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author | Gernot Ziegler <gz@lysator.liu.se> | 2004-08-09 20:14:51 +0000 |
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committer | David Schleef <ds@schleef.org> | 2004-08-09 20:14:51 +0000 |
commit | fa1b6c756ad85636d2400c34479a7a4ac8f47e8e (patch) | |
tree | c0a9174fc025e34f3ac87ce3530ca362db402dae /sys/glsink/glimagesink.c | |
parent | abc2e390832daa94ba20f717495581fb22a1916a (diff) | |
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GL sink plugin. (Bug #147302)
Original commit message from CVS:
Patch from Gernot Ziegler <gz@lysator.liu.se> rewriting the
GL sink plugin. (Bug #147302)
* configure.ac: Test for OpenGL
* sys/Makefile.am: Use test for OpenGL
* sys/glsink/Makefile.am:
* sys/glsink/glimagesink.c: rewrite
* sys/glsink/glimagesink.h: rewrite
Diffstat (limited to 'sys/glsink/glimagesink.c')
-rw-r--r-- | sys/glsink/glimagesink.c | 1610 |
1 files changed, 1610 insertions, 0 deletions
diff --git a/sys/glsink/glimagesink.c b/sys/glsink/glimagesink.c new file mode 100644 index 00000000..65c06f51 --- /dev/null +++ b/sys/glsink/glimagesink.c @@ -0,0 +1,1610 @@ +/* GStreamer + * Copyright (C) <2003> Julien Moutte <julien@moutte.net> + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + */ + +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + +/* Our interfaces */ +#include <gst/navigation/navigation.h> +#include <gst/xoverlay/xoverlay.h> + +/* Object header */ +#include "glimagesink.h" + +/* Debugging category */ +#include <gst/gstinfo.h> +GST_DEBUG_CATEGORY_STATIC (gst_debug_glimagesink); +#define GST_CAT_DEFAULT gst_debug_glimagesink + +static void gst_glimagesink_buffer_free (GstBuffer * buffer); + +/* ElementFactory information */ +static GstElementDetails gst_glimagesink_details = +GST_ELEMENT_DETAILS ("Video sink", + "Sink/Video", + "An OpenGL 1.2 based videosink", + "Gernot Ziegler <gz@lysator.liu.se>, Julien Moutte <julien@moutte.net>"); + +/* Default template - initiated with class struct to allow gst-register to work + without X running */ +static GstStaticPadTemplate gst_glimagesink_sink_template_factory = + GST_STATIC_PAD_TEMPLATE ("sink", + GST_PAD_SINK, + GST_PAD_ALWAYS, + GST_STATIC_CAPS ("video/x-raw-rgb, " + "framerate = (double) [ 1.0, 100.0 ], " + "width = (int) [ 1, MAX ], " + "height = (int) [ 1, MAX ]; " + "video/x-raw-yuv, " + "framerate = (double) [ 1.0, 100.0 ], " + "width = (int) [ 1, MAX ], " "height = (int) [ 1, MAX ]") + ); + +/* GLImageSink signals and args */ +enum +{ + SIGNAL_HANDOFF, + SIGNAL_BUFALLOC, + LAST_SIGNAL + /* FILL ME */ +}; + +static guint gst_glimagesink_signals[LAST_SIGNAL] = { 0 }; + +enum +{ + ARG_0, + ARG_DISPLAY, + ARG_SYNCHRONOUS, + ARG_SIGNAL_HANDOFFS + /* FILL ME */ +}; + +static GstVideoSinkClass *parent_class = NULL; + +/* ============================================================= */ +/* */ +/* Private Methods */ +/* */ +/* ============================================================= */ + +/* X11 and GLX stuff */ + +#define TEX_XSIZE 1024 +#define TEX_YSIZE 1024 + +/* This function handles GstGLImage creation + it creates data buffers and corresponding texture IDs */ +static GstGLImage * +gst_glimagesink_ximage_new (GstGLImageSink * glimagesink, gint width, + gint height) +{ + GstGLImage *ximage = NULL; + + g_return_val_if_fail (GST_IS_GLIMAGESINK (glimagesink), NULL); + + ximage = g_new0 (GstGLImage, 1); + + ximage->width = width; + ximage->height = height; + ximage->data = NULL; + ximage->glimagesink = glimagesink; + + g_mutex_lock (glimagesink->x_lock); + + ximage->size = + (glimagesink->xcontext->bpp / 8) * ximage->width * ximage->height; + + printf ("No ximage_new yet !\n"); + + { + ximage->data = g_malloc (ximage->size); + + ximage->texid = 1000; + } + + if (0) // can't fail ! + { + if (ximage->data) + g_free (ximage->data); + + g_free (ximage); + //ximage = NULL; + } + + g_mutex_unlock (glimagesink->x_lock); + + return ximage; +} + +/* This function destroys a GstGLImage handling XShm availability */ +static void +gst_glimagesink_ximage_destroy (GstGLImageSink * glimagesink, + GstGLImage * ximage) +{ + g_return_if_fail (ximage != NULL); + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + /* If the destroyed image is the current one we destroy our reference too */ + if (glimagesink->cur_image == ximage) + glimagesink->cur_image = NULL; + + printf ("No ximage_destroy implemented yet !\n"); + + g_mutex_lock (glimagesink->x_lock); + + { + //if (ximage->ximage) // FIXME: doesnt exist - dealloc textures + // XDestroyImage (ximage->ximage); + } + + g_mutex_unlock (glimagesink->x_lock); + + g_free (ximage); +} + +/* This function puts a GstGLImage on a GstGLImagesink's window */ +static void +gst_glimagesink_ximage_put (GstGLImageSink * glimagesink, GstGLImage * ximage) +{ + g_return_if_fail (ximage != NULL); + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + if (glimagesink->signal_handoffs) { + g_warning ("Not drawing anything due to signal_handoffs !\n"); + return; + } + + /* Store a reference to the last image we put */ + if (glimagesink->cur_image != ximage) + glimagesink->cur_image = ximage; + + g_mutex_lock (glimagesink->x_lock); + + // both upload the video, and redraw the screen + + //printf("No ximage_put yet !