From ac87bfc370ec15c9c81f8738659fb2582b14b792 Mon Sep 17 00:00:00 2001 From: Jeremy Simon Date: Thu, 28 Feb 2002 21:10:42 +0000 Subject: adding modplug Original commit message from CVS: adding modplug --- gst/modplug/libmodplug/snd_dsp.cpp | 485 +++++++++++++++++++++++++++++++++++++ 1 file changed, 485 insertions(+) create mode 100644 gst/modplug/libmodplug/snd_dsp.cpp (limited to 'gst/modplug/libmodplug/snd_dsp.cpp') diff --git a/gst/modplug/libmodplug/snd_dsp.cpp b/gst/modplug/libmodplug/snd_dsp.cpp new file mode 100644 index 00000000..0c2f643d --- /dev/null +++ b/gst/modplug/libmodplug/snd_dsp.cpp @@ -0,0 +1,485 @@ +/* + * This source code is public domain. + * + * Authors: Olivier Lapicque +*/ + +#include "stdafx.h" +#include "sndfile.h" + +#ifdef FASTSOUNDLIB +#define NO_REVERB +#endif + + +// Delayed Surround Filters +#ifndef FASTSOUNDLIB +#define nDolbyHiFltAttn 6 +#define nDolbyHiFltMask 3 +#define DOLBYATTNROUNDUP 31 +#else +#define nDolbyHiFltAttn 3 +#define nDolbyHiFltMask 3 +#define DOLBYATTNROUNDUP 3 +#endif + +// Bass Expansion +#define XBASS_DELAY 14 // 2.5 ms + +// Buffer Sizes +#define XBASSBUFFERSIZE 64 // 2 ms at 50KHz +#define FILTERBUFFERSIZE 64 // 1.25 ms +#define SURROUNDBUFFERSIZE ((MAX_SAMPLE_RATE * 50) / 1000) +#define REVERBBUFFERSIZE ((MAX_SAMPLE_RATE * 200) / 1000) +#define REVERBBUFFERSIZE2 ((REVERBBUFFERSIZE*13) / 17) +#define REVERBBUFFERSIZE3 ((REVERBBUFFERSIZE*7) / 13) +#define REVERBBUFFERSIZE4 ((REVERBBUFFERSIZE*7) / 19) + + +// DSP Effects: PUBLIC members +UINT CSoundFile::m_nXBassDepth = 6; +UINT CSoundFile::m_nXBassRange = XBASS_DELAY; +UINT CSoundFile::m_nReverbDepth = 1; +UINT CSoundFile::m_nReverbDelay = 100; +UINT CSoundFile::m_nProLogicDepth = 12; +UINT CSoundFile::m_nProLogicDelay = 20; + +//////////////////////////////////////////////////////////////////// +// DSP Effects internal state + +// Bass Expansion: low-pass filter +static LONG nXBassSum = 0; +static LONG nXBassBufferPos = 0; +static LONG nXBassDlyPos = 0; +static LONG nXBassMask = 0; + +// Noise Reduction: simple low-pass filter +static LONG nLeftNR = 0; +static LONG nRightNR = 0; + +// Surround Encoding: 1 delay line + low-pass filter + high-pass filter +static LONG nSurroundSize = 0; +static LONG nSurroundPos = 0; +static LONG nDolbyDepth = 0; +static LONG nDolbyLoDlyPos = 0; +static LONG nDolbyLoFltPos = 0; +static LONG nDolbyLoFltSum = 0; +static LONG nDolbyHiFltPos = 0; +static LONG nDolbyHiFltSum = 0; + +// Reverb: 4 delay lines + high-pass filter + low-pass filter +#ifndef NO_REVERB +static LONG nReverbSize = 0; +static LONG nReverbBufferPos = 0; +static LONG nReverbSize2 = 0; +static LONG nReverbBufferPos2 = 0; +static LONG nReverbSize3 = 0; +static LONG nReverbBufferPos3 = 0; +static LONG nReverbSize4 = 0; +static LONG nReverbBufferPos4 = 0; +static LONG