_object_unref(G_OBJECT(canvas->root)); + canvas->root = NULL; + } + + shutdown_transients(canvas); + + if (GTK_OBJECT_CLASS(canvas_parent_class)->destroy) { + (*GTK_OBJECT_CLASS(canvas_parent_class)->destroy)(object); + } +} + +/** + * ganv_canvas_base_new: + * + * Creates a new empty canvas in non-antialiased mode. + * + * Return value: A newly-created canvas. + **/ +GtkWidget* +ganv_canvas_base_new(void) +{ + return GTK_WIDGET(g_object_new(ganv_canvas_base_get_type(), NULL)); +} + +/* Map handler for the canvas */ +static void +ganv_canvas_base_map(GtkWidget* widget) +{ + GanvCanvasBase* canvas; + + g_return_if_fail(GANV_IS_CANVAS_BASE(widget)); + + /* Normal widget mapping stuff */ + + if (GTK_WIDGET_CLASS(canvas_parent_class)->map) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->map)(widget); + } + + canvas = GANV_CANVAS_BASE(widget); + + if (canvas->need_update) { + add_idle(canvas); + } + + /* Map items */ + + if (GANV_ITEM_GET_CLASS(canvas->root)->map) { + (*GANV_ITEM_GET_CLASS(canvas->root)->map)(canvas->root); + } +} + +/* Unmap handler for the canvas */ +static void +ganv_canvas_base_unmap(GtkWidget* widget) +{ + GanvCanvasBase* canvas; + + g_return_if_fail(GANV_IS_CANVAS_BASE(widget)); + + canvas = GANV_CANVAS_BASE(widget); + + shutdown_transients(canvas); + + /* Unmap items */ + + if (GANV_ITEM_GET_CLASS(canvas->root)->unmap) { + (*GANV_ITEM_GET_CLASS(canvas->root)->unmap)(canvas->root); + } + + /* Normal widget unmapping stuff */ + + if (GTK_WIDGET_CLASS(canvas_parent_class)->unmap) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->unmap)(widget); + } +} + +/* Realize handler for the canvas */ +static void +ganv_canvas_base_realize(GtkWidget* widget) +{ + GanvCanvasBase* canvas; + + g_return_if_fail(GANV_IS_CANVAS_BASE(widget)); + + /* Normal widget realization stuff */ + + if (GTK_WIDGET_CLASS(canvas_parent_class)->realize) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->realize)(widget); + } + + canvas = GANV_CANVAS_BASE(widget); + + gdk_window_set_events(canvas->layout.bin_window, + (gdk_window_get_events(canvas->layout.bin_window) + | GDK_EXPOSURE_MASK + | GDK_BUTTON_PRESS_MASK + | GDK_BUTTON_RELEASE_MASK + | GDK_POINTER_MOTION_MASK + | GDK_KEY_PRESS_MASK + | GDK_KEY_RELEASE_MASK + | GDK_ENTER_NOTIFY_MASK + | GDK_LEAVE_NOTIFY_MASK + | GDK_FOCUS_CHANGE_MASK)); + + /* Create our own temporary pixmap gc and realize all the items */ + + canvas->pixmap_gc = gdk_gc_new(canvas->layout.bin_window); + + (*GANV_ITEM_GET_CLASS(canvas->root)->realize)(canvas->root); +} + +/* Unrealize handler for the canvas */ +static void +ganv_canvas_base_unrealize(GtkWidget* widget) +{ + GanvCanvasBase* canvas; + + g_return_if_fail(GANV_IS_CANVAS_BASE(widget)); + + canvas = GANV_CANVAS_BASE(widget); + + shutdown_transients(canvas); + + /* Unrealize items and parent widget */ + + (*GANV_ITEM_GET_CLASS(canvas->root)->unrealize)(canvas->root); + + g_object_unref(canvas->pixmap_gc); + canvas->pixmap_gc = NULL; + + if (GTK_WIDGET_CLASS(canvas_parent_class)->unrealize) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->unrealize)(widget); + } +} + +/* Handles scrolling of the canvas. Adjusts the scrolling and zooming offset to + * keep as much as possible of the canvas scrolling region in view. + */ +static void +scroll_to(GanvCanvasBase* canvas, int cx, int cy) +{ + int scroll_width, scroll_height; + int right_limit, bottom_limit; + int old_zoom_xofs, old_zoom_yofs; + int changed_x = FALSE, changed_y = FALSE; + int canvas_width, canvas_height; + + canvas_width = GTK_WIDGET(canvas)->allocation.width; + canvas_height = GTK_WIDGET(canvas)->allocation.height; + + scroll_width = floor((canvas->scroll_x2 - canvas->scroll_x1) * canvas->pixels_per_unit + + 0.5); + scroll_height = floor((canvas->scroll_y2 - canvas->scroll_y1) * canvas->pixels_per_unit + + 0.5); + + right_limit = scroll_width - canvas_width; + bottom_limit = scroll_height - canvas_height; + + old_zoom_xofs = canvas->zoom_xofs; + old_zoom_yofs = canvas->zoom_yofs; + + if (right_limit < 0) { + cx = 0; + + if (canvas->center_scroll_region) { + canvas->zoom_xofs = (canvas_width - scroll_width) / 2; + scroll_width = canvas_width; + } else { + canvas->zoom_xofs = 0; + } + } else if (cx < 0) { + cx = 0; + canvas->zoom_xofs = 0; + } else if (cx > right_limit) { + cx = right_limit; + canvas->zoom_xofs = 0; + } else { + canvas->zoom_xofs = 0; + } + + if (bottom_limit < 0) { + cy = 0; + + if (canvas->center_scroll_region) { + canvas->zoom_yofs = (canvas_height - scroll_height) / 2; + scroll_height = canvas_height; + } else { + canvas->zoom_yofs = 0; + } + } else if (cy < 0) { + cy = 0; + canvas->zoom_yofs = 0; + } else if (cy > bottom_limit) { + cy = bottom_limit; + canvas->zoom_yofs = 0; + } else { + canvas->zoom_yofs = 0; + } + + if ((canvas->zoom_xofs != old_zoom_xofs) || (canvas->zoom_yofs != old_zoom_yofs)) { + /* This can only occur, if either canvas size or widget size changes */ + /* So I think we can request full redraw here */ + /* The reason is, that coverage UTA will be invalidated by offset change */ + /* fixme: Strictly this is not correct - we have to remove our own idle (Lauris) */ + /* More stuff - we have to mark root as needing fresh affine (Lauris) */ + if (!