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-rw-r--r--sys/glsink/regcomb_yuvrgb.c583
1 files changed, 326 insertions, 257 deletions
diff --git a/sys/glsink/regcomb_yuvrgb.c b/sys/glsink/regcomb_yuvrgb.c
index d06427f4..54727d1e 100644
--- a/sys/glsink/regcomb_yuvrgb.c
+++ b/sys/glsink/regcomb_yuvrgb.c
@@ -23,313 +23,378 @@ unsigned char *UPlane;
unsigned char *VPlane;
// YUV 4:2:2 example
-unsigned int Ywidth=512, Yheight=512;
-unsigned int UVwidth=256, UVheight=512;
+unsigned int Ywidth = 512, Yheight = 512;
+unsigned int UVwidth = 256, UVheight = 512;
int tex_xsize, tex_ysize;
-void GenerateRGBTables(unsigned char *Ytable, // Y-palette
- unsigned char *Utable, // U-palette
- unsigned char *Vtable, // V-palette
- float *bias, // bias (fourth vector to be added)
- float *Uscale, // scaling color for U
- float *Vscale) // scaling color for V
+void
+GenerateRGBTables (unsigned char *Ytable, // Y-palette
+ unsigned char *Utable, // U-palette
+ unsigned char *Vtable, // V-palette
+ float *bias, // bias (fourth vector to be added)
+ float *Uscale, // scaling color for U
+ float *Vscale) // scaling color for V
{
- int i;
- const float mat[9]= { // the modified YUV->RGB matrix
- +1.130469478f,-0.058755723f,+1.596026304f,
- +1.130469478f,-0.450515935f,-0.812967512f,
- +1.130469478f,+1.958477882f, 0.0f
- };
- #define COMPRESS(a)(0.5f*(a)+128.0f) // counter-piece to EXPAND_NORMAL
- #define fCOMPRESS(a) (0.5f*(a)+0.5f);
- #define XCLAMP(a) ((a)<0.0f ? 0.0f : ((a)>255.0f ? 255.0f : (a))) // should not be necessary, but what do you know.
- bias[0]=fCOMPRESS(-0.842580964f);
- bias[1]=fCOMPRESS(+0.563287723f);
- bias[2]=fCOMPRESS(-1.0f);
- bias[3]=0.0f;
- Uscale[0]=8.0f/255.0f;
- Uscale[1]=60.0f/255.0f;
- Uscale[2]=250.0f/255.0f;
- Uscale[3]=0.0f;
- Vscale[0]=204.0f/255.0f;
- Vscale[1]=105.0f/255.0f;
- Vscale[2]=0.5f;
- Vscale[3]=0.0f;
- for (i=0; i<256; i++) {
- // Y-table holds unsigned values
- Ytable[3*i ]=(unsigned char)XCLAMP(mat[0]*(float)i); // R
- Ytable[3*i+1]=(unsigned char)XCLAMP(mat[3]*(float)i); // G
- Ytable[3*i+2]=(unsigned char)XCLAMP(mat[6]*(float)i); // B
- // U-table holds signed values
- Utable[3*i ]=(unsigned char)XCLAMP(COMPRESS(255.0f/ 16.0f*mat[1]*(float)i)); // R
- Utable[3*i+1]=(unsigned char)XCLAMP(COMPRESS(255.0f/120.0f*mat[4]*(float)i)); // G
- Utable[3*i+2]=(unsigned char)XCLAMP(COMPRESS(255.0f/500.0f*mat[7]*(float)i)); // B
- // V-table holds signed values
- Vtable[3*i ]=(unsigned char)XCLAMP(COMPRESS(255.0f/408.0f*mat[2]*(float)i)); // R
- Vtable[3*i+1]=(unsigned char)XCLAMP(COMPRESS(255.0f/210.0f*mat[5]*(float)i)); // G
- Vtable[3*i+2]=(unsigned char)(128.0f-14.0f); // G constant
- }
- #undef fCOMPRESS
- #undef COMPRESS
- #undef XCLAMP
+ int i;
+ const float mat[9] = { // the modified YUV->RGB matrix
+ +1.130469478f, -0.058755723f, +1.596026304f,
+ +1.130469478f, -0.450515935f, -0.812967512f,
+ +1.130469478f, +1.958477882f, 0.0f
+ };
+#define COMPRESS(a)(0.5f*(a)+128.0f) // counter-piece to EXPAND_NORMAL
+#define fCOMPRESS(a) (0.5f*(a)+0.5f);
+#define XCLAMP(a) ((a)<0.0f ? 0.0f : ((a)>255.0f ? 255.0f : (a))) // should not be necessary, but what do you know.