nReverbLoFltSum = 0; +static LONG nReverbLoFltPos = 0; +static LONG nReverbLoDlyPos = 0; +static LONG nFilterAttn = 0; +static LONG gRvbLowPass[8]; +static LONG gRvbLPPos = 0; +static LONG gRvbLPSum = 0; +static LONG ReverbLoFilterBuffer[XBASSBUFFERSIZE]; +static LONG ReverbLoFilterDelay[XBASSBUFFERSIZE]; +static LONG ReverbBuffer[REVERBBUFFERSIZE]; +static LONG ReverbBuffer2[REVERBBUFFERSIZE2]; +static LONG ReverbBuffer3[REVERBBUFFERSIZE3]; +static LONG ReverbBuffer4[REVERBBUFFERSIZE4]; +#endif +static LONG XBassBuffer[XBASSBUFFERSIZE]; +static LONG XBassDelay[XBASSBUFFERSIZE]; +static LONG DolbyLoFilterBuffer[XBASSBUFFERSIZE]; +static LONG DolbyLoFilterDelay[XBASSBUFFERSIZE]; +static LONG DolbyHiFilterBuffer[FILTERBUFFERSIZE]; +static LONG SurroundBuffer[SURROUNDBUFFERSIZE]; + +// Access the main temporary mix buffer directly: avoids an extra pointer +extern int MixSoundBuffer[MIXBUFFERSIZE*2]; +//cextern int MixReverbBuffer[MIXBUFFERSIZE*2]; +extern int MixReverbBuffer[MIXBUFFERSIZE*2]; + +static UINT GetMaskFromSize(UINT len) +//----------------------------------- +{ + UINT n = 2; + while (n <= len) n <<= 1; + return ((n >> 1) - 1); +} + + +void CSoundFile::InitializeDSP(BOOL bReset) +//----------------------------------------- +{ + if (!m_nReverbDelay) m_nReverbDelay = 100; + if (!m_nXBassRange) m_nXBassRange = XBASS_DELAY; + if (!m_nProLogicDelay) m_nProLogicDelay = 20; + if (m_nXBassDepth > 8) m_nXBassDepth = 8; + if (m_nXBassDepth < 2) m_nXBassDepth = 2; + if (bReset) + { + // Noise Reduction + nLeftNR = nRightNR = 0; + } + // Pro-Logic Surround + nSurroundPos = nSurroundSize = 0; + nDolbyLoFltPos = nDolbyLoFltSum = nDolbyLoDlyPos = 0; + nDolbyHiFltPos = nDolbyHiFltSum = 0; + if (gdwSoundSetup & SNDMIX_SURROUND) + { + memset(DolbyLoFilterBuffer, 0, sizeof(DolbyLoFilterBuffer)); + memset(DolbyHiFilterBuffer, 0, sizeof(DolbyHiFilterBuffer)); + memset(DolbyLoFilterDelay, 0, sizeof(DolbyLoFilterDelay)); + memset(SurroundBuffer, 0, sizeof(SurroundBuffer)); + nSurroundSize = (gdwMixingFreq * m_nProLogicDelay) / 1000; + if (nSurroundSize > SURROUNDBUFFERSIZE) nSurroundSize = SURROUNDBUFFERSIZE; + if (m_nProLogicDepth < 8) nDolbyDepth = (32 >> m_nProLogicDepth) + 32; + else nDolbyDepth = (m_nProLogicDepth < 16) ? (8 + (m_nProLogicDepth - 8) * 7) : 64; + nDolbyDepth >>= 2; + } + // Reverb Setup +#ifndef NO_REVERB + if (gdwSoundSetup & SNDMIX_REVERB) + { + UINT nrs = (gdwMixingFreq * m_nReverbDelay) / 1000; + UINT nfa = m_nReverbDepth+1; + if (nrs > REVERBBUFFERSIZE) nrs = REVERBBUFFERSIZE; + if ((bReset) || (nrs != (UINT)nReverbSize) || (nfa != (UINT)nFilterAttn)) + { + nFilterAttn = nfa; + nReverbSize = nrs; + nReverbBufferPos = nReverbBufferPos2 = nReverbBufferPos3 = nReverbBufferPos4 = 0; + nReverbLoFltSum = nReverbLoFltPos = nReverbLoDlyPos = 0; + gRvbLPSum = gRvbLPPos = 