(canvas->root->object.flags & GANV_ITEM_NEED_AFFINE)) { + canvas->root->object.flags |= GANV_ITEM_NEED_AFFINE; + ganv_canvas_base_request_update(canvas); + } + gtk_widget_queue_draw(GTK_WIDGET(canvas)); + } + + if (canvas->layout.hadjustment && ( ((int)canvas->layout.hadjustment->value) != cx) ) { + canvas->layout.hadjustment->value = cx; + changed_x = TRUE; + } + + if (canvas->layout.vadjustment && ( ((int)canvas->layout.vadjustment->value) != cy) ) { + canvas->layout.vadjustment->value = cy; + changed_y = TRUE; + } + + if ((scroll_width != (int)canvas->layout.width) + || (scroll_height != (int)canvas->layout.height)) { + gtk_layout_set_size(GTK_LAYOUT(canvas), scroll_width, scroll_height); + } + + /* Signal GtkLayout that it should do a redraw. */ + + if (changed_x) { + g_signal_emit_by_name(canvas->layout.hadjustment, "value_changed"); + } + + if (changed_y) { + g_signal_emit_by_name(canvas->layout.vadjustment, "value_changed"); + } +} + +/* Size allocation handler for the canvas */ +static void +ganv_canvas_base_size_allocate(GtkWidget* widget, GtkAllocation* allocation) +{ + GanvCanvasBase* canvas; + + g_return_if_fail(GANV_IS_CANVAS_BASE(widget)); + g_return_if_fail(allocation != NULL); + + if (GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->size_allocate)(widget, allocation); + } + + canvas = GANV_CANVAS_BASE(widget); + + /* Recenter the view, if appropriate */ + + canvas->layout.hadjustment->page_size = allocation->width; + canvas->layout.hadjustment->page_increment = allocation->width / 2; + + canvas->layout.vadjustment->page_size = allocation->height; + canvas->layout.vadjustment->page_increment = allocation->height / 2; + + scroll_to(canvas, + canvas->layout.hadjustment->value, + canvas->layout.vadjustment->value); + + g_signal_emit_by_name(canvas->layout.hadjustment, "changed"); + g_signal_emit_by_name(canvas->layout.vadjustment, "changed"); +} + +/* Emits an event for an item in the canvas, be it the current item, grabbed + * item, or focused item, as appropriate. + */ + +static int +emit_event(GanvCanvasBase* canvas, GdkEvent* event) +{ + GdkEvent* ev; + gint finished; + GanvItem* item; + GanvItem* parent; + guint mask; + + /* Perform checks for grabbed items */ + + if (canvas->grabbed_item + && !is_descendant(canvas->current_item, canvas->grabbed_item)) { + /* I think this warning is annoying and I don't know what it's for + * so I'll disable it for now. + */ + /* g_warning ("emit_event() returning FALSE!\n");*/ + return FALSE; + } + + if (canvas->grabbed_item) { + switch (event->type) { + case GDK_ENTER_NOTIFY: + mask = GDK_ENTER_NOTIFY_MASK; + break; + + case GDK_LEAVE_NOTIFY: + mask = GDK_LEAVE_NOTIFY_MASK; + break; + + case GDK_MOTION_NOTIFY: + mask = GDK_POINTER_MOTION_MASK; + break; + + case GDK_BUTTON_PRESS: + case GDK_2BUTTON_PRESS: + case GDK_3BUTTON_PRESS: + mask = GDK_BUTTON_PRESS_MASK; + break; + + case GDK_BUTTON_RELEASE: + mask = GDK_BUTTON_RELEASE_MASK; + break; + + case GDK_KEY_PRESS: + mask = GDK_KEY_PRESS_MASK; + break; + + case GDK_KEY_RELEASE: + mask = GDK_KEY_RELEASE_MASK; + break; + + case GDK_SCROLL: + mask = GDK_SCROLL_MASK; + break; + + default: + mask = 0; + break; + } + + if (!(mask & canvas->grabbed_event_mask)) { + return FALSE; + } + } + + /* Convert to world coordinates -- we have two cases because of diferent + * offsets of the fields in the event structures. + */ + + ev = gdk_event_copy(event); + + switch (ev->type) { + case GDK_ENTER_NOTIFY: + case GDK_LEAVE_NOTIFY: + ganv_canvas_base_window_to_world(canvas, + ev->crossing.x, ev->crossing.y, + &ev->crossing.x, &ev->crossing.y); + break; + + case GDK_MOTION_NOTIFY: + case GDK_BUTTON_PRESS: + case GDK_2BUTTON_PRESS: + case GDK_3BUTTON_PRESS: + case GDK_BUTTON_RELEASE: + ganv_canvas_base_window_to_world(canvas, + ev->motion.x, ev->motion.y, + &ev->motion.x, &ev->motion.y); + break; + + default: + break; + } + + /* Choose where we send the event */ + + item = canvas->current_item; + + if (canvas->focused_item + && ((event->type == GDK_KEY_PRESS) + || (event->type == GDK_KEY_RELEASE) + || (event->type == GDK_FOCUS_CHANGE))) { + item = canvas->focused_item; + } + + /* The event is propagated up the hierarchy (for if someone connected to + * a group instead of a leaf event), and emission is stopped if a + * handler returns TRUE, just like for GtkWidget events. + */ + + finished = FALSE; + + while (item && !finished) { + g_object_ref(G_OBJECT(item)); + + g_signal_emit(item, item_signals[ITEM_EVENT], 0, + ev, &finished); + + parent = item->parent; + g_object_unref(G_OBJECT(item)); + + item = parent; + } + + gdk_event_free(ev); + + return finished; +} + +/* Re-picks the current item in the canvas, based on the event's coordinates. + * Also emits enter/leave events for items as appropriate. + */ +static int +pick_current_item(GanvCanvasBase* canvas, GdkEvent* event) +{ + int button_down; + double x, y; + int cx, cy; + int retval; + + retval = FALSE; + + /* If a button is down, we'll perform enter and leave events on the + * current item, but not enter on any other item. This is more or less + * like X pointer grabbing for canvas items. + */ + button_down = canvas->state & (GDK_BUTTON1_MASK + | GDK_BUTTON2_MASK + | GDK_BUTTON3_MASK + | GDK_BUTTON4_MASK + | GDK_BUTTON5_MASK); + if (!button_down) { + canvas->left_grabbed_item = FALSE; + } + + /* Save the event in the canvas. This is used to synthesize enter and + * leave events in case the current item changes. It is also used to + * re-pick the current item if the current one gets deleted. Also, + * synthesize an enter event. + */ + if (event != &canvas->pick_event) { + if ((event->type == GDK_MOTION_NOTIFY) || (event->type == GDK_BUTTON_RELEASE)) { + /* these fields have the same offsets in both types of events */ + + canvas->pick_event.crossing.type = GDK_ENTER_NOTIFY; + canvas->pick_event.crossing.window = event->motion.window; + canvas->pick_event.crossing.send_event = event->motion.send_event; + canvas->pick_event.crossing.subwindow = NULL; + canvas->pick_event.crossing.x = event->motion.x; + canvas->pick_event.crossing.y = event->motion.y; + canvas->pick_event.crossing.mode = GDK_CROSSING_NORMAL; + canvas->pick_event.crossing.detail = GDK_NOTIFY_NONLINEAR; + canvas->pick_event.crossing.focus = FALSE; + canvas->pick_event.crossing.state = event->motion.state; + + /* these fields don't have the same offsets in both types of events */ + + if (event->type == GDK_MOTION_NOTIFY) { + canvas->pick_event.crossing.x_root = event->motion.x_root; + canvas->pick_event.crossing.y_root = event->motion.y_root; + } else { + canvas->pick_event.crossing.x_root = event->button.x_root; + canvas->pick_event.crossing.y_root = event->button.y_root; + } + } else { + canvas->pick_event = *event; + } + } + + /* Don't do anything else if this is a recursive call */ + + if (canvas->in_repick) { + return retval; + } + + /* LeaveNotify means that there is no current item, so we don't look for one */ + + if (canvas->pick_event.type != GDK_LEAVE_NOTIFY) { + /* these fields don't have the same offsets in both types of events */ + + if (canvas->pick_event.type == GDK_ENTER_NOTIFY) { + x = canvas->pick_event.crossing.x - canvas->zoom_xofs; + y = canvas->pick_event.crossing.y - canvas->zoom_yofs; + } else { + x = canvas->pick_event.motion.x - canvas->zoom_xofs; + y = canvas->pick_event.motion.y - canvas->zoom_yofs; + } + + /* canvas pixel coords */ + + cx = (int)(x + 0.5); + cy = (int)(y + 0.5); + + /* world coords */ + + x = canvas->scroll_x1 + x / canvas->pixels_per_unit; + y = canvas->scroll_y1 + y / canvas->pixels_per_unit; + + /* find the closest item */ + + if (canvas->root->object.flags & GANV_ITEM_VISIBLE) { + ganv_item_invoke_point(canvas->root, x, y, cx, cy, + &canvas->new_current_item); + } else { + canvas->new_current_item = NULL; + } + } else { + canvas->new_current_item = NULL; + } + + if ((canvas->new_current_item == canvas->current_item) && !canvas->left_grabbed_item) { + return retval; /* current item did not change */ + + } + /* Synthesize events for old and new current items */ + + if ((canvas->new_current_item != canvas->current_item) + && (canvas->current_item != NULL) + && !canvas->left_grabbed_item) { + GdkEvent new_event; + + new_event = canvas->pick_event; + new_event.type = GDK_LEAVE_NOTIFY; + + new_event.crossing.detail = GDK_NOTIFY_ANCESTOR; + new_event.crossing.subwindow = NULL; + canvas->in_repick = TRUE; + retval = emit_event(canvas, &new_event); + canvas->in_repick = FALSE; + } + + /* new_current_item may have been set to NULL during the call to emit_event() above */ + + if ((canvas->new_current_item != canvas->current_item) && button_down) { + canvas->left_grabbed_item = TRUE; + return retval; + } + + /* Handle the rest of cases */ + + canvas->left_grabbed_item = FALSE; + canvas->current_item = canvas->new_current_item; + + if (canvas->current_item != NULL) { + GdkEvent new_event; + + new_event = canvas->pick_event; + new_event.type = GDK_ENTER_NOTIFY; + new_event.crossing.detail = GDK_NOTIFY_ANCESTOR; + new_event.crossing.subwindow = NULL; + retval = emit_event(canvas, &new_event); + } + + return retval; +} + +/* Button event handler for the canvas */ +static gint +ganv_canvas_base_button(GtkWidget* widget, GdkEventButton* event) +{ + GanvCanvasBase* canvas; + int mask; + int retval; + + g_return_val_if_fail(GANV_IS_CANVAS_BASE(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + retval = FALSE; + + canvas = GANV_CANVAS_BASE(widget); + + /* + * dispatch normally regardless of the event's window if an item has + * has a pointer grab in effect + */ + if (!canvas->grabbed_item && ( event->window != canvas->layout.bin_window) ) { + return retval; + } + + switch (event->button) { + case 1: + mask = GDK_BUTTON1_MASK; + break; + case 2: + mask = GDK_BUTTON2_MASK; + break; + case 3: + mask = GDK_BUTTON3_MASK; + break; + case 4: + mask = GDK_BUTTON4_MASK; + break; + case 5: + mask = GDK_BUTTON5_MASK; + break; + default: + mask = 0; + } + + switch (event->type) { + case GDK_BUTTON_PRESS: + case GDK_2BUTTON_PRESS: + case GDK_3BUTTON_PRESS: + /* Pick the current item as if the button were not pressed, and + * then process the event. + */ + canvas->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + canvas->state ^= mask; + retval = emit_event(canvas, (GdkEvent*)event); + break; + + case GDK_BUTTON_RELEASE: + /* Process the event as if the button were pressed, then repick + * after the button has been released + */ + canvas->state = event->state; + retval = emit_event(canvas, (GdkEvent*)event); + event->state ^= mask; + canvas->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + event->state ^= mask; + break; + + default: + g_assert_not_reached(); + } + + return retval; +} + +/* Motion event handler for the canvas */ +static gint +ganv_canvas_base_motion(GtkWidget* widget, GdkEventMotion* event) +{ + GanvCanvasBase* canvas; + + g_return_val_if_fail(GANV_IS_CANVAS_BASE(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + canvas = GANV_CANVAS_BASE(widget); + + if (event->window != canvas->layout.bin_window) { + return FALSE; + } + + canvas->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + return emit_event(canvas, (GdkEvent*)event); +} + +static gboolean +ganv_canvas_base_scroll(GtkWidget* widget, GdkEventScroll* event) +{ + GanvCanvasBase* canvas; + + g_return_val_if_fail(GANV_IS_CANVAS_BASE(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + canvas = GANV_CANVAS_BASE(widget); + + if (event->window != canvas->layout.bin_window) { + return FALSE; + } + + canvas->state = event->state; + pick_current_item(canvas, (GdkEvent*)event); + return emit_event(canvas, (GdkEvent*)event); +} + +/* Key event handler for the canvas */ +static gboolean +ganv_canvas_base_key(GtkWidget* widget, GdkEventKey* event) +{ + GanvCanvasBase* canvas; + + g_return_val_if_fail(GANV_IS_CANVAS_BASE(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + canvas = GANV_CANVAS_BASE(widget); + + if (!emit_event(canvas, (GdkEvent*)event)) { + GtkWidgetClass* widget_class; + + widget_class = GTK_WIDGET_CLASS(canvas_parent_class); + + if (event->type == GDK_KEY_PRESS) { + if (widget_class->key_press_event) { + return (*widget_class->key_press_event)(widget, event); + } + } else