+ bias[0] = fCOMPRESS (-0.842580964f);
+ bias[1] = fCOMPRESS (+0.563287723f);
+ bias[2] = fCOMPRESS (-1.0f);
+ bias[3] = 0.0f;
+ Uscale[0] = 8.0f / 255.0f;
+ Uscale[1] = 60.0f / 255.0f;
+ Uscale[2] = 250.0f / 255.0f;
+ Uscale[3] = 0.0f;
+ Vscale[0] = 204.0f / 255.0f;
+ Vscale[1] = 105.0f / 255.0f;
+ Vscale[2] = 0.5f;
+ Vscale[3] = 0.0f;
+ for (i = 0; i < 256; i++) {
+ // Y-table holds unsigned values
+ Ytable[3 * i] = (unsigned char) XCLAMP (mat[0] * (float) i); // R
+ Ytable[3 * i + 1] = (unsigned char) XCLAMP (mat[3] * (float) i); // G
+ Ytable[3 * i + 2] = (unsigned char) XCLAMP (mat[6] * (float) i); // B
+ // U-table holds signed values
+ Utable[3 * i] = (unsigned char) XCLAMP (COMPRESS (255.0f / 16.0f * mat[1] * (float) i)); // R
+ Utable[3 * i + 1] = (unsigned char) XCLAMP (COMPRESS (255.0f / 120.0f * mat[4] * (float) i)); // G
+ Utable[3 * i + 2] = (unsigned char) XCLAMP (COMPRESS (255.0f / 500.0f * mat[7] * (float) i)); // B
+ // V-table holds signed values
+ Vtable[3 * i] = (unsigned char) XCLAMP (COMPRESS (255.0f / 408.0f * mat[2] * (float) i)); // R
+ Vtable[3 * i + 1] = (unsigned char) XCLAMP (COMPRESS (255.0f / 210.0f * mat[5] * (float) i)); // G
+ Vtable[3 * i + 2] = (unsigned char) (128.0f - 14.0f); // G constant
+ }
+#undef fCOMPRESS
+#undef COMPRESS
+#undef XCLAMP
}
// Sets the constants. Call once prior to rendering.
-void SetConsts(float *bias, float *Uscale, float *Vscale) {
- glEnable(GL_REGISTER_COMBINERS_NV);
- glColor3fv(bias);
- //printf("%f %f %f\n",bias[0],bias[1],bias[2]);
- glCombinerParameterfvNV(GL_CONSTANT_COLOR0_NV,Uscale);
- glCombinerParameterfvNV(GL_CONSTANT_COLOR1_NV,Vscale);
+void
+SetConsts (float *bias, float *Uscale, float *Vscale)
+{
+ glEnable (GL_REGISTER_COMBINERS_NV);
+ glColor3fv (bias);
+ //printf("%f %f %f\n",bias[0],bias[1],bias[2]);
+ glCombinerParameterfvNV (GL_CONSTANT_COLOR0_NV, Uscale);
+ glCombinerParameterfvNV (GL_CONSTANT_COLOR1_NV, Vscale);
}
/*
* SOFTWARE PATH
- */
+ */
-inline void map_EXPAND_NORMAL(float *v) {
- v[0]=2.0f*v[0]-1.0f;
- v[1]=2.0f*v[1]-1.0f;
- v[2]=2.0f*v[2]-1.0f;
+inline void
+map_EXPAND_NORMAL (float *v)
+{
+ v[0] = 2.0f * v[0] - 1.0f;
+ v[1] = 2.0f * v[1] - 1.0f;
+ v[2] = 2.0f * v[2] - 1.0f;
}
-inline void map_UNSIGNED_INVERT(float *v) {
- v[0]=1.0f-v[0];
- v[1]=1.0f-v[1];
- v[2]=1.0f-v[2];
+inline void
+map_UNSIGNED_INVERT (float *v)
+{
+ v[0] = 1.0f - v[0];
+ v[1] = 1.0f - v[1];
+ v[2] = 1.0f - v[2];
}
-inline void map_UNSIGNED_IDENTITY(float *v) {
- v[0]=(v[0]<0.0f ? 0.0f : v[0]);
- v[1]=(v[1]<0.0f ? 0.0f : v[1]);
- v[2]=(v[2]<0.0f ? 0.0f : v[2]);
+inline void
+map_UNSIGNED_IDENTITY (float *v)
+{
+ v[0] = (v[0] < 0.0f ? 0.0f : v[0]);
+ v[1] = (v[1] < 0.0f ? 0.0f : v[1]);
+ v[2] = (v[2] < 0.0f ? 0.0f : v[2]);
}
-inline void map_SIGNED_IDENTITY(float *v) {
+inline void
+map_SIGNED_IDENTITY (float *v)
+{
}
-inline void omap_SCALE_BY_TWO(float *v) {
- v[0]*=2.0f;
- v[1]*=2.0f;
- v[2]*=2.0f;
+inline void