\n"); + + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode (GL_PROJECTION); + glLoadIdentity (); + + glMatrixMode (GL_MODELVIEW); + glLoadIdentity (); + //glTranslatef(0.0, 0.0, -5.0); + + glEnable (GL_TEXTURE_2D); + + glBindTexture (GL_TEXTURE_2D, ximage->texid); + glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, ximage->width, ximage->height, + GL_RGB, GL_UNSIGNED_BYTE, ximage->data); + + float xmax = (float) ximage->width / TEX_XSIZE; + float ymax = (float) ximage->height / TEX_YSIZE; + + //float aspect = ximage->width/(float)ximage->height; + + // don't know what to do with pixel aspect yet. + //float pixel_aspect = glimagesink->pixel_width/(float)glimagesink->pixel_height; + + //if (aspect != pixel_aspect) + // g_warning("screen aspect %f differs from pixel_aspect %f !", aspect, pixel_aspect); + + glColor4f (1, 1, 1, 1); + glBegin (GL_QUADS); + + glNormal3f (0, -1, 0); + + glTexCoord2f (xmax, 0); + glVertex3f (1, 1, 0); + + glTexCoord2f (0, 0); + glVertex3f (-1, 1, 0); + + glTexCoord2f (0, ymax); + glVertex3f (-1, -1, 0); + + glTexCoord2f (xmax, ymax); + glVertex3f (1, -1, 0); + glEnd (); + +#if 1 // for pointer feedback, later + glDisable (GL_TEXTURE_2D); + if (glimagesink->pointer_moved) + glColor3f (1, 1, 1); + else + glColor3f (1, 0, 1); + + if (glimagesink->pointer_button[0]) + glColor3f (1, 0, 0); + + float px = 2 * glimagesink->pointer_x / (float) ximage->width - 1.0; + float py = 2 * glimagesink->pointer_y / (float) ximage->height - 1.0; + + glPointSize (10); + glBegin (GL_POINTS); + glVertex2f (px, -py); + glEnd (); +#endif + + glXSwapBuffers (glimagesink->xcontext->disp, glimagesink->window->win); + + g_mutex_unlock (glimagesink->x_lock); +} + +/* This function handles a GstXWindow creation */ +static GstGLWindow * +gst_glimagesink_xwindow_new (GstGLImageSink * glimagesink, gint width, + gint height) +{ + GstGLWindow *xwindow = NULL; + GstXContext *xcontext = glimagesink->xcontext; + + if (glimagesink->signal_handoffs) { + g_warning ("NOT CREATING any window due to signal_handoffs !\n"); + return NULL; + } + + g_return_val_if_fail (GST_IS_GLIMAGESINK (glimagesink), NULL); + + xwindow = g_new0 (GstGLWindow, 1); + + xwindow->width = width; + xwindow->height = height; + xwindow->internal = TRUE; + + g_mutex_lock (glimagesink->x_lock); + + Colormap cmap; + + /* create a color map */ + cmap = + XCreateColormap (xcontext->disp, RootWindow (xcontext->disp, + xcontext->visualinfo->screen), xcontext->visualinfo->visual, + AllocNone); + xwindow->attr.colormap = cmap; + xwindow->attr.border_pixel = 0; + +#if 0 + /* set sizes */ + xwindow->x = 0; + xwindow->y = 0; + xwindow->width = 10; + xwindow->height = 10; + + xwindow->rotX = 0; + xwindow->rotY = 0; + xwindow->zoom = 1; + xwindow->zoomdir = 0.01; +#endif + + xwindow->attr.event_mask = + ExposureMask | KeyPressMask | ButtonPressMask | StructureNotifyMask; + + /* create a window in window mode */ + xwindow->win = + XCreateWindow (xcontext->disp, /*xcontext->root, */ + RootWindow (xcontext->disp, xcontext->visualinfo->screen), + 0, 0, xwindow->width, xwindow->height, 0, xcontext->visualinfo->depth, + InputOutput, xcontext->visualinfo->visual, + CWBorderPixel | CWColormap | CWEventMask, &xwindow->attr); + + /* only set window title and handle wm_delete_events if in windowed mode */ + Atom wmDelete = XInternAtom (xcontext->disp, "WM_DELETE_WINDOW", True); + + XSetWMProtocols (xcontext->disp, xwindow->win, &wmDelete, 1); + XSetStandardProperties (xcontext->disp, xwindow->win, "glsink", + "glsink", None, NULL, 0, NULL); + +#if 0 + XSelectInput (xcontext->disp, xwindow->win, + ExposureMask | StructureNotifyMask); +#else // we want more than that + XSelectInput (glimagesink->xcontext->disp, xwindow->win, ExposureMask | + StructureNotifyMask | PointerMotionMask | KeyPressMask | + KeyReleaseMask | ButtonPressMask | ButtonReleaseMask); +#endif + + //xwindow->win = XCreateSimpleWindow (glimagesink->xcontext->disp, + // glimagesink->xcontext->root, + // 0, 0, xwindow->width, xwindow->height, 0, 0, glimagesink->xcontext->black); + + XMapRaised (glimagesink->xcontext->disp, xwindow->win); + + /* connect the glx-context to the window */ + glXMakeCurrent (xcontext->disp, xwindow->win, xcontext->glx); + + printf ("Initializing OpenGL parameters\n"); + /* initialize OpenGL drawing */ + glDisable (GL_DEPTH_TEST); + //glShadeModel(GL_SMOOTH); + + glDisable (GL_TEXTURE_2D); + glDisable (GL_CULL_FACE); + glClearDepth (1.0f); + glClearColor (0, 0.5, 0, 1); + + // both upload the video, and redraw the screen + glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + + //glEnable(GL_LIGHT0); // Quick And Dirty Lighting (Assumes Light0 Is Set Up) + //glEnable(GL_LIGHTING); // Enable Lighting + glDisable (GL_COLOR_MATERIAL); // Enable Material Coloring + glEnable (GL_AUTO_NORMAL); // let OpenGL generate the Normals + + glDisable (GL_BLEND); + + glPolygonMode (GL_FRONT, GL_FILL); + glPolygonMode (GL_BACK, GL_FILL); + + glShadeModel (GL_SMOOTH); + glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); + + glBindTexture (GL_TEXTURE_2D, 1000); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, TEX_XSIZE, TEX_YSIZE, 0, GL_RGBA, + GL_UNSIGNED_BYTE, NULL); + + glXSwapBuffers (xcontext->disp, xwindow->win); + + g_mutex_unlock (glimagesink->x_lock); + + gst_x_overlay_got_xwindow_id (GST_X_OVERLAY (glimagesink), xwindow->win); + + return xwindow; +} + +/* This function destroys a GstGLWindow */ +static void +gst_glimagesink_xwindow_destroy (GstGLImageSink * glimagesink, + GstGLWindow * xwindow) +{ + GstXContext *xcontext = glimagesink->xcontext; + + g_return_if_fail (xwindow != NULL); + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + g_mutex_lock (glimagesink->x_lock); + + if (glimagesink->signal_handoffs) { + g_warning ("NOT DESTROYING any window due to signal_handoff !\n"); + return; + } + + if (xcontext->glx) { + if (!glXMakeCurrent (xcontext->disp, None, NULL)) { + printf ("Could not release drawing context.\n"); + } + glXDestroyContext (xcontext->disp, xcontext->glx); + xcontext->glx = NULL; + } +#if 0 // not used: prepared for fs mode + /* switch back to original desktop resolution if we were in fs */ + if (GLWin.fs) { + XF86VidModeSwitchToMode (GLWin.dpy, GLWin.screen, &GLWin.deskMode); + XF86VidModeSetViewPort (GLWin.dpy, GLWin.screen, 0, 0); + } +#endif + + /* If we did not create that window we just free the GC and let it live */ + if (xwindow->internal) + XDestroyWindow (glimagesink->xcontext->disp, xwindow->win); + else + XSelectInput (glimagesink->xcontext->disp, xwindow->win, 0); + + printf ("Check Xwindow destroy !\n"); + + g_mutex_unlock (glimagesink->x_lock); + + g_free (xwindow); +} + +/* This function resizes a GstGLWindow */ +static void +gst_glimagesink_xwindow_resize (GstGLImageSink * glimagesink, + GstGLWindow * xwindow, guint width, guint height) +{ + g_return_if_fail (xwindow != NULL); + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + g_mutex_lock (glimagesink->x_lock); + + xwindow->width = width; + xwindow->height = height; + + XResizeWindow (glimagesink->xcontext->disp, xwindow->win, + xwindow->width, xwindow->height); + + printf ("No xwindow resize implemented yet !