Age | Commit message (Collapse) | Author | Files | Lines |
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to DOS line endings, as they don't load into VS6 correctly...
Original commit message from CVS:
* win32/vs6/autogen.dsp:
* win32/vs6/gst_plugins_good.dsw:
* win32/vs6/libgstalaw.dsp:
* win32/vs6/libgstalpha.dsp:
* win32/vs6/libgstalphacolor.dsp:
* win32/vs6/libgstapetag.dsp:
* win32/vs6/libgstaudiofx.dsp:
* win32/vs6/libgstauparse.dsp:
* win32/vs6/libgstautodetect.dsp:
* win32/vs6/libgstavi.dsp:
* win32/vs6/libgstcutter.dsp:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgsteffectv.dsp:
* win32/vs6/libgstflx.dsp:
* win32/vs6/libgstgoom.dsp:
* win32/vs6/libgsticydemux.dsp:
* win32/vs6/libgstid3demux.dsp:
* win32/vs6/libgstinterleave.dsp:
* win32/vs6/libgstjpeg.dsp:
* win32/vs6/libgstlevel.dsp:
* win32/vs6/libgstmatroska.dsp:
* win32/vs6/libgstmedian.dsp:
* win32/vs6/libgstmonoscope.dsp:
* win32/vs6/libgstmulaw.dsp:
* win32/vs6/libgstmultipart.dsp:
* win32/vs6/libgstqtdemux.dsp:
* win32/vs6/libgstrtp.dsp:
* win32/vs6/libgstrtsp.dsp:
* win32/vs6/libgstsmpte.dsp:
* win32/vs6/libgstspeex.dsp:
* win32/vs6/libgstudp.dsp:
* win32/vs6/libgstvideobalance.dsp:
* win32/vs6/libgstvideobox.dsp:
* win32/vs6/libgstvideocrop.dsp:
* win32/vs6/libgstvideoflip.dsp:
* win32/vs6/libgstvideomixer.dsp:
* win32/vs6/libgstwaveform.dsp:
* win32/vs6/libgstwavenc.dsp:
* win32/vs6/libgstwavparse.dsp:
Mark *.dsp & *.dsw as binary files and convert to DOS line
endings, as they don't load into VS6 correctly otherwise.
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Original commit message from CVS:
* Makefile.am:
Add win32 MANIFEST
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
Clear unused code and add comments.
Remove yuv from template caps, it only supports RGB
actually.
Implement XOverlay interface and remove window and fullscreen
properties.
Add debug logs.
Test for blit capabilities to return only the current colorspace if
the hardware can't blit for one colorspace to another.
* sys/directsound/gstdirectsoundsink.c:
Add some debugs.
* win32/MANIFEST:
Add VS7 project files and solution.
* win32/vs6/gst_plugins_bad.dsw:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgstqtdemux.dsp:
Update project files.
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property that will directly attenuate the directsound buffer.
Original commit message from CVS:
* sys/directsound/gstdirectsoundsink.h:
* sys/directsound/gstdirectsoundsink.c:
Add an attenuation property that will directly attenuate the
directsound buffer.
Change the size of the directsound secondary buffer to a half second.
Add more debug logs.
Add a lock to protect dsound buffer write access.
Fix a bad implementation of reset.
* sys/directsound/gstdirectdrawsink.c:
* sys/directsound/gstdirectdrawsink.h:
Add a keep_aspect_ratio property.
Do not use overlay if not supported.
Add more debug logs.
Remove overwrite of WM_ERASEBKGND message handling. It was not
redrawing border when keep_aspect_ratio was enabled.
* win32/common/config.h:
update version waiting an auto-generated config.h
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autodectection
Original commit message from CVS:
* sys/directdraw:
* sys/directsound:
sinks are now using GST_RANK_PRIMARY to be used with autodectection
* win32/vs6:
project files updated to fix some bugs
* win32/vs7:
* win32/vs8:
vs7 and vs8 project files added
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win32/vs6/gst_plugins_bad.dsw added win32/vs6/libgstdirectsound.dsp ...
