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2009-05-16[MOVED FROM GOOD] win32/vs6/: Mark *.dsp & *.dsw as binary files and convert ↵Jan Schmidt1-125/+125
to DOS line endings, as they don't load into VS6 correctly... Original commit message from CVS: * win32/vs6/autogen.dsp: * win32/vs6/gst_plugins_good.dsw: * win32/vs6/libgstalaw.dsp: * win32/vs6/libgstalpha.dsp: * win32/vs6/libgstalphacolor.dsp: * win32/vs6/libgstapetag.dsp: * win32/vs6/libgstaudiofx.dsp: * win32/vs6/libgstauparse.dsp: * win32/vs6/libgstautodetect.dsp: * win32/vs6/libgstavi.dsp: * win32/vs6/libgstcutter.dsp: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs6/libgsteffectv.dsp: * win32/vs6/libgstflx.dsp: * win32/vs6/libgstgoom.dsp: * win32/vs6/libgsticydemux.dsp: * win32/vs6/libgstid3demux.dsp: * win32/vs6/libgstinterleave.dsp: * win32/vs6/libgstjpeg.dsp: * win32/vs6/libgstlevel.dsp: * win32/vs6/libgstmatroska.dsp: * win32/vs6/libgstmedian.dsp: * win32/vs6/libgstmonoscope.dsp: * win32/vs6/libgstmulaw.dsp: * win32/vs6/libgstmultipart.dsp: * win32/vs6/libgstqtdemux.dsp: * win32/vs6/libgstrtp.dsp: * win32/vs6/libgstrtsp.dsp: * win32/vs6/libgstsmpte.dsp: * win32/vs6/libgstspeex.dsp: * win32/vs6/libgstudp.dsp: * win32/vs6/libgstvideobalance.dsp: * win32/vs6/libgstvideobox.dsp: * win32/vs6/libgstvideocrop.dsp: * win32/vs6/libgstvideoflip.dsp: * win32/vs6/libgstvideomixer.dsp: * win32/vs6/libgstwaveform.dsp: * win32/vs6/libgstwavenc.dsp: * win32/vs6/libgstwavparse.dsp: Mark *.dsp & *.dsw as binary files and convert to DOS line endings, as they don't load into VS6 correctly otherwise.
2009-05-16[MOVED FROM GOOD] Makefile.am: Add win32 MANIFESTSébastien Moutte1-2/+2
Original commit message from CVS: * Makefile.am: Add win32 MANIFEST * sys/directdraw/gstdirectdrawsink.c: * sys/directdraw/gstdirectdrawsink.h: Clear unused code and add comments. Remove yuv from template caps, it only supports RGB actually. Implement XOverlay interface and remove window and fullscreen properties. Add debug logs. Test for blit capabilities to return only the current colorspace if the hardware can't blit for one colorspace to another. * sys/directsound/gstdirectsoundsink.c: Add some debugs. * win32/MANIFEST: Add VS7 project files and solution. * win32/vs6/gst_plugins_bad.dsw: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs6/libgstqtdemux.dsp: Update project files.
2009-05-16[MOVED FROM GOOD] sys/directsound/gstdirectsoundsink.*: Add an attenuation ↵Sébastien Moutte1-1/+1
property that will directly attenuate the directsound buffer. Original commit message from CVS: * sys/directsound/gstdirectsoundsink.h: * sys/directsound/gstdirectsoundsink.c: Add an attenuation property that will directly attenuate the directsound buffer. Change the size of the directsound secondary buffer to a half second. Add more debug logs. Add a lock to protect dsound buffer write access. Fix a bad implementation of reset. * sys/directsound/gstdirectdrawsink.c: * sys/directsound/gstdirectdrawsink.h: Add a keep_aspect_ratio property. Do not use overlay if not supported. Add more debug logs. Remove overwrite of WM_ERASEBKGND message handling. It was not redrawing border when keep_aspect_ratio was enabled. * win32/common/config.h: update version waiting an auto-generated config.h
2009-05-16[MOVED FROM GOOD] sys/: sinks are now using GST_RANK_PRIMARY to be used with ↵Sébastien Moutte1-2/+2
autodectection Original commit message from CVS: * sys/directdraw: * sys/directsound: sinks are now using GST_RANK_PRIMARY to be used with autodectection * win32/vs6: project files updated to fix some bugs * win32/vs7: * win32/vs8: vs7 and vs8 project files added
2009-05-16[MOVED FROM GOOD] added sys/directdraw added sys/directsound added ↵Sébastien Moutte1-0/+125