+omap_SCALE_BY_TWO (float *v)
+{
+ v[0] *= 2.0f;
+ v[1] *= 2.0f;
+ v[2] *= 2.0f;
}
-inline void omap_SCALE_BY_ONE_HALF(float *v) {
- v[0]*=0.5f;
- v[1]*=0.5f;
- v[2]*=0.5f;
+inline void
+omap_SCALE_BY_ONE_HALF (float *v)
+{
+ v[0] *= 0.5f;
+ v[1] *= 0.5f;
+ v[2] *= 0.5f;
}
-inline void omap_RANGE(float *v) {
- v[0]=(v[0]<-1.0f ? -1.0f : (v[0]>1.0f ? 1.0f : v[0]));
- v[1]=(v[1]<-1.0f ? -1.0f : (v[1]>1.0f ? 1.0f : v[1]));
- v[2]=(v[2]<-1.0f ? -1.0f : (v[2]>1.0f ? 1.0f : v[2]));
+inline void
+omap_RANGE (float *v)
+{
+ v[0] = (v[0] < -1.0f ? -1.0f : (v[0] > 1.0f ? 1.0f : v[0]));
+ v[1] = (v[1] < -1.0f ? -1.0f : (v[1] > 1.0f ? 1.0f : v[1]));
+ v[2] = (v[2] < -1.0f ? -1.0f : (v[2] > 1.0f ? 1.0f : v[2]));
}
-inline void omap_CLAMP_01(float *v) {
- v[0]=(v[0]<0.0f ? 0.0f : (v[0]>1.0f ? 1.0f : v[0]));
- v[1]=(v[1]<0.0f ? 0.0f : (v[1]>1.0f ? 1.0f : v[1]));
- v[2]=(v[2]<0.0f ? 0.0f : (v[2]>1.0f ? 1.0f : v[2]));
+inline void
+omap_CLAMP_01 (float *v)
+{
+ v[0] = (v[0] < 0.0f ? 0.0f : (v[0] > 1.0f ? 1.0f : v[0]));
+ v[1] = (v[1] < 0.0f ? 0.0f : (v[1] > 1.0f ? 1.0f : v[1]));
+ v[2] = (v[2] < 0.0f ? 0.0f : (v[2] > 1.0f ? 1.0f : v[2]));
}
-void PerformSWCombiner(unsigned char *Result,
- unsigned char *tex0,
- unsigned char *tex1,
- unsigned char *tex2,
- float *COLOR0,
- float *CONST0,
- float *CONST1
- )
+void
+PerformSWCombiner (unsigned char *Result,
+ unsigned char *tex0,
+ unsigned char *tex1,
+ unsigned char *tex2, float *COLOR0, float *CONST0, float *CONST1)
{
- float SPARE0[3];
- float SPARE1[3];
- float A[3],B[3],C[3],D[3];
- float TEX0[3],TEX1[3],TEX2[3];
- float ZERO[3]={0.0f,0.0f,0.0f};
-
- TEX0[0]=(float)tex0[0]/255.0f;
- TEX0[1]=(float)tex0[1]/255.0f;
- TEX0[2]=(float)tex0[2]/255.0f;
-
- TEX1[0]=(float)tex1[0]/255.0f;
- TEX1[1]=(float)tex1[1]/255.0f;
- TEX1[2]=(float)tex1[2]/255.0f;
-
- TEX2[0]=(float)tex2[0]/255.0f;
- TEX2[1]=(float)tex2[1]/255.0f;
- TEX2[2]=(float)tex2[2]/255.0f;
-
- // Combiner Stage 0:
- memcpy(A,TEX0,3*sizeof(float)); map_UNSIGNED_IDENTITY(A);
- memcpy(B,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(B);
- memcpy(C,COLOR0,3*sizeof(float)); map_EXPAND_NORMAL(C);
- memcpy(D,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(D);
- SPARE0[0]=A[0]*B[0]+C[0]*D[0];
- SPARE0[1]=A[1]*B[1]+C[1]*D[1];
- SPARE0[2]=A[2]*B[2]+C[2]*D[2];
- omap_SCALE_BY_ONE_HALF(SPARE0);
- omap_RANGE(SPARE0);
-
- // Combiner Stage 1:
- memcpy(A,TEX1,3*sizeof(float)); map_EXPAND_NORMAL(A);
- memcpy(B,CONST0,3*sizeof(float)); map_UNSIGNED_IDENTITY(B);
- memcpy(C,TEX2,3*sizeof(float)); map_EXPAND_NORMAL(C);
- memcpy(D,CONST1,3*sizeof(float)); map_UNSIGNED_IDENTITY(D);
- SPARE1[0]=A[0]*B[0]+C[0]*D[0];
- SPARE1[1]=A[1]*B[1]+C[1]*D[1];
- SPARE1[2]=A[2]*B[2]+C[2]*D[2];
- omap_RANGE(SPARE1);
-
- // Combiner Stage 2:
- memcpy(A,SPARE0,3*sizeof(float)); map_SIGNED_IDENTITY(A);
- memcpy(B,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(B);
- memcpy(C,SPARE1,3*sizeof(float)); map_SIGNED_IDENTITY(C);