Original commit message from CVS:
2006-01-05 Sebastien Moutte <sebastien@moutte.net>
* added sys/directdraw
* added sys/directsound
* added win32/vs6/gst_plugins_bad.dsw
* added win32/vs6/libgstdirectsound.dsp
* added win32/vs6/libgstdirectdraw.dsp
* added win32/common/config.h
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Original commit message from CVS:
* configure.ac:
* docs/plugins/Makefile.am:
* docs/plugins/gst-plugins-bad-plugins-docs.sgml:
* docs/plugins/gst-plugins-bad-plugins-sections.txt:
* docs/plugins/gst-plugins-bad-plugins.args:
* docs/plugins/inspect/plugin-directdraw.xml:
* docs/plugins/inspect/plugin-directsound.xml:
* sys/Makefile.am:
* sys/directdraw/Makefile.am:
* sys/directdraw/gstdirectdrawplugin.c:
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
* sys/directsound/Makefile.am:
* sys/directsound/gstdirectsoundplugin.c:
* sys/directsound/gstdirectsoundsink.c:
* sys/directsound/gstdirectsoundsink.h:
* win32/MANIFEST:
* win32/gst.sln:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs7/libgstdirectdraw.vcproj:
* win32/vs7/libgstdirectsound.vcproj:
* win32/vs8/libgstdirectdraw.vcproj:
* win32/vs8/libgstdirectsound.vcproj:
Remove DirectDraw & DirectSound plugins, as they've moved to Good
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Original commit message from CVS:
* Makefile.am:
Add win32 MANIFEST
* sys/directdraw/gstdirectdrawsink.c:
* sys/directdraw/gstdirectdrawsink.h:
Clear unused code and add comments.
Remove yuv from template caps, it only supports RGB
actually.
Implement XOverlay interface and remove window and fullscreen
properties.
Add debug logs.
Test for blit capabilities to return only the current colorspace if
the hardware can't blit for one colorspace to another.
* sys/directsound/gstdirectsoundsink.c:
Add some debugs.
* win32/MANIFEST:
Add VS7 project files and solution.
* win32/vs6/gst_plugins_bad.dsw:
* win32/vs6/libgstdirectdraw.dsp:
* win32/vs6/libgstdirectsound.dsp:
* win32/vs6/libgstqtdemux.dsp:
Update project files.
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directly attenuate the directsound buffer.
Original commit message from CVS:
* sys/directsound/gstdirectsoundsink.h:
* sys/directsound/gstdirectsoundsink.c:
Add an attenuation property that will directly attenuate the
directsound buffer.
Change the size of the directsound secondary buffer to a half second.
Add more debug logs.
Add a lock to protect dsound buffer write access.
Fix a bad implementation of reset.
* sys/directsound/gstdirectdrawsink.c:
* sys/directsound/gstdirectdrawsink.h:
Add a keep_aspect_ratio property.
Do not use overlay if not supported.
Add more debug logs.
Remove overwrite of WM_ERASEBKGND message handling. It was not
redrawing border when keep_aspect_ratio was enabled.
* win32/common/config.h:
update version waiting an auto-generated config.h
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Original commit message from CVS:
* sys/directdraw:
* sys/directsound:
sinks are now using GST_RANK_PRIMARY to be used with autodectection
* win32/vs6:
project files updated to fix some bugs
* win32/vs7:
* win32/vs8:
vs7 and vs8 project files added
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win32/vs6/gst_plugins_bad.dsw added win32/vs6/libgstdirectsound.dsp ...
Original commit message from CVS:
2006-01-05 Sebastien Moutte <sebastien@moutte.net>
* added sys/directdraw
* added sys/directsound
* added win32/vs6/gst_plugins_bad.dsw
* added win32/vs6/libgstdirectsound.dsp
* added win32/vs6/libgstdirectdraw.dsp
* added win32/common/config.h
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