win32/vs6/gst_plugins_bad.dsw added win32/vs6/libgstdirectsound.dsp ... Original commit message from CVS: 2006-01-05 Sebastien Moutte <sebastien@moutte.net> * added sys/directdraw * added sys/directsound * added win32/vs6/gst_plugins_bad.dsw * added win32/vs6/libgstdirectsound.dsp * added win32/vs6/libgstdirectdraw.dsp * added win32/common/config.h
2007-06-08Remove DirectDraw & DirectSound plugins, as they've moved to GoodJan Schmidt1-125/+0
Original commit message from CVS: * configure.ac: * docs/plugins/Makefile.am: * docs/plugins/gst-plugins-bad-plugins-docs.sgml: * docs/plugins/gst-plugins-bad-plugins-sections.txt: * docs/plugins/gst-plugins-bad-plugins.args: * docs/plugins/inspect/plugin-directdraw.xml: * docs/plugins/inspect/plugin-directsound.xml: * sys/Makefile.am: * sys/directdraw/Makefile.am: * sys/directdraw/gstdirectdrawplugin.c: * sys/directdraw/gstdirectdrawsink.c: * sys/directdraw/gstdirectdrawsink.h: * sys/directsound/Makefile.am: * sys/directsound/gstdirectsoundplugin.c: * sys/directsound/gstdirectsoundsink.c: * sys/directsound/gstdirectsoundsink.h: * win32/MANIFEST: * win32/gst.sln: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs7/libgstdirectdraw.vcproj: * win32/vs7/libgstdirectsound.vcproj: * win32/vs8/libgstdirectdraw.vcproj: * win32/vs8/libgstdirectsound.vcproj: Remove DirectDraw & DirectSound plugins, as they've moved to Good
2007-02-11Makefile.am: Add win32 MANIFESTSébastien Moutte1-2/+2
Original commit message from CVS: * Makefile.am: Add win32 MANIFEST * sys/directdraw/gstdirectdrawsink.c: * sys/directdraw/gstdirectdrawsink.h: Clear unused code and add comments. Remove yuv from template caps, it only supports RGB actually. Implement XOverlay interface and remove window and fullscreen properties. Add debug logs. Test for blit capabilities to return only the current colorspace if the hardware can't blit for one colorspace to another. * sys/directsound/gstdirectsoundsink.c: Add some debugs. * win32/MANIFEST: Add VS7 project files and solution. * win32/vs6/gst_plugins_bad.dsw: * win32/vs6/libgstdirectdraw.dsp: * win32/vs6/libgstdirectsound.dsp: * win32/vs6/libgstqtdemux.dsp: Update project files.
2006-07-24sys/directsound/gstdirectsoundsink.*: Add an attenuation property that will ↵Sébastien Moutte1-1/+1
directly attenuate the directsound buffer. Original commit message from CVS: * sys/directsound/gstdirectsoundsink.h: * sys/directsound/gstdirectsoundsink.c: Add an attenuation property that will directly attenuate the directsound buffer. Change the size of the directsound secondary buffer to a half second. Add more debug logs. Add a lock to protect dsound buffer write access. Fix a bad implementation of reset. * sys/directsound/gstdirectdrawsink.c: * sys/directsound/gstdirectdrawsink.h: Add a keep_aspect_ratio property. Do not use overlay if not supported. Add more debug logs. Remove overwrite of WM_ERASEBKGND message handling. It was not redrawing border when keep_aspect_ratio was enabled. * win32/common/config.h: update version waiting an auto-generated config.h
2006-03-03sys/: sinks are now using GST_RANK_PRIMARY to be used with autodectectionSébastien Moutte1-2/+2
Original commit message from CVS: * sys/directdraw: * sys/directsound: sinks are now using GST_RANK_PRIMARY to be used with autodectection * win32/vs6: project files updated to fix some bugs * win32/vs7: * win32/vs8: vs7 and vs8 project files added
2006-01-05added sys/directdraw added sys/directsound added ↵Sébastien Moutte1-0/+125
win32/vs6/gst_plugins_bad.dsw added win32/vs6/libgstdirectsound.dsp ... Original commit message from CVS: 2006-01-05 Sebastien Moutte <sebastien@moutte.net> * added sys/directdraw * added sys/directsound * added win32/vs6/gst_plugins_bad.dsw * added win32/vs6/libgstdirectsound.dsp * added win32/vs6/libgstdirectdraw.dsp * added win32/common/config.h