- memcpy(D,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(D);
- SPARE0[0]=A[0]*B[0]+C[0]*D[0];
- SPARE0[1]=A[1]*B[1]+C[1]*D[1];
- SPARE0[2]=A[2]*B[2]+C[2]*D[2];
- omap_SCALE_BY_TWO(SPARE0);
- omap_RANGE(SPARE0);
-
- // Final Combiner Stage:
- memcpy(A,ZERO,3*sizeof(float)); map_UNSIGNED_INVERT(A);
- memcpy(B,SPARE0,3*sizeof(float)); map_UNSIGNED_IDENTITY(B);
- memcpy(C,ZERO,3*sizeof(float)); map_UNSIGNED_IDENTITY(C);
- memcpy(D,ZERO,3*sizeof(float)); map_UNSIGNED_IDENTITY(D);
- SPARE0[0]=A[0]*B[0]+(1.0f-A[0])*C[0]+D[0];
- SPARE0[1]=A[1]*B[1]+(1.0f-A[1])*C[1]+D[1];
- SPARE0[2]=A[2]*B[2]+(1.0f-A[2])*C[2]+D[2];
- omap_CLAMP_01(SPARE0);
- Result[0]=(unsigned char)(SPARE0[0]*255.0f);
- Result[1]=(unsigned char)(SPARE0[1]*255.0f);
- Result[2]=(unsigned char)(SPARE0[2]*255.0f);
+ float SPARE0[3];
+ float SPARE1[3];
+ float A[3], B[3], C[3], D[3];
+ float TEX0[3], TEX1[3], TEX2[3];
+ float ZERO[3] = { 0.0f, 0.0f, 0.0f };
+
+ TEX0[0] = (float) tex0[0] / 255.0f;
+ TEX0[1] = (float) tex0[1] / 255.0f;
+ TEX0[2] = (float) tex0[2] / 255.0f;
+
+ TEX1[0] = (float) tex1[0] / 255.0f;
+ TEX1[1] = (float) tex1[1] / 255.0f;
+ TEX1[2] = (float) tex1[2] / 255.0f;
+
+ TEX2[0] = (float) tex2[0] / 255.0f;
+ TEX2[1] = (float) tex2[1] / 255.0f;
+ TEX2[2] = (float) tex2[2] / 255.0f;
+
+ // Combiner Stage 0:
+ memcpy (A, TEX0, 3 * sizeof (float));
+ map_UNSIGNED_IDENTITY (A);
+ memcpy (B, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_INVERT (B);
+ memcpy (C, COLOR0, 3 * sizeof (float));
+ map_EXPAND_NORMAL (C);
+ memcpy (D, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_INVERT (D);
+ SPARE0[0] = A[0] * B[0] + C[0] * D[0];
+ SPARE0[1] = A[1] * B[1] + C[1] * D[1];
+ SPARE0[2] = A[2] * B[2] + C[2] * D[2];
+ omap_SCALE_BY_ONE_HALF (SPARE0);
+ omap_RANGE (SPARE0);
+
+ // Combiner Stage 1:
+ memcpy (A, TEX1, 3 * sizeof (float));
+ map_EXPAND_NORMAL (A);
+ memcpy (B, CONST0, 3 * sizeof (float));
+ map_UNSIGNED_IDENTITY (B);
+ memcpy (C, TEX2, 3 * sizeof (float));
+ map_EXPAND_NORMAL (C);
+ memcpy (D, CONST1, 3 * sizeof (float));
+ map_UNSIGNED_IDENTITY (D);
+ SPARE1[0] = A[0] * B[0] + C[0] * D[0];
+ SPARE1[1] = A[1] * B[1] + C[1] * D[1];
+ SPARE1[2] = A[2] * B[2] + C[2] * D[2];
+ omap_RANGE (SPARE1);
+
+ // Combiner Stage 2:
+ memcpy (A, SPARE0, 3 * sizeof (float));
+ map_SIGNED_IDENTITY (A);
+ memcpy (B, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_INVERT (B);
+ memcpy (C, SPARE1, 3 * sizeof (float));
+ map_SIGNED_IDENTITY (C);
+ memcpy (D, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_INVERT (D);
+ SPARE0[0] = A[0] * B[0] + C[0] * D[0];
+ SPARE0[1] = A[1] * B[1] + C[1] * D[1];
+ SPARE0[2] = A[2] * B[2] + C[2] * D[2];
+ omap_SCALE_BY_TWO (SPARE0);
+ omap_RANGE (SPARE0);
+
+ // Final Combiner Stage:
+ memcpy (A, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_INVERT (A);
+ memcpy (B, SPARE0, 3 * sizeof (float));
+ map_UNSIGNED_IDENTITY (B);
+ memcpy (C, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_IDENTITY (C);