\n"); + + g_mutex_unlock (glimagesink->x_lock); +} + +static void +gst_glimagesink_xwindow_update_geometry (GstGLImageSink * glimagesink, + GstGLWindow * xwindow) +{ + XWindowAttributes attr; + + g_return_if_fail (xwindow != NULL); + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + /* Update the window geometry */ + g_mutex_lock (glimagesink->x_lock); + XGetWindowAttributes (glimagesink->xcontext->disp, + glimagesink->window->win, &attr); + g_mutex_unlock (glimagesink->x_lock); + + // FIXME: Need to introduce OpenGL setup here if PROJECTION_MATRIX depends on width/height + //printf("No update geometry implemented yet !\n"); + + glimagesink->window->width = attr.width; + glimagesink->window->height = attr.height; +} + +#if 0 +static void +gst_glimagesink_renegotiate_size (GstGLImageSink * glimagesink) +{ + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + if (!glimagesink->window) + return; + + gst_glimagesink_xwindow_update_geometry (glimagesink, glimagesink->window); + + if (glimagesink->window->width <= 1 || glimagesink->window->height <= 1) + return; + + if (GST_PAD_IS_NEGOTIATING (GST_VIDEOSINK_PAD (glimagesink)) || + !gst_pad_is_negotiated (GST_VIDEOSINK_PAD (glimagesink))) + return; + + /* Window got resized or moved. We do caps negotiation again to get video + scaler to fit that new size only if size of the window differs from our + size. */ + + if (GST_VIDEOSINK_WIDTH (glimagesink) != glimagesink->window->width || + GST_VIDEOSINK_HEIGHT (glimagesink) != glimagesink->window->height) { + GstPadLinkReturn r; + + r = gst_pad_try_set_caps (GST_VIDEOSINK_PAD (glimagesink), + gst_caps_new_simple ("video/x-raw-rgb", + "bpp", G_TYPE_INT, glimagesink->xcontext->bpp, + "depth", G_TYPE_INT, glimagesink->xcontext->depth, + "endianness", G_TYPE_INT, glimagesink->xcontext->endianness, + "red_mask", G_TYPE_INT, glimagesink->xcontext->visual->red_mask, + "green_mask", G_TYPE_INT, glimagesink->xcontext->visual->green_mask, + "blue_mask", G_TYPE_INT, glimagesink->xcontext->visual->blue_mask, + "width", G_TYPE_INT, glimagesink->window->width, + "height", G_TYPE_INT, glimagesink->window->height, + "framerate", G_TYPE_DOUBLE, glimagesink->framerate, NULL)); + + if ((r == GST_PAD_LINK_OK) || (r == GST_PAD_LINK_DONE)) { + /* Renegotiation succeeded, we update our size and image */ + GST_VIDEOSINK_WIDTH (glimagesink) = glimagesink->window->width; + GST_VIDEOSINK_HEIGHT (glimagesink) = glimagesink->window->height; + + if ((glimagesink->glimage) && + ((GST_VIDEOSINK_WIDTH (glimagesink) != glimagesink->glimage->width) || + (GST_VIDEOSINK_HEIGHT (glimagesink) != + glimagesink->glimage->height))) { + /* We renew our ximage only if size changed */ + gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage); + + glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), + GST_VIDEOSINK_HEIGHT (glimagesink)); + } + } + } +} +#endif + +/* This function handles XEvents that might be in the queue. It generates + GstEvent that will be sent upstream in the pipeline to handle interactivity + and navigation. It will also listen for configure events on the window to + trigger caps renegotiation so on the fly software scaling can work. */ +static void +gst_glimagesink_handle_xevents (GstGLImageSink * glimagesink, GstPad * pad) +{ + XEvent e; + + glimagesink->pointer_moved = FALSE; + + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + //printf("handling xevents\n"); + + //gst_glimagesink_renegotiate_size (glimagesink); + + /* Then we get all pointer motion events, only the last position is + interesting. */ + g_mutex_lock (glimagesink->x_lock); + while (XCheckWindowEvent (glimagesink->xcontext->disp, + glimagesink->window->win, PointerMotionMask, &e)) { + g_mutex_unlock (glimagesink->x_lock); + + switch (e.type) { + case MotionNotify: + glimagesink->pointer_x = e.xmotion.x; + glimagesink->pointer_y = e.xmotion.y; + glimagesink->pointer_moved = TRUE; + break; + default: + break; + } + + g_mutex_lock (glimagesink->x_lock); + } + g_mutex_unlock (glimagesink->x_lock); + + if (glimagesink->pointer_moved) { + GST_DEBUG ("glimagesink pointer moved over window at %d,%d", + glimagesink->pointer_x, glimagesink->pointer_y); + gst_navigation_send_mouse_event (GST_NAVIGATION (glimagesink), + "mouse-move", 0, glimagesink->pointer_x, glimagesink->pointer_y); + } + + /* We get all remaining events on our window to throw them upstream */ + g_mutex_lock (glimagesink->x_lock); + while (XCheckWindowEvent (glimagesink->xcontext->disp, + glimagesink->window->win, + KeyPressMask | KeyReleaseMask | + ButtonPressMask | ButtonReleaseMask, &e)) { + KeySym keysym; + + /* We lock only for the X function call */ + g_mutex_unlock (glimagesink->x_lock); + + switch (e.type) { + case ButtonPress: + /* Mouse button pressed/released over our window. We send upstream + events for interactivity/navigation */ + GST_DEBUG ("glimagesink button %d pressed over window at %d,%d", + e.xbutton.button, e.xbutton.x, e.xbutton.x); + glimagesink->pointer_button[e.xbutton.button - Button1] = TRUE; + gst_navigation_send_mouse_event (GST_NAVIGATION (glimagesink), + "mouse-button-press", e.xbutton.button, e.xbutton.x, e.xbutton.y); + break; + case ButtonRelease: + GST_DEBUG ("glimagesink button %d release over window at %d,%d", + e.xbutton.button, e.xbutton.x, e.xbutton.x); + glimagesink->pointer_button[e.xbutton.button - Button1] = FALSE; + gst_navigation_send_mouse_event (GST_NAVIGATION (glimagesink), + "mouse-button-release", e.xbutton.button, e.xbutton.x, e.xbutton.y); + break; + case KeyPress: + case KeyRelease: + /* Key pressed/released over our window. We send upstream + events for interactivity/navigation */ + GST_DEBUG ("glimagesink key %d released over window at %d,%d", + e.xkey.keycode, e.xkey.x, e.xkey.x); + keysym = XKeycodeToKeysym (glimagesink->xcontext->disp, + e.xkey.keycode, 0); + if (keysym != NoSymbol) { + gst_navigation_send_key_event (GST_NAVIGATION (glimagesink), + e.type == KeyPress ? + "key-press" : "key-release", XKeysymToString (keysym)); + } else { + gst_navigation_send_key_event (GST_NAVIGATION (glimagesink), + e.type == KeyPress ? "key-press" : "key-release", "unknown"); + } + break; + default: + GST_DEBUG ("glimagesink unhandled X event (%d)", e.type); + } + + g_mutex_lock (glimagesink->x_lock); + } + g_mutex_unlock (glimagesink->x_lock); +} + +/* attributes for a single buffered visual in RGBA format with at least + * 4 bits per color and a 16 bit depth buffer */ +static int attrListSingle[] = { + GLX_RGBA, + GLX_RED_SIZE, 4, + GLX_GREEN_SIZE, 4, + GLX_BLUE_SIZE, 4, + GLX_DEPTH_SIZE, 16, + None +}; + +/* attributes for a double buffered visual in RGBA format with at least + * 4 bits per color and a 16 bit depth buffer */ +static int attrListDouble[] = { + GLX_RGBA, GLX_DOUBLEBUFFER, + GLX_RED_SIZE, 4, + GLX_GREEN_SIZE, 4, + GLX_BLUE_SIZE, 4, + GLX_DEPTH_SIZE, 16, + None +}; + +/* This function get the X Display and global infos about it. Everything is + stored in our object and will be cleaned when the object is disposed. Note + here that caps for supported format are generated without any window or + image creation */ +static GstXContext * +gst_glimagesink_xcontext_get (GstGLImageSink * glimagesink) +{ + printf ("Acquiring X context\n"); + + GstXContext *xcontext = NULL; + + g_return_val_if_fail (GST_IS_GLIMAGESINK (glimagesink), NULL); + + xcontext = g_new0 (GstXContext, 1); + + g_mutex_lock (glimagesink->x_lock); + + xcontext->disp = XOpenDisplay (glimagesink->display_name); + + if (!xcontext->disp) { + g_mutex_unlock (glimagesink->x_lock); + g_free (xcontext); + GST_ELEMENT_ERROR (glimagesink, RESOURCE, TOO_LAZY, (NULL), + ("Could not open display")); + return NULL; + } + + xcontext->screen_num = DefaultScreen (xcontext->disp); + xcontext->screen = DefaultScreenOfDisplay (xcontext->disp); + + /* get an appropriate visual */ + xcontext->visualinfo = + glXChooseVisual (xcontext->disp, xcontext->screen_num, attrListDouble); + if (xcontext->visualinfo == NULL) { + xcontext->visualinfo = + glXChooseVisual (xcontext->disp, xcontext->screen_num, attrListSingle); + GST_DEBUG ("Only Singlebuffered Visual!\n"); + + if (xcontext->visualinfo == NULL) + GST_ELEMENT_ERROR (glimagesink, RESOURCE, TOO_LAZY, (NULL), + ("Could not open GLX connection")); + } else { + GST_DEBUG ("Got Doublebuffered Visual!\n"); + } + int glxMajorVersion, glxMinorVersion; + + glXQueryVersion (xcontext->disp, &glxMajorVersion, &glxMinorVersion); + GST_DEBUG ("glX-Version %d.%d\n", glxMajorVersion, glxMinorVersion); + + printf ("Creating GLX context\n"); + + /* create a GLX context */ + xcontext->glx = + glXCreateContext (xcontext->disp, xcontext->visualinfo, 0, GL_TRUE); + + if (glXIsDirect (xcontext->disp, xcontext->glx)) + printf ("Congrats, you have Direct Rendering!\n"); + else + printf ("Sorry, no Direct Rendering possible!\n"); + + xcontext->endianness = + (ImageByteOrder (xcontext->disp) == + LSBFirst) ? G_LITTLE_ENDIAN : G_BIG_ENDIAN; + + xcontext->visual = DefaultVisual (xcontext->disp, xcontext->screen_num); + xcontext->root = DefaultRootWindow (xcontext->disp); + +#if 1 + XPixmapFormatValues *px_formats = NULL; + gint nb_formats = 0, i; + + xcontext->white = XWhitePixel (xcontext->disp, xcontext->screen_num); + xcontext->black = XBlackPixel (xcontext->disp, xcontext->screen_num); + xcontext->depth = DefaultDepthOfScreen (xcontext->screen); + + /* We get supported pixmap formats at supported depth */ + px_formats = XListPixmapFormats (xcontext->disp, &nb_formats); + + if (!px_formats) { + XCloseDisplay (xcontext->disp); + g_mutex_unlock (glimagesink->x_lock); + g_free (xcontext); + return NULL; + } + + /* We get bpp value corresponding to our running depth */ + for (i = 0; i < nb_formats; i++) { + if (px_formats[i].depth == xcontext->depth) + xcontext->bpp = px_formats[i].bits_per_pixel; + } + + XFree (px_formats); +#endif + + /* our caps system handles 24/32bpp RGB as big-endian. */ + if ((xcontext->bpp == 24 || xcontext->bpp == 32) && + xcontext->endianness == G_LITTLE_ENDIAN) { + xcontext->endianness = G_BIG_ENDIAN; + xcontext->visual->red_mask = GUINT32_TO_BE (xcontext->visual->red_mask); + xcontext->visual->green_mask = GUINT32_TO_BE (xcontext->visual->green_mask); + xcontext->visual->blue_mask = GUINT32_TO_BE (xcontext->visual->blue_mask); + if (xcontext->bpp == 24) { + xcontext->visual->red_mask >>= 8; + xcontext->visual->green_mask >>= 8; + xcontext->visual->blue_mask >>= 8; + } + } + + xcontext->endianness = G_BIG_ENDIAN; + xcontext->visual->red_mask = 0xff0000; + xcontext->visual->green_mask = 0xff00; + xcontext->visual->blue_mask = 0xff; + xcontext->bpp = 24; + xcontext->depth = 24; + + //char yuvformat[4] = {'Y', 'V', '1', '2'}; + + if (!glimagesink->signal_handoffs) + xcontext->caps = gst_caps_new_simple ("video/x-raw-rgb", + "bpp", G_TYPE_INT, xcontext->bpp, + "depth", G_TYPE_INT, xcontext->depth, + "endianness", G_TYPE_INT, xcontext->endianness, + "red_mask", G_TYPE_INT, xcontext->visual->red_mask, + "green_mask", G_TYPE_INT, xcontext->visual->green_mask, + "blue_mask", G_TYPE_INT, xcontext->visual->blue_mask, + "width", GST_TYPE_INT_RANGE, 1, G_MAXINT, + "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, + "framerate", GST_TYPE_DOUBLE_RANGE, 1.0, 100.0, NULL); + else + xcontext->caps = gst_caps_new_simple ("video/x-raw-yuv", + // "format", GST_TYPE_FOURCC, GST_PROPS_FOURCC (GST_STR_FOURCC ("YV12")), + "width", GST_TYPE_INT_RANGE, 1, G_MAXINT, + "height", GST_TYPE_INT_RANGE, 1, G_MAXINT, + "framerate", GST_TYPE_DOUBLE_RANGE, 1.0, 100.0, NULL); + + g_mutex_unlock (glimagesink->x_lock); + + return xcontext; +} + +/* This function cleans the X context. Closing the Display and unrefing the + caps for supported formats. */ +static void +gst_glimagesink_xcontext_clear (GstGLImageSink * glimagesink) +{ + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + gst_caps_free (glimagesink->xcontext->caps); + + g_mutex_lock (glimagesink->x_lock); + + XCloseDisplay (glimagesink->xcontext->disp); + + g_mutex_unlock (glimagesink->x_lock); + + glimagesink->xcontext = NULL; +} + +static void +gst_glimagesink_imagepool_clear (GstGLImageSink * glimagesink) +{ + g_mutex_lock (glimagesink->pool_lock); + + while (glimagesink->image_pool) { + GstGLImage *ximage = glimagesink->image_pool->data; + + glimagesink->image_pool = g_slist_delete_link (glimagesink->image_pool, + glimagesink->image_pool); + gst_glimagesink_ximage_destroy (glimagesink, ximage); + } + + g_mutex_unlock (glimagesink->pool_lock); +} + +/* +================= +Element stuff +================= +*/ + +static GstCaps * +gst_glimagesink_fixate (GstPad * pad, const GstCaps * caps) +{ + printf ("Linking the sink\n"); + + GstStructure *structure; + GstCaps *newcaps; + + if (gst_caps_get_size (caps) > 1) + return NULL; + + newcaps = gst_caps_copy (caps); + structure = gst_caps_get_structure (newcaps, 0); + + if (gst_caps_structure_fixate_field_nearest_int (structure, "width", 320)) { + return newcaps; + } + if (gst_caps_structure_fixate_field_nearest_int (structure, "height", 240)) { + return newcaps; + } + if (gst_caps_structure_fixate_field_nearest_double (structure, "framerate", + 30.0)) { + return newcaps; + } + + gst_caps_free (newcaps); + return NULL; +} + +static GstCaps * +gst_glimagesink_getcaps (GstPad * pad) +{ + GstGLImageSink *glimagesink; + + glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad)); + + if (glimagesink->xcontext) + return gst_caps_copy (glimagesink->xcontext->caps); + +#if 0 + if (!glimagesink->signal_handoffs) + return gst_caps_from_string ("video/x-raw-rgb, " + "framerate = (double) [ 1, 100 ], " + "width = (int) [ 0, MAX ], " "height = (int) [ 0, MAX ]"); + else +#endif + return gst_caps_from_string ("video/x-raw-yuv, " + "framerate = (double) [ 1, 100 ], " + "width = (int) [ 0, MAX ], " "height = (int) [ 0, MAX ]"); +} + +static GstPadLinkReturn +gst_glimagesink_sink_link (GstPad * pad, const GstCaps * caps) +{ + GstGLImageSink *glimagesink; + gboolean ret; + GstStructure *structure; + + glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad)); + + if (!glimagesink->xcontext) + return GST_PAD_LINK_DELAYED; + + GST_DEBUG_OBJECT (glimagesink, + "sinkconnect possible caps %" GST_PTR_FORMAT " with given caps %" + GST_PTR_FORMAT, glimagesink->xcontext->caps, caps); + + structure = gst_caps_get_structure (caps, 0); + ret = gst_structure_get_int (structure, "width", + &(GST_VIDEOSINK_WIDTH (glimagesink))); + ret &= gst_structure_get_int (structure, "height", + &(GST_VIDEOSINK_HEIGHT (glimagesink))); + ret &= gst_structure_get_double (structure, + "framerate", &glimagesink->framerate); + if (!ret) + return GST_PAD_LINK_REFUSED; + + glimagesink->pixel_width = 1; + gst_structure_get_int (structure, "pixel_width", &glimagesink->pixel_width); + + glimagesink->pixel_height = 1; + gst_structure_get_int (structure, "pixel_height", &glimagesink->pixel_height); + + /* Creating our window and our image */ + if (!glimagesink->window) + glimagesink->window = gst_glimagesink_xwindow_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink)); + else { + if (glimagesink->window->internal) + gst_glimagesink_xwindow_resize (glimagesink, glimagesink->window, + GST_VIDEOSINK_WIDTH (glimagesink), + GST_VIDEOSINK_HEIGHT (glimagesink)); + } + + if ((glimagesink->glimage) && ((GST_VIDEOSINK_WIDTH (glimagesink) != glimagesink->glimage->width) || (GST_VIDEOSINK_HEIGHT (glimagesink) != glimagesink->glimage->height))) { /* We renew our ximage only if size changed */ + gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage); + + glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink)); + } else if (!glimagesink->glimage) /* If no ximage, creating one */ + glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink)); + + gst_x_overlay_got_desired_size (GST_X_OVERLAY (glimagesink), + GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink)); + + return GST_PAD_LINK_OK; +} + +static GstElementStateReturn +gst_glimagesink_change_state (GstElement * element) +{ + GstGLImageSink *glimagesink; + + printf ("change state\n"); + + glimagesink = GST_GLIMAGESINK (element); + + switch (GST_STATE_TRANSITION (element)) { + case GST_STATE_NULL_TO_READY: + /* Initializing the XContext */ + if (!glimagesink->xcontext) { + glimagesink->xcontext = gst_glimagesink_xcontext_get (glimagesink); + if (!glimagesink->xcontext) + return GST_STATE_FAILURE; + } + printf ("null to ready done\n"); + break; + case GST_STATE_READY_TO_PAUSED: + printf ("ready to paused\n"); + //if (glimagesink->window) // not needed with OpenGL + // gst_glimagesink_xwindow_clear (glimagesink, glimagesink->window); + glimagesink->time = 0; + break; + case GST_STATE_PAUSED_TO_PLAYING: + break; + case GST_STATE_PLAYING_TO_PAUSED: + break; + case GST_STATE_PAUSED_TO_READY: + glimagesink->framerate = 0; + GST_VIDEOSINK_WIDTH (glimagesink) = 0; + GST_VIDEOSINK_HEIGHT (glimagesink) = 0; + break; + case GST_STATE_READY_TO_NULL: + if (glimagesink->glimage) { + gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage); + glimagesink->glimage = NULL; + } + + if (glimagesink->image_pool) + gst_glimagesink_imagepool_clear (glimagesink); + + if (glimagesink->window) { + gst_glimagesink_xwindow_destroy (glimagesink, glimagesink->window); + glimagesink->window = NULL; + } + + if (glimagesink->xcontext) { + gst_glimagesink_xcontext_clear (glimagesink); + glimagesink->xcontext = NULL; + } + break; + } + + if (GST_ELEMENT_CLASS (parent_class)->change_state) + return GST_ELEMENT_CLASS (parent_class)->change_state (element); + + return GST_STATE_SUCCESS; +} + +static void +gst_glimagesink_chain (GstPad * pad, GstData * data) +{ + GstBuffer *buf = GST_BUFFER (data); + GstGLImageSink *glimagesink; + + //printf("CHAIN CALL\n"); + + g_return_if_fail (GST_IS_PAD (pad)); + g_return_if_fail (buf != NULL); + + glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad)); + + if (GST_IS_EVENT (data)) { + gst_pad_event_default (pad, GST_EVENT (data)); + return; + } + + buf = GST_BUFFER (data); + /* update time */ + if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) { + glimagesink->time = GST_BUFFER_TIMESTAMP (buf); + } + + if (glimagesink->signal_handoffs) + g_signal_emit (G_OBJECT (glimagesink), + gst_glimagesink_signals[SIGNAL_HANDOFF], 0, buf, pad); + else { + /* If this buffer has been allocated using our buffer management we simply + put the ximage which is in the PRIVATE pointer */ + if (GST_BUFFER_FREE_DATA_FUNC (buf) == gst_glimagesink_buffer_free) + gst_glimagesink_ximage_put (glimagesink, GST_BUFFER_PRIVATE (buf)); + else { /* Else we have to copy the data into our private image, */ + /* if we have one... */ + printf ("Non-locally allocated: Sub-optimal buffer transfer!