if (event->type == GDK_KEY_RELEASE) { + if (widget_class->key_release_event) { + return (*widget_class->key_release_event)(widget, event); + } + } else { + g_assert_not_reached(); + } + + return FALSE; + } else { + return TRUE; + } +} + +/* Crossing event handler for the canvas */ +static gint +ganv_canvas_base_crossing(GtkWidget* widget, GdkEventCrossing* event) +{ + GanvCanvasBase* canvas; + + g_return_val_if_fail(GANV_IS_CANVAS_BASE(widget), FALSE); + g_return_val_if_fail(event != NULL, FALSE); + + canvas = GANV_CANVAS_BASE(widget); + + if (event->window != canvas->layout.bin_window) { + return FALSE; + } + + canvas->state = event->state; + return pick_current_item(canvas, (GdkEvent*)event); +} + +/* Focus in handler for the canvas */ +static gint +ganv_canvas_base_focus_in(GtkWidget* widget, GdkEventFocus* event) +{ + GanvCanvasBase* canvas; + + GTK_WIDGET_SET_FLAGS(widget, GTK_HAS_FOCUS); + + canvas = GANV_CANVAS_BASE(widget); + + if (canvas->focused_item) { + return emit_event(canvas, (GdkEvent*)event); + } else { + return FALSE; + } +} + +/* Focus out handler for the canvas */ +static gint +ganv_canvas_base_focus_out(GtkWidget* widget, GdkEventFocus* event) +{ + GanvCanvasBase* canvas; + + GTK_WIDGET_UNSET_FLAGS(widget, GTK_HAS_FOCUS); + + canvas = GANV_CANVAS_BASE(widget); + + if (canvas->focused_item) { + return emit_event(canvas, (GdkEvent*)event); + } else { + return FALSE; + } +} + +#define REDRAW_QUANTUM_SIZE 512 + +static void +ganv_canvas_base_paint_rect(GanvCanvasBase* canvas, gint x0, gint y0, gint x1, gint y1) +{ + GtkWidget* widget; + gint draw_x1, draw_y1; + gint draw_x2, draw_y2; + gint draw_width, draw_height; + + g_return_if_fail(!canvas->need_update); + + widget = GTK_WIDGET(canvas); + + draw_x1 = MAX(x0, canvas->layout.hadjustment->value - canvas->zoom_xofs); + draw_y1 = MAX(y0, canvas->layout.vadjustment->value - canvas->zoom_yofs); + draw_x2 = MIN(draw_x1 + GTK_WIDGET(canvas)->allocation.width, x1); + draw_y2 = MIN(draw_y1 + GTK_WIDGET(canvas)->allocation.height, y1); + + draw_width = draw_x2 - draw_x1; + draw_height = draw_y2 - draw_y1; + + if (( draw_width < 1) || ( draw_height < 1) ) { + return; + } + + canvas->redraw_x1 = draw_x1; + canvas->redraw_y1 = draw_y1; + canvas->redraw_x2 = draw_x2; + canvas->redraw_y2 = draw_y2; + canvas->draw_xofs = draw_x1; + canvas->draw_yofs = draw_y1; + + GdkPixmap* pixmap; + + pixmap = gdk_pixmap_new(canvas->layout.bin_window, + draw_width, draw_height, + gtk_widget_get_visual(widget)->depth); + + g_signal_emit(G_OBJECT(canvas), canvas_signals[DRAW_BACKGROUND], 0, pixmap, + draw_x1, draw_y1, draw_width, draw_height); + + if (canvas->root->object.flags & GANV_ITEM_VISIBLE) { + (*GANV_ITEM_GET_CLASS(canvas->root)->draw)( + canvas->root, pixmap, + draw_x1, draw_y1, + draw_width, draw_height); + } + + /* Copy the pixmap to the window and clean up */ + + gdk_draw_drawable(canvas->layout.bin_window, + canvas->pixmap_gc, + pixmap, + 0, 0, + draw_x1 + canvas->zoom_xofs, + draw_y1 + canvas->zoom_yofs, + draw_width, draw_height); + + g_object_unref(pixmap); +} + +/* Expose handler for the canvas */ +static gint +ganv_canvas_base_expose(GtkWidget* widget, GdkEventExpose* event) +{ + GanvCanvasBase* canvas; + GdkRectangle* rects; + gint n_rects; + int i; + + canvas = GANV_CANVAS_BASE(widget); + + if (!GTK_WIDGET_DRAWABLE(widget) || (event->window != canvas->layout.bin_window)) { + return FALSE; + } + +#ifdef VERBOSE + g_print("Expose\n"); +#endif + + gdk_region_get_rectangles(event->region, &rects, &n_rects); + + for (i = 0; i < n_rects; i++) { + ArtIRect rect; + + rect.x0 = rects[i].x - canvas->zoom_xofs; + rect.y0 = rects[i].y - canvas->zoom_yofs; + rect.x1 = rects[i].x + rects[i].width - canvas->zoom_xofs; + rect.y1 = rects[i].y + rects[i].height - canvas->zoom_yofs; + + if (canvas->need_update || canvas->need_redraw) { + ArtUta* uta; + + /* Update or drawing is scheduled, so just mark exposed area as dirty */ + uta = art_uta_from_irect(&rect); + ganv_canvas_base_request_redraw_uta(canvas, uta); + } else { + /* No pending updates, draw exposed area immediately */ + ganv_canvas_base_paint_rect(canvas, rect.x0, rect.y0, rect.x1, rect.y1); + + /* And call expose on parent container class */ + if (GTK_WIDGET_CLASS(canvas_parent_class)->expose_event) { + (*GTK_WIDGET_CLASS(canvas_parent_class)->expose_event)( + widget, event); + } + } + } + + g_free(rects); + + return FALSE; +} + +/* Repaints the areas in the canvas that need it */ +static void +paint(GanvCanvasBase* canvas) +{ + ArtIRect* rects; + gint n_rects, i; + ArtIRect visible_rect; + GdkRegion* region; + + /* Extract big rectangles from the microtile array */ + + rects = art_rect_list_from_uta(canvas->redraw_area, + REDRAW_QUANTUM_SIZE, REDRAW_QUANTUM_SIZE, + &n_rects); + + art_uta_free(canvas->redraw_area); + canvas->redraw_area = NULL; + canvas->need_redraw = FALSE; + + /* Turn those rectangles into a GdkRegion for exposing */ + + visible_rect.x0 = canvas->layout.hadjustment->value - canvas->zoom_xofs; + visible_rect.y0 = canvas->layout.vadjustment->value - canvas->zoom_yofs; + visible_rect.x1 = visible_rect.x0 + GTK_WIDGET(canvas)->allocation.width; + visible_rect.y1 = visible_rect.y0 + GTK_WIDGET(canvas)->allocation.height; + + region = gdk_region_new(); + + for (i = 0; i < n_rects; i++) { + ArtIRect clipped; + + art_irect_intersect(&clipped, &visible_rect, rects + i); + if (!art_irect_empty(&clipped)) { + GdkRectangle gdkrect; + + gdkrect.x = clipped.x0 + canvas->zoom_xofs; + gdkrect.y = clipped.y0 + canvas->zoom_yofs; + gdkrect.width = clipped.x1 - clipped.x0; + gdkrect.height = clipped.y1 - clipped.y0; + + region = gdk_region_rectangle(&gdkrect); + gdk_window_invalidate_region(canvas->layout.bin_window, region, FALSE); + gdk_region_destroy(region); + } + } + + art_free(rects); + + canvas->redraw_x1 = 0; + canvas->redraw_y1 = 0; + canvas->redraw_x2 = 0; + canvas->redraw_y2 = 0; +} + +static void +ganv_canvas_base_draw_background(GanvCanvasBase* canvas, GdkDrawable* drawable, + int x, int y, int width, int height) +{ + /* By default, we use the style background. */ + gdk_gc_set_foreground(canvas->pixmap_gc, + >K_WIDGET(canvas)->style->bg[GTK_STATE_NORMAL]); + gdk_draw_rectangle(drawable, + canvas->pixmap_gc, + TRUE, + 0, 0, + width, height); +} + +static void +do_update(GanvCanvasBase* canvas) +{ + /* Cause the update if necessary */ + +update_again: + if (canvas->need_update) { + gdouble w2cpx[6]; + + /* We start updating root with w2cpx affine */ + w2cpx[0] = canvas->pixels_per_unit; + w2cpx[1] = 0.0; + w2cpx[2] = 0.0; + w2cpx[3] = canvas->pixels_per_unit; + w2cpx[4] = -canvas->scroll_x1 * canvas->pixels_per_unit; + w2cpx[5] = -canvas->scroll_y1 * canvas->pixels_per_unit; + + ganv_item_invoke_update(canvas->root, w2cpx, NULL, 0); + + canvas->need_update = FALSE; + } + + /* Pick new current item */ + + while (canvas->need_repick) { + canvas->need_repick = FALSE; + pick_current_item(canvas, &canvas->pick_event); + } + + /* it is possible that during picking we emitted an event in which + the user then called some function which then requested update + of something. Without this we'd be left in a state where + need_update would have been left TRUE and the canvas would have + been left unpainted. */ + if (canvas->need_update) { + goto update_again; + } + + /* Paint if able to */ + + if (GTK_WIDGET_DRAWABLE(canvas) && canvas->need_redraw) { + paint(canvas); + } +} + +/* Idle handler for the canvas. It deals with pending updates and redraws. */ +static gboolean +idle_handler(gpointer data) +{ + GanvCanvasBase* canvas; + + GDK_THREADS_ENTER(); + + canvas = GANV_CANVAS_BASE(data); + + do_update(canvas); + + /* Reset idle id */ + canvas->idle_id = 0; + + GDK_THREADS_LEAVE(); + + return FALSE; +} + +/* Convenience function to add an idle handler to a canvas */ +static void +add_idle(GanvCanvasBase* canvas) +{ + g_assert(canvas->need_update || canvas->need_redraw); + + if (!canvas->idle_id) { + canvas->idle_id = g_idle_add_full(CANVAS_IDLE_PRIORITY, + idle_handler, + canvas, + NULL); + } + + /* canvas->idle_id = gtk_idle_add (idle_handler, canvas); */ +} + +/** + * ganv_canvas_base_root: + * @canvas: A canvas. + * + * Queries the root group of a canvas. + * + * Return value: The root group of the specified canvas. + **/ +GanvGroup* +ganv_canvas_base_root(GanvCanvasBase* canvas) +{ + g_return_val_if_fail(GANV_IS_CANVAS_BASE(canvas), NULL); + + return GANV_GROUP(canvas->root); +} + +/** + * ganv_canvas_base_set_scroll_region: + * @canvas: A canvas. + * @x1: Leftmost limit of the scrolling region. + * @y1: Upper limit of the scrolling region. + * @x2: Rightmost limit of the scrolling region. + * @y2: Lower limit of the scrolling region. + * + * Sets the scrolling region of a canvas to the specified rectangle. The canvas + * will then be able to scroll only within this region. The view of the canvas + * is adjusted as appropriate to display as much of the new region as possible. + **/ +void +ganv_canvas_base_set_scroll_region(GanvCanvasBase* canvas, double x1, double y1, double x2, + double y2) +{ + double wxofs, wyofs; + int xofs, yofs; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + /* + * Set the new scrolling region. If possible, do not move the visible contents of the + * canvas. + */ + + ganv_canvas_base_c2w(canvas, + GTK_LAYOUT(canvas)->hadjustment->value + canvas->zoom_xofs, + GTK_LAYOUT(canvas)->vadjustment->value + canvas->zoom_yofs, + /*canvas->zoom_xofs, + canvas->zoom_yofs,*/ + &wxofs, &wyofs); + + canvas->scroll_x1 = x1; + canvas->scroll_y1 = y1; + canvas->scroll_x2 = x2; + canvas->scroll_y2 = y2; + + ganv_canvas_base_w2c(canvas, wxofs, wyofs, &xofs, &yofs); + + scroll_to(canvas, xofs, yofs); + + canvas->need_repick = TRUE; +#if 0 + /* todo: should be requesting update */ + (*GANV_ITEM_CLASS(canvas->root->object.klass)->update)( + canvas->root, NULL, NULL, 0); +#endif +} + +/** + * ganv_canvas_base_get_scroll_region: + * @canvas: A canvas. + * @x1: Leftmost limit of the scrolling region (return value). + * @y1: Upper limit of the scrolling region (return value). + * @x2: Rightmost limit of the scrolling region (return value). + * @y2: Lower limit of the scrolling region (return value). + * + * Queries the scrolling region of a canvas. + **/ +void +ganv_canvas_base_get_scroll_region(GanvCanvasBase* canvas, double* x1, double* y1, double* x2, + double* y2) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + if (x1) { + *x1 = canvas->scroll_x1; + } + + if (y1) { + *y1 = canvas->scroll_y1; + } + + if (x2) { + *x2 = canvas->scroll_x2; + } + + if (y2) { + *y2 = canvas->scroll_y2; + } +} + +/** + * ganv_canvas_base_set_center_scroll_region: + * @canvas: A canvas. + * @center_scroll_region: Whether to center the scrolling region in the canvas + * window when it is smaller than the canvas' allocation. + * + * When the scrolling region of the canvas is smaller than the canvas window, + * e.g. the allocation of the canvas, it can be either centered on the window + * or simply made to be on the upper-left corner on the window. This function + * lets you configure this property. + **/ +void +ganv_canvas_base_set_center_scroll_region(GanvCanvasBase* canvas, gboolean center_scroll_region) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + canvas->center_scroll_region = center_scroll_region != 0; + + scroll_to(canvas, + canvas->layout.hadjustment->value, + canvas->layout.vadjustment->value); +} + +/** + * ganv_canvas_base_get_center_scroll_region: + * @canvas: A canvas. + * + * Returns whether the canvas is set to center the scrolling region in the window + * if the former is smaller than the