diff options
Diffstat (limited to 'sys/glsink/regcomb_yuvrgb.c')
-rw-r--r-- | sys/glsink/regcomb_yuvrgb.c | 424 |
1 files changed, 0 insertions, 424 deletions
diff --git a/sys/glsink/regcomb_yuvrgb.c b/sys/glsink/regcomb_yuvrgb.c deleted file mode 100644 index 151b8e18..00000000 --- a/sys/glsink/regcomb_yuvrgb.c +++ /dev/null @@ -1,424 +0,0 @@ -// these includes don't do a lot in Linux, they are more needed in Win32 (for the OpenGL function call pointers) -// but they are used at least for checking if the necessary extensions are present - -#ifdef HAVE_CONFIG_H -#include "config.h" -#endif - -#include "ARB_multitexture.h" -#include "NV_register_combiners.h" -#include "EXT_paletted_texture.h" - -/*********************************************************************************************** - INTERESTING PART: * - handles initialization of the Nvidia register combiners for YUV->RGB conversion. - This code was created by Jens Schneider <schneider@glhint.de> - ***********************************************************************************************/ - -GLuint Yhandle; -GLuint Uhandle; -GLuint Vhandle; -unsigned char *YPlane; -unsigned char *UPlane; -unsigned char *VPlane; - -// YUV 4:2:2 example -unsigned int Ywidth = 512, Yheight = 512; -unsigned int UVwidth = 256, UVheight = 512; - -int tex_xsize, tex_ysize; - -void -GenerateRGBTables (unsigned char *Ytable, // Y-palette - unsigned char *Utable, // U-palette - unsigned char *Vtable, // V-palette - float *bias, // bias (fourth vector to be added) - float *Uscale, // scaling color for U - float *Vscale) // scaling color for V -{ - int i; - const float mat[9] = { // the modified YUV->RGB matrix - +1.130469478f, -0.058755723f, +1.596026304f, - +1.130469478f, -0.450515935f, -0.812967512f, - +1.130469478f, +1.958477882f, 0.0f - }; - -#define COMPRESS(a)(0.5f*(a)+128.0f) // counter-piece to EXPAND_NORMAL -#define fCOMPRESS(a) (0.5f*(a)+0.5f); -#define XCLAMP(a) ((a)<0.0f ? 0.0f : ((a)>255.0f ? 255.0f : (a))) // should not be necessary, but what do you know. - bias[0] = fCOMPRESS (-0.842580964f); - bias[1] = fCOMPRESS (+0.563287723f); - bias[2] = fCOMPRESS (-1.0f); - bias[3] = 0.0f; - Uscale[0] = 8.0f / 255.0f; - Uscale[1] = 60.0f / 255.0f; - Uscale[2] = 250.0f / 255.0f; - Uscale[3] = 0.0f; - Vscale[0] = 204.0f / 255.0f; - Vscale[1] = 105.0f / 255.0f; - Vscale[2] = 0.5f; - Vscale[3] = 0.0f; - for (i = 0; i < 256; i++) { - // Y-table holds unsigned values - Ytable[3 * i] = (unsigned char) XCLAMP (mat[0] * (float) i); // R - Ytable[3 * i + 1] = (unsigned char) XCLAMP (mat[3] * (float) i); // G - Ytable[3 * i + 2] = (unsigned char) XCLAMP (mat[6] * (float) i); // B - // U-table holds signed values - Utable[3 * i] = (unsigned char) XCLAMP (COMPRESS (255.0f / 16.0f * mat[1] * (float) i)); // R - Utable[3 * i + 1] = (unsigned char) XCLAMP (COMPRESS (255.0f / 120.0f * mat[4] * (float) i)); // G - Utable[3 * i + 2] = (unsigned char) XCLAMP (COMPRESS (255.0f / 500.0f * mat[7] * (float) i)); // B - // V-table holds signed values - Vtable[3 * i] = (unsigned char) XCLAMP (COMPRESS (255.0f / 408.0f * mat[2] * (float) i)); // R - Vtable[3 * i + 1] = (unsigned char) XCLAMP (COMPRESS (255.0f / 210.0f * mat[5] * (float) i)); // G - Vtable[3 * i + 2] = (unsigned char) (128.0f - 14.0f); // G constant - } -#undef fCOMPRESS -#undef COMPRESS -#undef XCLAMP -} - - -// Sets the constants. Call once prior to rendering. -void -SetConsts (float *bias, float *Uscale, float *Vscale) -{ - glEnable (GL_REGISTER_COMBINERS_NV); - glColor3fv (bias); - //printf("%f %f %f\n",bias[0],bias[1],bias[2]); - glCombinerParameterfvNV (GL_CONSTANT_COLOR0_NV, Uscale); - glCombinerParameterfvNV (GL_CONSTANT_COLOR1_NV, Vscale); -} - -/* - * SOFTWARE PATH - */ - -inline void -map_EXPAND_NORMAL (float *v) -{ - v[0] = 2.0f * v[0] - 1.0f; - v[1] = 2.0f * v[1] - 1.0f; - v[2] = 2.0f * v[2] - 1.0f; -} - -inline void -map_UNSIGNED_INVERT (float *v) -{ - v[0] = 1.0f - v[0]; - v[1] = 1.0f - v[1]; - v[2] = 1.0f - v[2]; -} - -inline void -map_UNSIGNED_IDENTITY (float *v) -{ - v[0] = (v[0] < 0.0f ? 0.0f : v[0]); - v[1] = (v[1] < 0.0f ? 0.0f : v[1]); - v[2] = (v[2] < 0.0f ? 0.0f : v[2]); -} - -inline void -map_SIGNED_IDENTITY (float *v) -{ -} - -inline void -omap_SCALE_BY_TWO (float *v) -{ - v[0] *= 2.0f; - v[1] *= 2.0f; - v[2] *= 2.0f; -} - -inline void -omap_SCALE_BY_ONE_HALF (float *v) -{ - v[0] *= 0.5f; - v[1] *= 0.5f; - v[2] *= 0.5f; -} - -inline void -omap_RANGE (float *v) -{ - v[0] = (v[0] < -1.0f ? -1.0f : (v[0] > 1.0f ? 1.0f : v[0])); - v[1] = (v[1] < -1.0f ? -1.0f : (v[1] > 1.0f ? 1.0f : v[1])); - v[2] = (v[2] < -1.0f ? -1.0f : (v[2] > 1.0f ? 1.0f : v[2])); -} - - -inline void -omap_CLAMP_01 (float *v) -{ - v[0] = (v[0] < 0.0f ? 0.0f : (v[0] > 1.0f ? 1.0f : v[0])); - v[1] = (v[1] < 0.0f ? 0.0f : (v[1] > 1.0f ? 1.0f : v[1])); - v[2] = (v[2] < 0.0f ? 0.0f : (v[2] > 1.0f ? 1.0f : v[2])); -} - -void -PerformSWCombiner (unsigned char *Result, - unsigned char *tex0, - unsigned char *tex1, - unsigned char *tex2, float *COLOR0, float *CONST0, float *CONST1) -{ - float SPARE0[3]; - float SPARE1[3]; - float A[3], B[3], C[3], D[3]; - float TEX0[3], TEX1[3], TEX2[3]; - float ZERO[3] = { 0.0f, 0.0f, 0.0f }; - - TEX0[0] = (float) tex0[0] / 255.0f; - TEX0[1] = (float) tex0[1] / 255.0f; - TEX0[2] = (float) tex0[2] / 255.0f; - - TEX1[0] = (float) tex1[0] / 255.0f; - TEX1[1] = (float) tex1[1] / 255.0f; - TEX1[2] = (float) tex1[2] / 255.0f; - - TEX2[0] = (float) tex2[0] / 255.0f; - TEX2[1] = (float) tex2[1] / 255.0f; - TEX2[2] = (float) tex2[2] / 255.0f; - - // Combiner Stage 0: - memcpy (A, TEX0, 3 * sizeof (float)); - map_UNSIGNED_IDENTITY (A); - memcpy (B, ZERO, 3 * sizeof (float)); - map_UNSIGNED_INVERT (B); - memcpy (C, COLOR0, 3 * sizeof (float)); - map_EXPAND_NORMAL (C); - memcpy (D, ZERO, 3 * sizeof (float)); - map_UNSIGNED_INVERT (D); - SPARE0[0] = A[0] * B[0] + C[0] * D[0]; - SPARE0[1] = A[1] * B[1] + C[1] * D[1]; - SPARE0[2] = A[2] * B[2] + C[2] * D[2]; - omap_SCALE_BY_ONE_HALF (SPARE0); - omap_RANGE (SPARE0); - - // Combiner Stage 1: - memcpy (A, TEX1, 3 * sizeof (float)); - map_EXPAND_NORMAL (A); - memcpy (B, CONST0, 3 * sizeof (float)); - map_UNSIGNED_IDENTITY (B); - memcpy (C, TEX2, 3 * sizeof (float)); - map_EXPAND_NORMAL (C); - memcpy (D, CONST1, 3 * sizeof (float)); - map_UNSIGNED_IDENTITY (D); - SPARE1[0] = A[0] * B[0] + C[0] * D[0]; - SPARE1[1] = A[1] * B[1] + C[1] * D[1]; - SPARE1[2] = A[2] * B[2] + C[2] * D[2]; - omap_RANGE (SPARE1); - - // Combiner Stage 2: - memcpy (A, SPARE0, 3 * sizeof (float)); - map_SIGNED_IDENTITY (A); - memcpy (B, ZERO, 3 * sizeof (float)); - map_UNSIGNED_INVERT (B); - memcpy (C, SPARE1, 3 * sizeof (float)); - map_SIGNED_IDENTITY (C); - memcpy (D, ZERO, 3 * sizeof (float)); - map_UNSIGNED_INVERT (D); - SPARE0[0] = A[0] * B[0] + C[0] * D[0]; - SPARE0[1] = A[1] * B[1] + C[1] * D[1]; - SPARE0[2] = A[2] * B[2] + C[2] * D[2]; - omap_SCALE_BY_TWO (SPARE0); - omap_RANGE (SPARE0); - - // Final Combiner Stage: - memcpy (A, ZERO, 3 * sizeof (float)); - map_UNSIGNED_INVERT (A); - memcpy (B, SPARE0, 3 * sizeof (float)); - map_UNSIGNED_IDENTITY (B); - memcpy (C, ZERO, 3 * sizeof (float)); - map_UNSIGNED_IDENTITY (C); - memcpy (D, ZERO, 3 * sizeof (float)); - map_UNSIGNED_IDENTITY (D); - SPARE0[0] = A[0] * B[0] + (1.0f - A[0]) * C[0] + D[0]; - SPARE0[1] = A[1] * B[1] + (1.0f - A[1]) * C[1] + D[1]; - SPARE0[2] = A[2] * B[2] + (1.0f - A[2]) * C[2] + D[2]; - omap_CLAMP_01 (SPARE0); - Result[0] = (unsigned char) (SPARE0[0] * 255.0f); - Result[1] = (unsigned char) (SPARE0[1] * 255.0f); - Result[2] = (unsigned char) (SPARE0[2] * 255.0f); -} - -// Sets up the register combiners. Call once prior to rendering -void -SetupCombiners (void) -{ - glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 3); - // Combiner Stage 0: th. OK - glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, - GL_UNSIGNED_IDENTITY_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, - GL_UNSIGNED_INVERT_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, - GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, - GL_UNSIGNED_INVERT_NV, GL_RGB); - glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, - GL_SPARE0_NV, GL_SCALE_BY_ONE_HALF_NV, GL_NONE, GL_FALSE, GL_FALSE, - GL_FALSE); - // Combiner Stage 1: th. OK - glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB, - GL_EXPAND_NORMAL_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, - GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, - GL_EXPAND_NORMAL_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, - GL_CONSTANT_COLOR1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); - glCombinerOutputNV (GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, - GL_SPARE1_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE); - // Combiner Stage 2: th. OK - glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, - GL_SIGNED_IDENTITY_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, - GL_UNSIGNED_INVERT_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_C_NV, GL_SPARE1_NV, - GL_SIGNED_IDENTITY_NV, GL_RGB); - glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, - GL_UNSIGNED_INVERT_NV, GL_RGB); - glCombinerOutputNV (GL_COMBINER2_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, - GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE); - // Final Sage: th. OK - glFinalCombinerInputNV (GL_VARIABLE_A_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, - GL_RGB); - glFinalCombinerInputNV (GL_VARIABLE_B_NV, GL_SPARE0_NV, - GL_UNSIGNED_IDENTITY_NV, GL_RGB); - glFinalCombinerInputNV (GL_VARIABLE_C_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, - GL_RGB); - glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV, - GL_RGB); - glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV, - GL_ALPHA); -} - - -unsigned int -PowerOfTwo (unsigned int i) -{ - unsigned int bitsum = 0; - unsigned int shifts = 0; - unsigned int j = (unsigned int) i; - - // Check wether i is a power of two - may contain at most one set bit - do { - bitsum += j & 1; - j = j >> 1; - ++shifts; - } while (j > 0); - if (bitsum == 1) - return i; - else - return (1 << shifts); -} - - -// Initializes textures. Call once prior to rendering -void -InitYUVPlanes (GLuint * Yhandle, GLuint * Uhandle, GLuint * Vhandle, unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, GLenum filter, // filter should be either GL_NEAREST or GL_LINEAR. Test this! - unsigned char *Ypal, unsigned char *Upal, unsigned char *Vpal) -{ - glGenTextures (1, Yhandle); - glGenTextures (1, Uhandle); - glGenTextures (1, Vhandle); - glBindTexture (GL_TEXTURE_2D, (*Yhandle)); -#ifdef _WIN32 - glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Ypal); -#else // Hopefully Linux - glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Ypal); -#endif - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - tex_xsize = PowerOfTwo (Ywidth); - tex_ysize = PowerOfTwo (Yheight); - glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (Ywidth), - PowerOfTwo (Yheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL); - - glBindTexture (GL_TEXTURE_2D, (*Uhandle)); -#ifdef _WIN32 - glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Upal); -#else // Hopefully Linux - glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Upal); -#endif - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (UVwidth), - PowerOfTwo (UVheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL); - - glBindTexture (GL_TEXTURE_2D, (*Vhandle)); -#ifdef _WIN32 - glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Vpal); -#else // Hopefully Linux - glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Vpal); -#endif - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (UVwidth), - PowerOfTwo (UVheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL); -} - -void -LoadYUVPlanes (GLuint Yhandle, GLuint Uhandle, GLuint Vhandle, - unsigned int Ywidth, unsigned int Yheight, - unsigned int UVwidth, unsigned int UVheight, - unsigned char *Ydata, unsigned char *Udata, unsigned char *Vdata) -{ - glActiveTextureARB (GL_TEXTURE0_ARB); - glBindTexture (GL_TEXTURE_2D, Yhandle); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, Ywidth, Yheight, GL_COLOR_INDEX, - GL_UNSIGNED_BYTE, Ydata); - glEnable (GL_TEXTURE_2D); - - glActiveTextureARB (GL_TEXTURE1_ARB); - glBindTexture (GL_TEXTURE_2D, Uhandle); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, UVwidth, UVheight, GL_COLOR_INDEX, - GL_UNSIGNED_BYTE, Udata); - glEnable (GL_TEXTURE_2D); - - glActiveTextureARB (GL_TEXTURE2_ARB); - glBindTexture (GL_TEXTURE_2D, Vhandle); - glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, UVwidth, UVheight, GL_COLOR_INDEX, - GL_UNSIGNED_BYTE, Vdata); - glEnable (GL_TEXTURE_2D); -} - - -void -Initialize_Backend (unsigned int Ywidth, unsigned int Yheight, - unsigned int UVwidth, unsigned int UVheight, GLenum filter) -{ - printf ("Reinitializing register combiner backend with res %d x %d!\n", - Ywidth, Yheight); - //if (!GL_ARB_multitexture_Init()) exit(0); - //if (!GL_EXT_paletted_texture_Init()) exit(0); - //if (!GL_NV_register_combiners_Init()) exit(0); - unsigned char Ypal[768]; - unsigned char Upal[768]; - unsigned char Vpal[768]; - float bias[4]; - float Uscale[4]; - float Vscale[4]; - - GenerateRGBTables (Ypal, Upal, Vpal, bias, Uscale, Vscale); - InitYUVPlanes (&Yhandle, &Uhandle, &Vhandle, Ywidth, Yheight, UVwidth, - UVheight, filter, Ypal, Upal, Vpal); - SetupCombiners (); - SetConsts (bias, Uscale, Vscale); -} - - -void -initialize (GLenum filter) -{ - glShadeModel (GL_SMOOTH); - glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - glClearColor (0.0f, 0.0f, 0.2f, 1.0f); - Initialize_Backend (Ywidth, Yheight, UVwidth, UVheight, filter); -} |