+ memcpy (D, ZERO, 3 * sizeof (float));
+ map_UNSIGNED_IDENTITY (D);
+ SPARE0[0] = A[0] * B[0] + (1.0f - A[0]) * C[0] + D[0];
+ SPARE0[1] = A[1] * B[1] + (1.0f - A[1]) * C[1] + D[1];
+ SPARE0[2] = A[2] * B[2] + (1.0f - A[2]) * C[2] + D[2];
+ omap_CLAMP_01 (SPARE0);
+ Result[0] = (unsigned char) (SPARE0[0] * 255.0f);
+ Result[1] = (unsigned char) (SPARE0[1] * 255.0f);
+ Result[2] = (unsigned char) (SPARE0[2] * 255.0f);
}
// Sets up the register combiners. Call once prior to rendering
-void SetupCombiners(void)
+void
+SetupCombiners (void)
{
- glCombinerParameteriNV(GL_NUM_GENERAL_COMBINERS_NV,3);
- // Combiner Stage 0: th. OK
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_A_NV,GL_TEXTURE0_ARB, GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_B_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_C_NV,GL_PRIMARY_COLOR_NV,GL_EXPAND_NORMAL_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER0_NV,GL_RGB,GL_VARIABLE_D_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerOutputNV(GL_COMBINER0_NV,GL_RGB,GL_DISCARD_NV,GL_DISCARD_NV,GL_SPARE0_NV,GL_SCALE_BY_ONE_HALF_NV,GL_NONE,GL_FALSE,GL_FALSE,GL_FALSE);
- // Combiner Stage 1: th. OK
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_A_NV,GL_TEXTURE1_ARB, GL_EXPAND_NORMAL_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_B_NV,GL_CONSTANT_COLOR0_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_C_NV,GL_TEXTURE2_ARB, GL_EXPAND_NORMAL_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER1_NV,GL_RGB,GL_VARIABLE_D_NV,GL_CONSTANT_COLOR1_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glCombinerOutputNV(GL_COMBINER1_NV,GL_RGB,GL_DISCARD_NV,GL_DISCARD_NV,GL_SPARE1_NV,GL_NONE,GL_NONE,GL_FALSE,GL_FALSE,GL_FALSE);
- // Combiner Stage 2: th. OK
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_A_NV,GL_SPARE0_NV, GL_SIGNED_IDENTITY_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_B_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_C_NV,GL_SPARE1_NV, GL_SIGNED_IDENTITY_NV, GL_RGB);
- glCombinerInputNV (GL_COMBINER2_NV,GL_RGB,GL_VARIABLE_D_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glCombinerOutputNV(GL_COMBINER2_NV,GL_RGB,GL_DISCARD_NV,GL_DISCARD_NV,GL_SPARE0_NV,GL_SCALE_BY_TWO_NV,GL_NONE,GL_FALSE,GL_FALSE,GL_FALSE);
- // Final Sage: th. OK
- glFinalCombinerInputNV(GL_VARIABLE_A_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_B_NV,GL_SPARE0_NV,GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_C_NV,GL_ZERO, GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_D_NV,GL_ZERO, GL_UNSIGNED_IDENTITY_NV,GL_RGB);
- glFinalCombinerInputNV(GL_VARIABLE_G_NV,GL_ZERO, GL_UNSIGNED_INVERT_NV, GL_ALPHA);
+ glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 3);
+ // Combiner Stage 0: th. OK
+ glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB,
+ GL_UNSIGNED_IDENTITY_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
+ GL_UNSIGNED_INVERT_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV,