canvas' allocation. + * + * Return value: Whether the scroll region is being centered in the canvas window. + **/ +gboolean +ganv_canvas_base_get_center_scroll_region(GanvCanvasBase* canvas) +{ + g_return_val_if_fail(GANV_IS_CANVAS_BASE(canvas), FALSE); + + return canvas->center_scroll_region ? TRUE : FALSE; +} + +/** + * ganv_canvas_base_set_pixels_per_unit: + * @canvas: A canvas. + * @n: The number of pixels that correspond to one canvas unit. + * + * Sets the zooming factor of a canvas by specifying the number of pixels that + * correspond to one canvas unit. + * + * The anchor point for zooming, i.e. the point that stays fixed and all others + * zoom inwards or outwards from it, depends on whether the canvas is set to + * center the scrolling region or not. You can control this using the + * ganv_canvas_base_set_center_scroll_region() function. If the canvas is set to + * center the scroll region, then the center of the canvas window is used as the + * anchor point for zooming. Otherwise, the upper-left corner of the canvas + * window is used as the anchor point. + **/ +void +ganv_canvas_base_set_pixels_per_unit(GanvCanvasBase* canvas, double n) +{ + double ax, ay; + int x1, y1; + int anchor_x, anchor_y; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + g_return_if_fail(n > GANV_CANVAS_BASE_EPSILON); + + if (canvas->center_scroll_region) { + anchor_x = GTK_WIDGET(canvas)->allocation.width / 2; + anchor_y = GTK_WIDGET(canvas)->allocation.height / 2; + } else { + anchor_x = anchor_y = 0; + } + + /* Find the coordinates of the anchor point in units. */ + if (canvas->layout.hadjustment) { + ax + = (canvas->layout.hadjustment->value + + anchor_x) / canvas->pixels_per_unit + canvas->scroll_x1 + canvas->zoom_xofs; + } else { + ax = (0.0 + anchor_x) / canvas->pixels_per_unit + canvas->scroll_x1 + canvas->zoom_xofs; + } + if (canvas->layout.hadjustment) { + ay + = (canvas->layout.vadjustment->value + + anchor_y) / canvas->pixels_per_unit + canvas->scroll_y1 + canvas->zoom_yofs; + } else { + ay = (0.0 + anchor_y) / canvas->pixels_per_unit + canvas->scroll_y1 + canvas->zoom_yofs; + } + + /* Now calculate the new offset of the upper left corner. */ + x1 = ((ax - canvas->scroll_x1) * n) - anchor_x; + y1 = ((ay - canvas->scroll_y1) * n) - anchor_y; + + canvas->pixels_per_unit = n; + + scroll_to(canvas, x1, y1); + + if (!(canvas->root->object.flags & GANV_ITEM_NEED_AFFINE)) { + canvas->root->object.flags |= GANV_ITEM_NEED_AFFINE; + ganv_canvas_base_request_update(canvas); + } + + canvas->need_repick = TRUE; +} + +/** + * ganv_canvas_base_scroll_to: + * @canvas: A canvas. + * @cx: Horizontal scrolling offset in canvas pixel units. + * @cy: Vertical scrolling offset in canvas pixel units. + * + * Makes a canvas scroll to the specified offsets, given in canvas pixel units. + * The canvas will adjust the view so that it is not outside the scrolling + * region. This function is typically not used, as it is better to hook + * scrollbars to the canvas layout's scrolling adjusments. + **/ +void +ganv_canvas_base_scroll_to(GanvCanvasBase* canvas, int cx, int cy) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + scroll_to(canvas, cx, cy); +} + +/** + * ganv_canvas_base_get_scroll_offsets: + * @canvas: A canvas. + * @cx: Horizontal scrolling offset (return value). + * @cy: Vertical scrolling offset (return value). + * + * Queries the scrolling offsets of a canvas. The values are returned in canvas + * pixel units. + **/ +void +ganv_canvas_base_get_scroll_offsets(GanvCanvasBase* canvas, int* cx, int* cy) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + if (cx) { + *cx = canvas->layout.hadjustment->value; + } + + if (cy) { + *cy = canvas->layout.vadjustment->value; + } +} + +/** + * ganv_canvas_base_update_now: + * @canvas: A canvas. + * + * Forces an immediate update and redraw of a canvas. If the canvas does not + * have any pending update or redraw requests, then no action is taken. This is + * typically only used by applications that need explicit control of when the + * display is updated, like games. It is not needed by normal applications. + */ +void +ganv_canvas_base_update_now(GanvCanvasBase* canvas) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + if (!(canvas->need_update || canvas->need_redraw)) { + g_assert(canvas->idle_id == 0); + g_assert(canvas->redraw_area == NULL); + return; + } + + remove_idle(canvas); + do_update(canvas); +} + +/** + * ganv_canvas_base_get_item_at: + * @canvas: A canvas. + * @x: X position in world coordinates. + * @y: Y position in world coordinates. + * + * Looks for the item that is under the specified position, which must be + * specified in world coordinates. + * + * Return value: The sought item, or NULL if no item is at the specified + * coordinates. + **/ +GanvItem* +ganv_canvas_base_get_item_at(GanvCanvasBase* canvas, double x, double y) +{ + GanvItem* item; + double dist; + int cx, cy; + + g_return_val_if_fail(GANV_IS_CANVAS_BASE(canvas), NULL); + + ganv_canvas_base_w2c(canvas, x, y, &cx, &cy); + + dist = ganv_item_invoke_point(canvas->root, x, y, cx, cy, &item); + if ((int)(dist * canvas->pixels_per_unit + 0.5) <= canvas->close_enough) { + return item; + } else { + return NULL; + } +} + +/* Queues an update of the canvas */ +static void +ganv_canvas_base_request_update(GanvCanvasBase* canvas) +{ + GANV_CANVAS_BASE_GET_CLASS(canvas)->request_update(canvas); +} + +static void +ganv_canvas_base_request_update_real(GanvCanvasBase* canvas) +{ + if (canvas->need_update) { + return; + } + + canvas->need_update = TRUE; + if (GTK_WIDGET_MAPPED((GtkWidget*)canvas)) { + add_idle(canvas); + } +} + +/* Computes the union of two microtile arrays while clipping the result to the + * specified rectangle. Any of the specified utas can be NULL, in which case it + * is taken to be an empty region. + */ +static ArtUta* +uta_union_clip(ArtUta* uta1, ArtUta* uta2, ArtIRect* clip) +{ + ArtUta* uta; + ArtUtaBbox* utiles; + int clip_x1, clip_y1, clip_x2, clip_y2; + int union_x1, union_y1, union_x2, union_y2; + int new_x1, new_y1, new_x2, new_y2; + int x, y; + int ofs, ofs1, ofs2; + + g_assert(clip != NULL); + + /* Compute the tile indices for the clipping rectangle */ + + clip_x1 = clip->x0 >> ART_UTILE_SHIFT; + clip_y1 = clip->y0 >> ART_UTILE_SHIFT; + clip_x2 = (clip->x1 >> ART_UTILE_SHIFT) + 1; + clip_y2 = (clip->y1 >> ART_UTILE_SHIFT) + 1; + + /* Get the union of the bounds of both utas */ + + if (!uta1) { + if (!uta2) { + return art_uta_new(clip_x1, clip_y1, clip_x1 + 1, clip_y1 + 1); + } + + union_x1 = uta2->x0; + union_y1 = uta2->y0; + union_x2 = uta2->x0 + uta2->width; + union_y2 = uta2->y0 + uta2->height; + } else { + if (!uta2) { + union_x1 = uta1->x0; + union_y1 = uta1->y0; + union_x2 = uta1->x0 + uta1->width; + union_y2 = uta1->y0 + uta1->height; + } else { + union_x1 = MIN(uta1->x0, uta2->x0); + union_y1 = MIN(uta1->y0, uta2->y0); + union_x2 = MAX(uta1->x0 + uta1->width, uta2->x0 + uta2->width); + union_y2 = MAX(uta1->y0 + uta1->height, uta2->y0 + uta2->height); + } + } + + /* Clip the union of the bounds */ + + new_x1 = MAX(clip_x1, union_x1); + new_y1 = MAX(clip_y1, union_y1); + new_x2 = MIN(clip_x2, union_x2); + new_y2 = MIN(clip_y2, union_y2); + + if (( new_x1 >= new_x2) || ( new_y1 >= new_y2) ) { + return art_uta_new(clip_x1, clip_y1, clip_x1 + 1, clip_y1 + 1); + } + + /* Make the new clipped union */ + + uta = art_new(ArtUta, 1); + uta->x0 = new_x1; + uta->y0 = new_y1; + uta->width = new_x2 - new_x1; + uta->height = new_y2 - new_y1; + uta->utiles = utiles = art_new(ArtUtaBbox, uta->width * uta->height); + + ofs = 0; + ofs1 = ofs2 = 0; + + for (y = new_y1; y < new_y2; y++) { + if (uta1) { + ofs1 = (y - uta1->y0) * uta1->width + new_x1 - uta1->x0; + } + + if (uta2) { + ofs2 = (y - uta2->y0) * uta2->width + new_x1 - uta2->x0; + } + + for (x = new_x1; x < new_x2; x++) { + ArtUtaBbox bb1, bb2, bb; + + if (!uta1 + || ( x < uta1->x0) || ( y < uta1->y0) + || ( x >= uta1->x0 + uta1->width) || ( y >= uta1->y0 + uta1->height) ) { + bb1 = 0; + } else { + bb1 = uta1->utiles[ofs1]; + } + + if (!uta2 + || ( x < uta2->x0) || ( y < uta2->y0) + || ( x >= uta2->x0 + uta2->width) || ( y >= uta2->y0 + uta2->height) ) { + bb2 = 0; + } else { + bb2 = uta2->utiles[ofs2]; + } + + if (bb1 == 0) { + bb = bb2; + } else if (bb2 == 0) { + bb = bb1; + } else { + bb = ART_UTA_BBOX_CONS(MIN(ART_UTA_BBOX_X0(bb1), + ART_UTA_BBOX_X0(bb2)), + MIN(ART_UTA_BBOX_Y0(bb1), + ART_UTA_BBOX_Y0(bb2)), + MAX(ART_UTA_BBOX_X1(bb1), + ART_UTA_BBOX_X1(bb2)), + MAX(ART_UTA_BBOX_Y1(bb1), + ART_UTA_BBOX_Y1(bb2))); + } + + utiles[ofs] = bb; + + ofs++; + ofs1++; + ofs2++; + } + } + + return uta; +} + +static inline void +get_visible_region(GanvCanvasBase* canvas, ArtIRect* visible) +{ + visible->x0 = canvas->layout.hadjustment->value - canvas->zoom_xofs; + visible->y0 = canvas->layout.vadjustment->value - canvas->zoom_yofs; + visible->x1 = visible->x0 + GTK_WIDGET(canvas)->allocation.width; + visible->y1 = visible->y0 + GTK_WIDGET(canvas)->allocation.height; +} + +/** + * ganv_canvas_base_request_redraw_uta: + * @canvas: A canvas. + * @uta: Microtile array that specifies the area to be redrawn. It will + * be freed by this function, so the argument you pass will be invalid + * after you call this function. + * + * Informs a canvas that the specified area, given as a microtile array, needs + * to be repainted. To be used only by item implementations. + **/ +void +ganv_canvas_base_request_redraw_uta(GanvCanvasBase* canvas, + ArtUta* uta) +{ + ArtIRect visible; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + g_return_if_fail(uta != NULL); + + if (!GTK_WIDGET_DRAWABLE(canvas)) { + art_uta_free(uta); + return; + } + + get_visible_region(canvas, &visible); + + if (canvas->need_redraw) { + ArtUta* new_uta; + + g_assert(canvas->redraw_area != NULL); + /* ALEX: This can fail if e.g. redraw_uta is called by an item + update function and we're called from update_now -> do_update + because update_now sets idle_id == 0. There is also some way + to get it from the expose handler (see bug #102811). + g_assert (canvas->idle_id != 0); */ + + new_uta = uta_union_clip(canvas->redraw_area, uta, &visible); + art_uta_free(canvas->redraw_area); + art_uta_free(uta); + canvas->redraw_area = new_uta; + if (canvas->idle_id == 0) { + add_idle(canvas); + } + } else { + ArtUta* new_uta; + + g_assert(canvas->redraw_area == NULL); + + new_uta = uta_union_clip(uta, NULL, &visible); + art_uta_free(uta); + canvas->redraw_area = new_uta; + + canvas->need_redraw = TRUE; + add_idle(canvas); + } +} + +/** + * ganv_canvas_base_request_redraw: + * @canvas: A canvas. + * @x1: Leftmost coordinate of the rectangle to be redrawn. + * @y1: Upper coordinate of the rectangle to be redrawn. + * @x2: Rightmost coordinate of the rectangle to be redrawn, plus 1. + * @y2: Lower coordinate of the rectangle to be redrawn, plus 1. + * + * Convenience function that informs a canvas that the specified rectangle needs + * to be repainted. This function converts the rectangle to a microtile array + * and feeds it to ganv_canvas_base_request_redraw_uta(). The rectangle includes + * @x1 and @y1, but not @x2 and @y2. To be used only by item implementations. + **/ +void +ganv_canvas_base_request_redraw(GanvCanvasBase* canvas, int x1, int y1, int x2, int y2) +{ + ArtUta* uta; + ArtIRect bbox; + ArtIRect visible; + ArtIRect clip; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + if (!GTK_WIDGET_DRAWABLE(canvas) || (x1 >= x2) || (y1 >= y2)) { + return; + } + + bbox.x0 = x1; + bbox.y0 = y1; + bbox.x1 = x2; + bbox.y1 = y2; + + get_visible_region(canvas, &visible); + + art_irect_intersect(&clip, &bbox, &visible); + + if (!art_irect_empty(&clip)) { + uta = art_uta_from_irect(&clip); + ganv_canvas_base_request_redraw_uta(canvas, uta); + } +} + +/** + * ganv_canvas_base_w2c_affine: + * @canvas: A canvas. + * @affine: An affine transformation matrix (return value). + * + * Gets the affine transform that converts from world coordinates to canvas + * pixel coordinates. + **/ +void +ganv_canvas_base_w2c_affine(GanvCanvasBase* canvas, double affine[6]) +{ + double zooom; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + g_return_if_fail(affine != NULL); + + zooom = canvas->pixels_per_unit; + + affine[0] = zooom; + affine[1] = 0; + affine[2] = 0; + affine[3] = zooom; + affine[4] = -canvas->scroll_x1 * zooom; + affine[5] = -canvas->scroll_y1 * zooom; +} + +/** + * ganv_canvas_base_w2c: + * @canvas: A canvas. + * @wx: World X coordinate. + * @wy: World Y coordinate. + * @cx: X pixel coordinate (return value). + * @cy: Y pixel coordinate (return value). + * + * Converts world coordinates into canvas pixel coordinates. + **/ +void +ganv_canvas_base_w2c(GanvCanvasBase* canvas, double wx, double wy, int* cx, int* cy) +{ + double affine[6]; + ArtPoint w, c; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + ganv_canvas_base_w2c_affine(canvas, affine); + w.x = wx; + w.y = wy; + art_affine_point(&c, &w, affine); + if (cx) { + *cx = floor(c.x + 0.5); + } + if (cy) { + *cy = floor(c.y + 0.5); + } +} + +/** + * ganv_canvas_base_w2c_d: + * @canvas: A canvas. + * @wx: World X coordinate. + * @wy: World Y coordinate. + * @cx: X pixel coordinate (return value). + * @cy: Y pixel coordinate (return value). + * + * Converts world coordinates into canvas pixel coordinates. This + * version returns coordinates in floating point coordinates, for + * greater precision. + **/ +void +ganv_canvas_base_w2c_d(GanvCanvasBase* canvas, double wx, double wy, double* cx, double* cy) +{ + double affine[6]; + ArtPoint w, c; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + ganv_canvas_base_w2c_affine(canvas, affine); + w.x = wx; + w.y = wy; + art_affine_point(&c, &w, affine); + if (cx) { + *cx = c.x; + } + if (cy) { + *cy = c.y; + } +} + +/** + * ganv_canvas_base_c2w: + * @canvas: A canvas. + * @cx: Canvas pixel X coordinate. + * @cy: Canvas pixel Y coordinate. + * @wx: X world coordinate (return value). + * @wy: Y world coordinate (return value). + * + * Converts canvas pixel coordinates to world coordinates. + **/ +void +ganv_canvas_base_c2w(GanvCanvasBase* canvas, int cx, int cy, double* wx, double* wy) +{ + double affine[6], inv[6]; + ArtPoint w, c; + + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + ganv_canvas_base_w2c_affine(canvas, affine); + art_affine_invert(inv, affine); + c.x = cx; + c.y = cy; + art_affine_point(&w, &c, inv); + if (wx) { + *wx = w.x; + } + if (wy) { + *wy = w.y; + } +} + +/** + * ganv_canvas_base_window_to_world: + * @canvas: A canvas. + * @winx: Window-relative X coordinate. + * @winy: Window-relative Y coordinate. + * @worldx: X world coordinate (return value). + * @worldy: Y world coordinate (return value). + * + * Converts window-relative coordinates into world coordinates. You can use + * this when you need to convert mouse coordinates into world coordinates, for + * example. + **/ +void +ganv_canvas_base_window_to_world(GanvCanvasBase* canvas, double winx, double winy, + double* worldx, double* worldy) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + if (worldx) { + *worldx = canvas->scroll_x1 + ((winx - canvas->zoom_xofs) + / canvas->pixels_per_unit); + } + + if (worldy) { + *worldy = canvas->scroll_y1 + ((winy - canvas->zoom_yofs) + / canvas->pixels_per_unit); + } +} + +/** + * ganv_canvas_base_world_to_window: + * @canvas: A canvas. + * @worldx: World X coordinate. + * @worldy: World Y coordinate. + * @winx: X window-relative coordinate. + * @winy: Y window-relative coordinate. + * + * Converts world coordinates into window-relative coordinates. + **/ +void +ganv_canvas_base_world_to_window(GanvCanvasBase* canvas, double worldx, double worldy, + double* winx, double* winy) +{ + g_return_if_fail(GANV_IS_CANVAS_BASE(canvas)); + + if (winx) { + *winx = (canvas->pixels_per_unit) * (worldx - canvas->scroll_x1) + canvas->zoom_xofs; + } + + if (winy) { + *winy = (canvas->pixels_per_unit) * (worldy - canvas->scroll_y1) + canvas->zoom_yofs; + } +} + +static gboolean +boolean_handled_accumulator(GSignalInvocationHint* ihint, + GValue* return_accu, + const GValue* handler_return, + gpointer dummy) +{ + gboolean continue_emission; + gboolean signal_handled; + + signal_handled = g_value_get_boolean(handler_return); + g_value_set_boolean(return_accu, signal_handled); + continue_emission = !signal_handled; + + return continue_emission; +} + +/* Class initialization function for GanvItemClass */ +static void +ganv_item_class_init(GanvItemClass* class) +{ + GObjectClass* gobject_class; + + gobject_class = (GObjectClass*)class; + + item_parent_class = g_type_class_peek_parent(class); + + gobject_class->set_property = ganv_item_set_property; + gobject_class->get_property = ganv_item_get_property; + + g_object_class_install_property + (gobject_class, ITEM_PROP_PARENT, + g_param_spec_object("parent", NULL, NULL, + GANV_TYPE_ITEM, + (G_PARAM_READABLE | G_PARAM_WRITABLE))); + + item_signals[ITEM_EVENT] + = g_signal_new("event", + G_TYPE_FROM_CLASS(class), + G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET(GanvItemClass, event), + boolean_handled_accumulator, NULL, + ganv_marshal_BOOLEAN__BOXED, + G_TYPE_BOOLEAN, 1, + GDK_TYPE_EVENT | G_SIGNAL_TYPE_STATIC_SCOPE); + + gobject_class->dispose = ganv_item_dispose; + + class->realize = ganv_item_realize; + class->unrealize = ganv_item_unrealize; + class->map = ganv_item_map; + class->unmap = ganv_item_unmap; + class->update = ganv_item_update; +} -- cgit v1.2.1