From ac87bfc370ec15c9c81f8738659fb2582b14b792 Mon Sep 17 00:00:00 2001 From: Jeremy Simon Date: Thu, 28 Feb 2002 21:10:42 +0000 Subject: adding modplug Original commit message from CVS: adding modplug --- gst/modplug/libmodplug/modplug.h | 92 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 gst/modplug/libmodplug/modplug.h (limited to 'gst/modplug/libmodplug/modplug.h') diff --git a/gst/modplug/libmodplug/modplug.h b/gst/modplug/libmodplug/modplug.h new file mode 100644 index 00000000..fd8ec02f --- /dev/null +++ b/gst/modplug/libmodplug/modplug.h @@ -0,0 +1,92 @@ +/* + * This source code is public domain. + * + * Authors: Kenton Varda (C interface wrapper) + */ + +#ifndef MODPLUG_H__INCLUDED +#define MODPLUG_H__INCLUDED + +#ifdef __cplusplus +extern "C" { +#endif + +struct _ModPlugFile; +typedef struct _ModPlugFile ModPlugFile; + +/* Load a mod file. [data] should point to a block of memory containing the complete + * file, and [size] should be the size of that block. + * Return the loaded mod file on success, or NULL on failure. */ +ModPlugFile* ModPlug_Load(const void* data, int size); +/* Unload a mod file. */ +void ModPlug_Unload(ModPlugFile* file); + +/* Read sample data into the buffer. Returns the number of bytes read. If the end + * of the mod has been reached, zero is returned. */ +int ModPlug_Read(ModPlugFile* file, void* buffer, int size); + +/* Get the name of the mod. The returned buffer is stored within the ModPlugFile + * structure and will remain valid until you unload the file. */ +const char* ModPlug_GetName(ModPlugFile* file); + +/* Get the length of the mod, in milliseconds. Note that this result is not always + * accurate, especially in the case of mods with loops. */ +int ModPlug_GetLength(ModPlugFile* file); + +/* Seek to a particular position in the song. Note that seeking and MODs don't mix very + * well. Some mods will be missing instruments for a short time after a seek, as ModPlug + * does not scan the sequence backwards to find out which instruments were supposed to be + * playing at that time. (Doing so would be difficult and not very reliable.) Also, + * note that seeking is not very exact in some mods -- especially those for which + * ModPlug_GetLength() does not report the full length. */ +void ModPlug_Seek(ModPlugFile* file, int millisecond); + +enum _ModPlug_Flags +{ + MODPLUG_ENABLE_OVERSAMPLING = 1 << 0, /* Enable oversampling (*highly* recommended) */ + MODPLUG_ENABLE_NOISE_REDUCTION = 1 << 1, /* Enable noise reduction */ + MODPLUG_ENABLE_REVERB = 1 << 2, /* Enable reverb */ + MODPLUG_ENABLE_MEGABASS = 1 << 3, /* Enable megabass */ + MODPLUG_ENABLE_SURROUND = 1 << 4 /* Enable surround sound. */ +}; + +enum _ModPlug_ResamplingMode +{ + MODPLUG_RESAMPLE_NEAREST = 0, /* No interpolation (very fast, extremely bad sound quality) */ + MODPLUG_RESAMPLE_LINEAR = 1, /* Linear interpolation (fast, good quality) */ + MODPLUG_RESAMPLE_SPLINE = 2, /* Cubic spline interpolation (high quality) */ + MODPLUG_RESAMPLE_FIR = 3 /* 8-tap fir filter (extremely high quality) */ +}; + +typedef struct _ModPlug_Settings +{ + int mFlags; /* One or more of the MODPLUG_ENABLE_* flags above, bitwise-OR'ed */ + + /* Note that ModPlug always decodes sound at 44100kHz, 32 bit, stereo and then + * down-mixes to the settings you choose. */ + int mChannels; /* Number of channels - 1 for mono or 2 for stereo */ + int mBits; /* Bits per sample - 8, 16, or 32 */ + int mFrequency; /* Sampling rate - 11025, 22050, or 44100 */ + int mResamplingMode; /* One of MODPLUG_RESAMPLE_*, above */ + + int mReverbDepth; /* Reverb level 0(quiet)-100(loud) */ + int mReverbDelay; /* Reverb delay in ms, usually 40-200ms */ + int mBassAmount; /* XBass level 0(quiet)-100(loud) */ + int mBassRange; /* XBass cutoff in Hz 10-100 */ + int mSurroundDepth; /* Surround level 0(quiet)-100(heavy) */ + int mSurroundDelay; /* Surround delay in ms, usually 5-40ms */ + int mLoopCount; /* Number of times to loop. Zero prevents looping. + -1 loops forever. */ +} ModPlug_Settings; + +/* Get and set the mod decoder settings. All options, except for channels, bits-per-sample, + * sampling rate, and loop count, will take effect immediately. Those options which don't + * take effect immediately will take effect the next time you load a mod. */ +void ModPlug_GetSettings(ModPlug_Settings* settings); +void ModPlug_SetSettings(const ModPlug_Settings* settings); + +#ifdef __cplusplus +} /* extern "C" */ +#endif + +#endif -- cgit v1.2.1