+ GL_PRIMARY_COLOR_NV, GL_EXPAND_NORMAL_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
+ GL_UNSIGNED_INVERT_NV, GL_RGB);
+ glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
+ GL_SPARE0_NV, GL_SCALE_BY_ONE_HALF_NV, GL_NONE, GL_FALSE, GL_FALSE,
+ GL_FALSE);
+ // Combiner Stage 1: th. OK
+ glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE1_ARB,
+ GL_EXPAND_NORMAL_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV,
+ GL_CONSTANT_COLOR0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB,
+ GL_EXPAND_NORMAL_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV,
+ GL_CONSTANT_COLOR1_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB);
+ glCombinerOutputNV (GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
+ GL_SPARE1_NV, GL_NONE, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
+ // Combiner Stage 2: th. OK
+ glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV,
+ GL_SIGNED_IDENTITY_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO,
+ GL_UNSIGNED_INVERT_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_C_NV, GL_SPARE1_NV,
+ GL_SIGNED_IDENTITY_NV, GL_RGB);
+ glCombinerInputNV (GL_COMBINER2_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO,
+ GL_UNSIGNED_INVERT_NV, GL_RGB);
+ glCombinerOutputNV (GL_COMBINER2_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV,
+ GL_SPARE0_NV, GL_SCALE_BY_TWO_NV, GL_NONE, GL_FALSE, GL_FALSE, GL_FALSE);
+ // Final Sage: th. OK
+ glFinalCombinerInputNV (GL_VARIABLE_A_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV,
+ GL_RGB);
+ glFinalCombinerInputNV (GL_VARIABLE_B_NV, GL_SPARE0_NV,
+ GL_UNSIGNED_IDENTITY_NV, GL_RGB);
+ glFinalCombinerInputNV (GL_VARIABLE_C_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV,
+ GL_RGB);
+ glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_ZERO, GL_UNSIGNED_IDENTITY_NV,
+ GL_RGB);
+ glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_ZERO, GL_UNSIGNED_INVERT_NV,
+ GL_ALPHA);
}
-unsigned int PowerOfTwo(unsigned int i) {
- unsigned int bitsum=0;
- unsigned int shifts=0;
- unsigned int j=(unsigned int)i;
- // Check wether i is a power of two - may contain at most one set bit
- do {
- bitsum+=j&1;
- j=j>>1;
- ++shifts;
- } while (j>0);
- if (bitsum==1) return i;
- else return (1<<shifts);
+unsigned int
+PowerOfTwo (unsigned int i)
+{
+ unsigned int bitsum = 0;
+ unsigned int shifts = 0;
+ unsigned int j = (unsigned int) i;
+
+ // Check wether i is a power of two - may contain at most one set bit
+ do {
+ bitsum += j & 1;
+ j = j >> 1;
+ ++shifts;
+ } while (j > 0);
+ if (bitsum == 1)
+ return i;
+ else
+ return (1 << shifts);
}
// Initializes textures. Call once prior to rendering
-void InitYUVPlanes(GLuint *Yhandle, GLuint *Uhandle, GLuint *Vhandle,
- unsigned int Ywidth, unsigned int Yheight,
- unsigned int UVwidth, unsigned int UVheight,
- GLenum filter, // filter should be either GL_NEAREST or GL_LINEAR. Test this!