\n"); + if (glimagesink->glimage) { +#if 0 + memcpy (glimagesink->glimage->ximage->data, + GST_BUFFER_DATA (buf), + MIN (GST_BUFFER_SIZE (buf), glimagesink->glimage->size)); +#endif + gst_glimagesink_ximage_put (glimagesink, glimagesink->glimage); + } else { /* No image available. Something went wrong during capsnego ! */ + + gst_buffer_unref (buf); + GST_ELEMENT_ERROR (glimagesink, CORE, NEGOTIATION, (NULL), + ("no format defined before chain function")); + return; + } + } + } + + GST_DEBUG ("clock wait: %" GST_TIME_FORMAT, + GST_TIME_ARGS (glimagesink->time)); + + /// ah, BTW, I think the gst_element_wait should happen _before_ the ximage is shown + if (GST_VIDEOSINK_CLOCK (glimagesink)) + gst_element_wait (GST_ELEMENT (glimagesink), glimagesink->time); + + /* set correct time for next buffer */ + if (!GST_BUFFER_TIMESTAMP_IS_VALID (buf) && glimagesink->framerate > 0) + glimagesink->time += GST_SECOND / glimagesink->framerate; + + gst_buffer_unref (buf); + + if (!glimagesink->signal_handoffs) + gst_glimagesink_handle_xevents (glimagesink, pad); +} + +/* Buffer management */ + +static void +gst_glimagesink_buffer_free (GstBuffer * buffer) +{ + GstGLImageSink *glimagesink; + GstGLImage *ximage; + + ximage = GST_BUFFER_PRIVATE (buffer); + + g_assert (GST_IS_GLIMAGESINK (ximage->glimagesink)); + glimagesink = ximage->glimagesink; + + /* If our geometry changed we can't reuse that image. */ + if ((ximage->width != GST_VIDEOSINK_WIDTH (glimagesink)) || + (ximage->height != GST_VIDEOSINK_HEIGHT (glimagesink))) + gst_glimagesink_ximage_destroy (glimagesink, ximage); + else { /* In that case we can reuse the image and add it to our image pool. */ + + g_mutex_lock (glimagesink->pool_lock); + glimagesink->image_pool = g_slist_prepend (glimagesink->image_pool, ximage); + g_mutex_unlock (glimagesink->pool_lock); + } +} + +static GstBuffer * +gst_glimagesink_buffer_alloc (GstPad * pad, guint64 offset, guint size) +{ + GstGLImageSink *glimagesink; + GstBuffer *buffer; + GstGLImage *ximage = NULL; + gboolean not_found = TRUE; + + //printf("Allocating new data buffer\n"); + + glimagesink = GST_GLIMAGESINK (gst_pad_get_parent (pad)); + + g_mutex_lock (glimagesink->pool_lock); + + /* Walking through the pool cleaning unsuable images and searching for a + suitable one */ + while (not_found && glimagesink->image_pool) { + ximage = glimagesink->image_pool->data; + + if (ximage) { + /* Removing from the pool */ + glimagesink->image_pool = g_slist_delete_link (glimagesink->image_pool, + glimagesink->image_pool); + + if ((ximage->width != GST_VIDEOSINK_WIDTH (glimagesink)) || (ximage->height != GST_VIDEOSINK_HEIGHT (glimagesink))) { /* This image is unusable. Destroying... */ + gst_glimagesink_ximage_destroy (glimagesink, ximage); + ximage = NULL; + } else { /* We found a suitable image */ + + break; + } + } + } + + g_mutex_unlock (glimagesink->pool_lock); + + if (!ximage) { /* We found no suitable image in the pool. Creating... */ + ximage = gst_glimagesink_ximage_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink)); + } + + if (ximage) { + buffer = gst_buffer_new (); + + /* Storing some pointers in the buffer */ + GST_BUFFER_PRIVATE (buffer) = ximage; + + GST_BUFFER_DATA (buffer) = ximage->data; + GST_BUFFER_FREE_DATA_FUNC (buffer) = gst_glimagesink_buffer_free; + GST_BUFFER_SIZE (buffer) = ximage->size; + return buffer; + } else + return NULL; +} + +/* Interfaces stuff */ + +static gboolean +gst_glimagesink_interface_supported (GstImplementsInterface * iface, GType type) +{ + g_assert (type == GST_TYPE_NAVIGATION || type == GST_TYPE_X_OVERLAY); + return TRUE; +} + +static void +gst_glimagesink_interface_init (GstImplementsInterfaceClass * klass) +{ + klass->supported = gst_glimagesink_interface_supported; +} + +static void +gst_glimagesink_navigation_send_event (GstNavigation * navigation, + GstStructure * structure) +{ + GstGLImageSink *glimagesink = GST_GLIMAGESINK (navigation); + GstEvent *event; + gint x_offset, y_offset; + double x, y; + + event = gst_event_new (GST_EVENT_NAVIGATION); + event->event_data.structure.structure = structure; + + /* We are not converting the pointer coordinates as there's no hardware + scaling done here. The only possible scaling is done by videoscale and + videoscale will have to catch those events and tranform the coordinates + to match the applied scaling. So here we just add the offset if the image + is centered in the window. */ + + x_offset = glimagesink->window->width - GST_VIDEOSINK_WIDTH (glimagesink); + y_offset = glimagesink->window->height - GST_VIDEOSINK_HEIGHT (glimagesink); + + if (gst_structure_get_double (structure, "pointer_x", &x)) { + x += x_offset; + gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE, x, NULL); + } + if (gst_structure_get_double (structure, "pointer_y", &y)) { + y += y_offset; + gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE, y, NULL); + } + + gst_pad_send_event (gst_pad_get_peer (GST_VIDEOSINK_PAD (glimagesink)), + event); +} + +static void +gst_glimagesink_navigation_init (GstNavigationInterface * iface) +{ + iface->send_event = gst_glimagesink_navigation_send_event; +} + +static void +gst_glimagesink_set_xwindow_id (GstXOverlay * overlay, XID xwindow_id) +{ + GstGLImageSink *glimagesink = GST_GLIMAGESINK (overlay); + GstGLWindow *xwindow = NULL; + XWindowAttributes attr; + + printf ("set_xwindow_id\n"); + + g_return_if_fail (GST_IS_GLIMAGESINK (glimagesink)); + + /* If we already use that window return */ + if (glimagesink->window && (xwindow_id == glimagesink->window->win)) + return; + + /* If the element has not initialized the X11 context try to do so */ + if (!glimagesink->xcontext) + glimagesink->xcontext = gst_glimagesink_xcontext_get (glimagesink); + + if (!glimagesink->xcontext) { + g_warning ("glimagesink was unable to obtain the X11 context."); + return; + } + + /* Clear image pool as the images are unusable anyway */ + gst_glimagesink_imagepool_clear (glimagesink); + + /* Clear the ximage */ + if (glimagesink->glimage) { + gst_glimagesink_ximage_destroy (glimagesink, glimagesink->glimage); + glimagesink->glimage = NULL; + } + + /* If a window is there already we destroy it */ + if (glimagesink->window) { + gst_glimagesink_xwindow_destroy (glimagesink, glimagesink->window); + glimagesink->window = NULL; + } + + /* If the xid is 0 we go back to an internal window */ + if (xwindow_id == 0) { + /* If no width/height caps nego did not happen window will be created + during caps nego then */ + if (GST_VIDEOSINK_WIDTH (glimagesink) && GST_VIDEOSINK_HEIGHT (glimagesink)) { + xwindow = gst_glimagesink_xwindow_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), + GST_VIDEOSINK_HEIGHT (glimagesink)); + } + } else { + GST_ELEMENT_ERROR (glimagesink, RESOURCE, TOO_LAZY, (NULL), + ("glimagesink is incapable of connecting to other X windows !")); + exit (100); + + xwindow = g_new0 (GstGLWindow, 1); + + xwindow->win = xwindow_id; + + /* We get window geometry, set the event we want to receive, + and create a GC */ + g_mutex_lock (glimagesink->x_lock); + XGetWindowAttributes (glimagesink->xcontext->disp, xwindow->win, &attr); + xwindow->width = attr.width; + xwindow->height = attr.height; + xwindow->internal = FALSE; + XSelectInput (glimagesink->xcontext->disp, xwindow->win, ExposureMask | + StructureNotifyMask | PointerMotionMask | KeyPressMask | + KeyReleaseMask); + + //xwindow->gc = XCreateGC (glimagesink->xcontext->disp, xwindow->win, 0, NULL); + g_mutex_unlock (glimagesink->x_lock); + + /* If that new window geometry differs from our one we try to + renegotiate caps */ + if (gst_pad_is_negotiated (GST_VIDEOSINK_PAD (glimagesink)) && + (xwindow->width != GST_VIDEOSINK_WIDTH (glimagesink) || + xwindow->height != GST_VIDEOSINK_HEIGHT (glimagesink))) { + GstPadLinkReturn r; + + r = gst_pad_try_set_caps (GST_VIDEOSINK_PAD (glimagesink), + gst_caps_new_simple ("video/x-raw-rgb", + "bpp", G_TYPE_INT, glimagesink->xcontext->bpp, + "depth", G_TYPE_INT, glimagesink->xcontext->depth, + "endianness", G_TYPE_INT, glimagesink->xcontext->endianness, + "red_mask", G_TYPE_INT, glimagesink->xcontext->visual->red_mask, + "green_mask", G_TYPE_INT, + glimagesink->xcontext->visual->green_mask, "blue_mask", + G_TYPE_INT, glimagesink->xcontext->visual->blue_mask, "width", + G_TYPE_INT, xwindow->width, "height", G_TYPE_INT, xwindow->height, + "framerate", G_TYPE_DOUBLE, glimagesink->framerate, NULL)); + + /* If caps nego succeded updating our size */ + if ((r == GST_PAD_LINK_OK) || (r == GST_PAD_LINK_DONE)) { + GST_VIDEOSINK_WIDTH (glimagesink) = xwindow->width; + GST_VIDEOSINK_HEIGHT (glimagesink) = xwindow->height; + } + } + } + + /* Recreating our ximage */ + if (!glimagesink->glimage && + GST_VIDEOSINK_WIDTH (glimagesink) && GST_VIDEOSINK_HEIGHT (glimagesink)) { + glimagesink->glimage = gst_glimagesink_ximage_new (glimagesink, + GST_VIDEOSINK_WIDTH (glimagesink), GST_VIDEOSINK_HEIGHT (glimagesink)); + } + + if (xwindow) + glimagesink->window = xwindow; +} + +static void +gst_glimagesink_get_desired_size (GstXOverlay * overlay, + guint * width, guint * height) +{ + GstGLImageSink *glimagesink = GST_GLIMAGESINK (overlay); + + *width = GST_VIDEOSINK_WIDTH (glimagesink); + *height = GST_VIDEOSINK_HEIGHT (glimagesink); +} + +static void +gst_glimagesink_expose (GstXOverlay * overlay) +{ + GstGLImageSink *glimagesink = GST_GLIMAGESINK (overlay); + + if (!glimagesink->window) + return; + + gst_glimagesink_xwindow_update_geometry (glimagesink, glimagesink->window); + + /* We don't act on internal window from outside that could cause some thread + race with the video sink own thread checking for configure event */ + if (glimagesink->window->internal) + return; + + //gst_glimagesink_xwindow_clear (glimagesink, glimagesink->window); + + if (glimagesink->cur_image) + gst_glimagesink_ximage_put (glimagesink, glimagesink->cur_image); +} + +static void +gst_glimagesink_xoverlay_init (GstXOverlayClass * iface) +{ + iface->set_xwindow_id = gst_glimagesink_set_xwindow_id; + iface->get_desired_size = gst_glimagesink_get_desired_size; + iface->expose = gst_glimagesink_expose; +} + +/* =========================================== */ +/* */ +/* Init & Class init */ +/* */ +/* =========================================== */ + +static void +gst_glimagesink_set_property (GObject * object, guint prop_id, + const GValue * value, GParamSpec * pspec) +{ + GstGLImageSink *glimagesink; + + g_return_if_fail (GST_IS_GLIMAGESINK (object)); + + glimagesink = GST_GLIMAGESINK (object); + + switch (prop_id) { + case ARG_DISPLAY: + glimagesink->display_name = g_strdup (g_value_get_string (value)); + break; + case ARG_SYNCHRONOUS: + glimagesink->synchronous = g_value_get_boolean (value); + if (glimagesink->xcontext) { + XSynchronize (glimagesink->xcontext->disp, glimagesink->synchronous); + case ARG_SIGNAL_HANDOFFS: + glimagesink->signal_handoffs = g_value_get_boolean (value); + break; + } + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; + } +} + +static void +gst_glimagesink_get_property (GObject * object, guint prop_id, + GValue * value, GParamSpec * pspec) +{ + GstGLImageSink *glimagesink; + + g_return_if_fail (GST_IS_GLIMAGESINK (object)); + + glimagesink = GST_GLIMAGESINK (object); + + switch (prop_id) { + case ARG_DISPLAY: + g_value_set_string (value, g_strdup (glimagesink->display_name)); + break; + case ARG_SYNCHRONOUS: + g_value_set_boolean (value, glimagesink->synchronous); + break; + case ARG_SIGNAL_HANDOFFS: + g_value_set_boolean (value, glimagesink->signal_handoffs); + break; + default: + G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); + break; + } +} + +static void +gst_glimagesink_dispose (GObject * object) +{ + GstGLImageSink *glimagesink; + + glimagesink = GST_GLIMAGESINK (object); + + if (glimagesink->display_name) { + g_free (glimagesink->display_name); + glimagesink->display_name = NULL; + } + + g_mutex_free (glimagesink->x_lock); + g_mutex_free (glimagesink->pool_lock); + + G_OBJECT_CLASS (parent_class)->dispose (object); +} + +static void +gst_glimagesink_init (GstGLImageSink * glimagesink) +{ + GST_VIDEOSINK_PAD (glimagesink) = + gst_pad_new_from_template (gst_static_pad_template_get + (&gst_glimagesink_sink_template_factory), "sink"); + + gst_element_add_pad (GST_ELEMENT (glimagesink), + GST_VIDEOSINK_PAD (glimagesink)); + + gst_pad_set_chain_function (GST_VIDEOSINK_PAD (glimagesink), + gst_glimagesink_chain); + gst_pad_set_link_function (GST_VIDEOSINK_PAD (glimagesink), + gst_glimagesink_sink_link); + gst_pad_set_getcaps_function (GST_VIDEOSINK_PAD (glimagesink), + gst_glimagesink_getcaps); + gst_pad_set_fixate_function (GST_VIDEOSINK_PAD (glimagesink), + gst_glimagesink_fixate); + gst_pad_set_bufferalloc_function (GST_VIDEOSINK_PAD (glimagesink), + gst_glimagesink_buffer_alloc); + + glimagesink->display_name = NULL; + glimagesink->xcontext = NULL; + glimagesink->window = NULL; + glimagesink->glimage = NULL; + glimagesink->cur_image = NULL; + + glimagesink->framerate = 0; + + glimagesink->x_lock = g_mutex_new (); + + glimagesink->pixel_width = glimagesink->pixel_height = 1; + + glimagesink->image_pool = NULL; + glimagesink->pool_lock = g_mutex_new (); + + glimagesink->synchronous = FALSE; + glimagesink->signal_handoffs = FALSE; + + GST_FLAG_SET (glimagesink, GST_ELEMENT_THREAD_SUGGESTED); + GST_FLAG_SET (glimagesink, GST_ELEMENT_EVENT_AWARE); +} + +static void +gst_glimagesink_base_init (gpointer g_class) +{ + GstElementClass *element_class = GST_ELEMENT_CLASS (g_class); + + gst_element_class_set_details (element_class, &gst_glimagesink_details); + + gst_element_class_add_pad_template (element_class, + gst_static_pad_template_get (&gst_glimagesink_sink_template_factory)); +} + +static void +gst_glimagesink_class_init (GstGLImageSinkClass * klass) +{ + GObjectClass *gobject_class; + GstElementClass *gstelement_class; + + gobject_class = (GObjectClass *) klass; + gstelement_class = (GstElementClass *) klass; + + parent_class = g_type_class_ref (GST_TYPE_VIDEOSINK); + + g_object_class_install_property (gobject_class, ARG_DISPLAY, + g_param_spec_string ("display", "Display", "X Display name", + NULL, G_PARAM_READWRITE)); + g_object_class_install_property (gobject_class, ARG_SYNCHRONOUS, + g_param_spec_boolean ("synchronous", "Synchronous", "When enabled, runs " + "the X display in synchronous mode. (used only for debugging)", FALSE, + G_PARAM_READWRITE)); + g_object_class_install_property (gobject_class, ARG_SIGNAL_HANDOFFS, + g_param_spec_boolean ("signal-handoffs", "Signal handoffs", + "Send a signal before unreffing the buffer, forces YUV, no GL output", + FALSE, G_PARAM_READWRITE)); +#if 0 // needed ? + g_object_class_install_property (gobject_class, ARG_SIGNAL_BUFFER_ALLOC, + g_param_spec_boolean ("signal-bufferalloc", "Signal buffer allocation", + "Asks the application for a buffer allocation", FALSE, + G_PARAM_READWRITE)); +#endif + + gst_glimagesink_signals[SIGNAL_HANDOFF] = + g_signal_new ("handoff", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (GstGLImageSinkClass, handoff), NULL, NULL, + gst_marshal_VOID__POINTER_OBJECT, G_TYPE_NONE, 2, + GST_TYPE_BUFFER, GST_TYPE_PAD); + gst_glimagesink_signals[SIGNAL_BUFALLOC] = + g_signal_new ("bufferalloc", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, + G_STRUCT_OFFSET (GstGLImageSinkClass, bufferalloc), NULL, NULL, + gst_marshal_VOID__POINTER_OBJECT, G_TYPE_NONE, 2, + GST_TYPE_BUFFER, GST_TYPE_PAD); + + gobject_class->dispose = gst_glimagesink_dispose; + gobject_class->set_property = gst_glimagesink_set_property; + gobject_class->get_property = gst_glimagesink_get_property; + + gstelement_class->change_state = gst_glimagesink_change_state; +} + +/* ============================================================= */ +/* */ +/* Public Methods */ +/* */ +/* ============================================================= */ + +/* =========================================== */ +/* */ +/* Object typing & Creation */ +/* */ +/* =========================================== */ + +GType +gst_glimagesink_get_type (void) +{ + static GType glimagesink_type = 0; + + if (!glimagesink_type) { + static const GTypeInfo glimagesink_info = { + sizeof (GstGLImageSinkClass), + gst_glimagesink_base_init, + NULL, + (GClassInitFunc) gst_glimagesink_class_init, + NULL, + NULL, + sizeof (GstGLImageSink), + 0, + (GInstanceInitFunc) gst_glimagesink_init, + }; + static const GInterfaceInfo iface_info = { + (GInterfaceInitFunc) gst_glimagesink_interface_init, + NULL, + NULL, + }; + static const GInterfaceInfo navigation_info = { + (GInterfaceInitFunc) gst_glimagesink_navigation_init, + NULL, + NULL, + }; + static const GInterfaceInfo overlay_info = { + (GInterfaceInitFunc) gst_glimagesink_xoverlay_init, + NULL, + NULL, + }; + + glimagesink_type = g_type_register_static (GST_TYPE_VIDEOSINK, + "GstGLImageSink", &glimagesink_info, 0); + + g_type_add_interface_static (glimagesink_type, + GST_TYPE_IMPLEMENTS_INTERFACE, &iface_info); + g_type_add_interface_static (glimagesink_type, GST_TYPE_NAVIGATION, + &navigation_info); + g_type_add_interface_static (glimagesink_type, GST_TYPE_X_OVERLAY, + &overlay_info); + } + + return glimagesink_type; +} + +static gboolean +plugin_init (GstPlugin * plugin) +{ + /* Loading the library containing GstVideoSink, our parent object */ + if (!gst_library_load ("gstvideo")) + return FALSE; + + if (!gst_element_register (plugin, "glimagesink", + GST_RANK_SECONDARY, GST_TYPE_GLIMAGESINK)) + return FALSE; + + GST_DEBUG_CATEGORY_INIT (gst_debug_glimagesink, "glimagesink", 0, + "glimagesink element"); + + return TRUE; +} + +GST_PLUGIN_DEFINE (GST_VERSION_MAJOR, + GST_VERSION_MINOR, + "glimagesink", + "OpenGL video output plugin based on OpenGL 1.2 calls", + plugin_init, VERSION, GST_LICENSE, GST_PACKAGE, GST_ORIGIN) |