- unsigned char* Ypal, unsigned char *Upal, unsigned char *Vpal)
+void
+InitYUVPlanes (GLuint * Yhandle, GLuint * Uhandle, GLuint * Vhandle, unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, GLenum filter, // filter should be either GL_NEAREST or GL_LINEAR. Test this!
+ unsigned char *Ypal, unsigned char *Upal, unsigned char *Vpal)
{
- glGenTextures(1,Yhandle);
- glGenTextures(1,Uhandle);
- glGenTextures(1,Vhandle);
- glBindTexture(GL_TEXTURE_2D,(*Yhandle));
+ glGenTextures (1, Yhandle);
+ glGenTextures (1, Uhandle);
+ glGenTextures (1, Vhandle);
+ glBindTexture (GL_TEXTURE_2D, (*Yhandle));
#ifdef _WIN32
- glColorTableEXT(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Ypal);
+ glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Ypal);
#else // Hopefully Linux
- glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Ypal);
+ glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Ypal);
#endif
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
- tex_xsize = PowerOfTwo(Ywidth);
- tex_ysize = PowerOfTwo(Yheight);
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX8_EXT,PowerOfTwo(Ywidth),PowerOfTwo(Yheight),0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,NULL);
-
- glBindTexture(GL_TEXTURE_2D,(*Uhandle));
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ tex_xsize = PowerOfTwo (Ywidth);
+ tex_ysize = PowerOfTwo (Yheight);
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (Ywidth),
+ PowerOfTwo (Yheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL);
+
+ glBindTexture (GL_TEXTURE_2D, (*Uhandle));
#ifdef _WIN32
- glColorTableEXT(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Upal);
+ glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Upal);
#else // Hopefully Linux
- glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Upal);
+ glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Upal);
#endif
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX8_EXT,PowerOfTwo(UVwidth),PowerOfTwo(UVheight),0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,NULL);
-
- glBindTexture(GL_TEXTURE_2D,(*Vhandle));
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (UVwidth),
+ PowerOfTwo (UVheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL);
+
+ glBindTexture (GL_TEXTURE_2D, (*Vhandle));
#ifdef _WIN32
- glColorTableEXT(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Vpal);
+ glColorTableEXT (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Vpal);
#else // Hopefully Linux
- glColorTable(GL_TEXTURE_2D,GL_RGB8,256,GL_RGB,GL_UNSIGNED_BYTE,Vpal);
+ glColorTable (GL_TEXTURE_2D, GL_RGB8, 256, GL_RGB, GL_UNSIGNED_BYTE, Vpal);
#endif
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,filter);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_CLAMP);
- glTexImage2D(GL_TEXTURE_2D,0,GL_COLOR_INDEX8_EXT,PowerOfTwo(UVwidth),PowerOfTwo(UVheight),0,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,NULL);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
+ glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
+ glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, PowerOfTwo (UVwidth),
+ PowerOfTwo (UVheight), 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, NULL);
}
-void LoadYUVPlanes(GLuint Yhandle, GLuint Uhandle, GLuint Vhandle,
- unsigned int Ywidth, unsigned int Yheight,
- unsigned int UVwidth, unsigned int UVheight,
- unsigned char *Ydata,
- unsigned char *Udata,
- unsigned char *Vdata)
+void
+LoadYUVPlanes (GLuint Yhandle, GLuint Uhandle, GLuint Vhandle,
+ unsigned int Ywidth, unsigned int Yheight,
+ unsigned int UVwidth, unsigned int UVheight,
+ unsigned char *Ydata, unsigned char *Udata, unsigned char *Vdata)
{
- glActiveTextureARB(GL_TEXTURE0_ARB);
- glBindTexture(GL_TEXTURE_2D,Yhandle);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,Ywidth,Yheight,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,Ydata);
- glEnable(GL_TEXTURE_2D);
-
- glActiveTextureARB(GL_TEXTURE1_ARB);
- glBindTexture(GL_TEXTURE_2D,Uhandle);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,UVwidth,UVheight,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,Udata);
- glEnable(GL_TEXTURE_2D);
-
- glActiveTextureARB(GL_TEXTURE2_ARB);
- glBindTexture(GL_TEXTURE_2D,Vhandle);
- glTexSubImage2D(GL_TEXTURE_2D,0,0,0,UVwidth,UVheight,GL_COLOR_INDEX,GL_UNSIGNED_BYTE,Vdata);
- glEnable(GL_TEXTURE_2D);
+ glActiveTextureARB (GL_TEXTURE0_ARB);
+ glBindTexture (GL_TEXTURE_2D, Yhandle);
+ glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, Ywidth, Yheight, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, Ydata);
+ glEnable (GL_TEXTURE_2D);
+
+ glActiveTextureARB (GL_TEXTURE1_ARB);
+ glBindTexture (GL_TEXTURE_2D, Uhandle);
+ glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, UVwidth, UVheight, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, Udata);
+ glEnable (GL_TEXTURE_2D);
+
+ glActiveTextureARB (GL_TEXTURE2_ARB);
+ glBindTexture (GL_TEXTURE_2D, Vhandle);
+ glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, UVwidth, UVheight, GL_COLOR_INDEX,
+ GL_UNSIGNED_BYTE, Vdata);
+ glEnable (GL_TEXTURE_2D);
}
-void Initialize_Backend(unsigned int Ywidth, unsigned int Yheight, unsigned int UVwidth, unsigned int UVheight, GLenum filter)
+void
+Initialize_Backend (unsigned int Ywidth, unsigned int Yheight,
+ unsigned int UVwidth, unsigned int UVheight, GLenum filter)
{
- printf("Reinitializing register combiner backend with res %d x %d!\n", Ywidth, Yheight);
+ printf ("Reinitializing register combiner backend with res %d x %d!\n",
+ Ywidth, Yheight);
//if (!GL_ARB_multitexture_Init()) exit(0);
//if (!GL_EXT_paletted_texture_Init()) exit(0);
//if (!GL_NV_register_combiners_Init()) exit(0);
@@ -339,16 +404,20 @@ void Initialize_Backend(unsigned int Ywidth, unsigned int Yheight, unsigned int
float bias[4];
float Uscale[4];
float Vscale[4];
- GenerateRGBTables(Ypal,Upal,Vpal,bias,Uscale,Vscale);
- InitYUVPlanes(&Yhandle,&Uhandle,&Vhandle,Ywidth,Yheight,UVwidth,UVheight,filter,Ypal,Upal,Vpal);
- SetupCombiners();
- SetConsts(bias,Uscale,Vscale);
+
+ GenerateRGBTables (Ypal, Upal, Vpal, bias, Uscale, Vscale);
+ InitYUVPlanes (&Yhandle, &Uhandle, &Vhandle, Ywidth, Yheight, UVwidth,
+ UVheight, filter, Ypal, Upal, Vpal);
+ SetupCombiners ();
+ SetConsts (bias, Uscale, Vscale);
}
-void initialize(GLenum filter) {
- glShadeModel(GL_SMOOTH);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
- glClearColor(0.0f,0.0f,0.2f,1.0f);
- Initialize_Backend(Ywidth,Yheight,UVwidth,UVheight,filter);
+void
+initialize (GLenum filter)
+{
+ glShadeModel (GL_SMOOTH);
+ glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
+ glClearColor (0.0f, 0.0f, 0.2f, 1.0f);
+ Initialize_Backend (Ywidth, Yheight, UVwidth, UVheight, filter);
}