0; + nReverbSize2 = (nReverbSize * 13) / 17; + if (nReverbSize2 > REVERBBUFFERSIZE2) nReverbSize2 = REVERBBUFFERSIZE2; + nReverbSize3 = (nReverbSize * 7) / 13; + if (nReverbSize3 > REVERBBUFFERSIZE3) nReverbSize3 = REVERBBUFFERSIZE3; + nReverbSize4 = (nReverbSize * 7) / 19; + if (nReverbSize4 > REVERBBUFFERSIZE4) nReverbSize4 = REVERBBUFFERSIZE4; + memset(ReverbLoFilterBuffer, 0, sizeof(ReverbLoFilterBuffer)); + memset(ReverbLoFilterDelay, 0, sizeof(ReverbLoFilterDelay)); + memset(ReverbBuffer, 0, sizeof(ReverbBuffer)); + memset(ReverbBuffer2, 0, sizeof(ReverbBuffer2)); + memset(ReverbBuffer3, 0, sizeof(ReverbBuffer3)); + memset(ReverbBuffer4, 0, sizeof(ReverbBuffer4)); + memset(gRvbLowPass, 0, sizeof(gRvbLowPass)); + } + } else nReverbSize = 0; +#endif + BOOL bResetBass = FALSE; + // Bass Expansion Reset + if (gdwSoundSetup & SNDMIX_MEGABASS) + { + UINT nXBassSamples = (gdwMixingFreq * m_nXBassRange) / 10000; + if (nXBassSamples > XBASSBUFFERSIZE) nXBassSamples = XBASSBUFFERSIZE; + UINT mask = GetMaskFromSize(nXBassSamples); + if ((bReset) || (mask != (UINT)nXBassMask)) + { + nXBassMask = mask; + bResetBass = TRUE; + } + } else + { + nXBassMask = 0; + bResetBass = TRUE; + } + if (bResetBass) + { + nXBassSum = nXBassBufferPos = nXBassDlyPos = 0; + memset(XBassBuffer, 0, sizeof(XBassBuffer)); + memset(XBassDelay, 0, sizeof(XBassDelay)); + } +} + + +void CSoundFile::ProcessStereoDSP(int count) +//------------------------------------------ +{ +#ifndef NO_REVERB + // Reverb + if (gdwSoundSetup & SNDMIX_REVERB) + { + int *pr = MixSoundBuffer, *pin = MixReverbBuffer, rvbcount = count; + do + { + int echo = ReverbBuffer[nReverbBufferPos] + ReverbBuffer2[nReverbBufferPos2] + + ReverbBuffer3[nReverbBufferPos3] + ReverbBuffer4[nReverbBufferPos4]; // echo = reverb signal + // Delay line and remove Low Frequencies // v = original signal + int echodly = ReverbLoFilterDelay[nReverbLoDlyPos]; // echodly = delayed signal + ReverbLoFilterDelay[nReverbLoDlyPos] = echo >> 1; + nReverbLoDlyPos++; + nReverbLoDlyPos &= 0x1F; + int n = nReverbLoFltPos; + nReverbLoFltSum -= ReverbLoFilterBuffer[n]; + int tmp = echo / 128; + ReverbLoFilterBuffer[n] = tmp; + nReverbLoFltSum += tmp; + echodly -= nReverbLoFltSum; + nReverbLoFltPos = (n + 1) & 0x3F; + // Reverb + int v = (pin[0]+pin[1]) >> nFilterAttn; + pr[0] += pin[0] + echodly; + pr[1] += pin[1] + echodly; + v += echodly >> 2; + ReverbBuffer3[nReverbBufferPos3] = v; + ReverbBuffer4[nReverbBufferPos4] = v; + v += echodly >> 4; + v >>= 1; + gRvbLPSum -= gRvbLowPass[gRvbLPPos]; + gRvbLPSum += v; + gRvbLowPass[gRvbLPPos] = v; + gRvbLPPos++; + gRvbLPPos &= 7; + int vlp = gRvbLPSum >> 2; + ReverbBuffer[nReverbBufferPos] = vlp; + ReverbBuffer2[nReverbBufferPos2] = vlp; + if (++nReverbBufferPos >= nReverbSize) nReverbBufferPos = 0; + if (++nReverbBufferPos2 >= nReverbSize2) nReverbBufferPos2 = 0; + if (++nReverbBufferPos3 >= nReverbSize3) nReverbBufferPos3 = 0; + if (++nReverbBufferPos4 >= nReverbSize4) nReverbBufferPos4 = 0; + pr += 2; + pin += 2; + } while (--rvbcount); + } +#endif + // Dolby Pro-Logic Surround + if (gdwSoundSetup & SNDMIX_SURROUND) + { + int *pr = MixSoundBuffer, n = nDolbyLoFltPos; + for (int r=count; r; r--) + { + int v = (pr[0]+pr[1]+DOLBYATTNROUNDUP) >> (nDolbyHiFltAttn+1); +#ifndef FASTSOUNDLIB + v *= (int)nDolbyDepth; +#endif + // Low-Pass Filter + nDolbyHiFltSum -= DolbyHiFilterBuffer[nDolbyHiFltPos]; + DolbyHiFilterBuffer[nDolbyHiFltPos] = v; + nDolbyHiFltSum += v; + v = nDolbyHiFltSum; + nDolbyHiFltPos++; + nDolbyHiFltPos &= nDolbyHiFltMask; + // Surround + int secho = SurroundBuffer[nSurroundPos]; + SurroundBuffer[nSurroundPos] = v; + // Delay line and remove low frequencies + v = DolbyLoFilterDelay[nDolbyLoDlyPos]; // v = delayed signal + DolbyLoFilterDelay[nDolbyLoDlyPos] = secho; // secho = signal + nDolbyLoDlyPos++; + nDolbyLoDlyPos &= 0x1F; + nDolbyLoFltSum -= DolbyLoFilterBuffer[n]; + int tmp = secho / 64; + DolbyLoFilterBuffer[n] = tmp; + nDolbyLoFltSum += tmp; + v -= nDolbyLoFltSum; + n++; + n &= 0x3F; + // Add echo + pr[0] += v; + pr[1] -= v; + if (++nSurroundPos >= nSurroundSize) nSurroundPos = 0; + pr += 2; + } + nDolbyLoFltPos = n; + } + // Bass Expansion + if (gdwSoundSetup & SNDMIX_MEGABASS) + { + int *px = MixSoundBuffer; + int xba = m_nXBassDepth+1, xbamask = (1 << xba) - 1; + int n = nXBassBufferPos; + for (int x=count; x; x--) + { + nXBassSum -= XBassBuffer[n]; + int tmp0 = px[0] + px[1]; + int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba; + XBassBuffer[n] = tmp; + nXBassSum += tmp; + int v = XBassDelay[nXBassDlyPos]; + XBassDelay[nXBassDlyPos] = px[0]; + px[0] = v + nXBassSum; + v = XBassDelay[nXBassDlyPos+1]; + XBassDelay[nXBassDlyPos+1] = px[1]; + px[1] = v + nXBassSum; + nXBassDlyPos = (nXBassDlyPos + 2) & nXBassMask; + px += 2; + n++; + n &= nXBassMask; + } + nXBassBufferPos = n; + } + // Noise Reduction + if (gdwSoundSetup & SNDMIX_NOISEREDUCTION) + { + int n1 = nLeftNR, n2 = nRightNR; + int *pnr = MixSoundBuffer; + for (int nr=count; nr; nr--) + { + int vnr = pnr[0] >> 1; + pnr[0] = vnr + n1; + n1 = vnr; + vnr = pnr[1] >> 1; + pnr[1] = vnr + n2; + n2 = vnr; + pnr += 2; + } + nLeftNR = n1; + nRightNR = n2; + } +} + + +void CSoundFile::ProcessMonoDSP(int count) +//---------------------------------------- +{ +#ifndef NO_REVERB + // Reverb + if (gdwSoundSetup & SNDMIX_REVERB) + { + int *pr = MixSoundBuffer, rvbcount = count, *pin = MixReverbBuffer; + do + { + int echo = ReverbBuffer[nReverbBufferPos] + ReverbBuffer2[nReverbBufferPos2] + + ReverbBuffer3[nReverbBufferPos3] + ReverbBuffer4[nReverbBufferPos4]; // echo = reverb signal + // Delay line and remove Low Frequencies // v = original signal + int echodly = ReverbLoFilterDelay[nReverbLoDlyPos]; // echodly = delayed signal + ReverbLoFilterDelay[nReverbLoDlyPos] = echo >> 1; + nReverbLoDlyPos++; + nReverbLoDlyPos &= 0x1F; + int n = nReverbLoFltPos; + nReverbLoFltSum -= ReverbLoFilterBuffer[n]; + int tmp = echo / 128; + ReverbLoFilterBuffer[n] = tmp; + nReverbLoFltSum += tmp; + echodly -= nReverbLoFltSum; + nReverbLoFltPos = (n + 1) & 0x3F; + // Reverb + int v = pin[0] >> (nFilterAttn-1); + *pr++ += pin[0] + echodly; + pin++; + v += echodly >> 2; + ReverbBuffer3[nReverbBufferPos3] = v; + ReverbBuffer4[nReverbBufferPos4] = v; + v += echodly >> 4; + v >>= 1; + gRvbLPSum -= gRvbLowPass[gRvbLPPos]; + gRvbLPSum += v; + gRvbLowPass[gRvbLPPos] = v; + gRvbLPPos++; + gRvbLPPos &= 7; + int vlp = gRvbLPSum >> 2; + ReverbBuffer[nReverbBufferPos] = vlp; + ReverbBuffer2[nReverbBufferPos2] = vlp; + if (++nReverbBufferPos >= nReverbSize) nReverbBufferPos = 0; + if (++nReverbBufferPos2 >= nReverbSize2) nReverbBufferPos2 = 0; + if (++nReverbBufferPos3 >= nReverbSize3) nReverbBufferPos3 = 0; + if (++nReverbBufferPos4 >= nReverbSize4) nReverbBufferPos4 = 0; + } while (--rvbcount); + } +#endif + // Bass Expansion + if (gdwSoundSetup & SNDMIX_MEGABASS) + { + int *px = MixSoundBuffer; + int xba = m_nXBassDepth, xbamask = (1 << xba)-1; + int n = nXBassBufferPos; + for (int x=count; x; x--) + { + nXBassSum -= XBassBuffer[n]; + int tmp0 = *px; + int tmp = (tmp0 + ((tmp0 >> 31) & xbamask)) >> xba; + XBassBuffer[n] = tmp; + nXBassSum += tmp; + int v = XBassDelay[nXBassDlyPos]; + XBassDelay[nXBassDlyPos] = *px; + *px++ = v + nXBassSum; + nXBassDlyPos = (nXBassDlyPos + 2) & nXBassMask; + n++; + n &= nXBassMask; + } + nXBassBufferPos = n; + } + // Noise Reduction + if (gdwSoundSetup & SNDMIX_NOISEREDUCTION) + { + int n = nLeftNR; + int *pnr = MixSoundBuffer; + for (int nr=count; nr; pnr++, nr--) + { + int vnr = *pnr >> 1; + *pnr = vnr + n; + n = vnr; + } + nLeftNR = n; + } +} + + +///////////////////////////////////////////////////////////////// +// Clean DSP Effects interface + +// [Reverb level 0(quiet)-100(loud)], [delay in ms, usually 40-200ms] +BOOL CSoundFile::SetReverbParameters(UINT nDepth, UINT nDelay) +//------------------------------------------------------------ +{ + if (nDepth > 100) nDepth = 100; + UINT gain = nDepth / 20; + if (gain > 4) gain = 4; + m_nReverbDepth = 4 - gain; + if (nDelay < 40) nDelay = 40; + if (nDelay > 250) nDelay = 250; + m_nReverbDelay = nDelay; + return TRUE; +} + + +// [XBass level 0(quiet)-100(loud)], [cutoff in Hz 20-100] +BOOL CSoundFile::SetXBassParameters(UINT nDepth, UINT nRange) +//----------------------------------------------------------- +{ + if (nDepth > 100) nDepth = 100; + UINT gain = nDepth / 20; + if (gain > 4) gain = 4; + m_nXBassDepth = 8 - gain; // filter attenuation 1/256 .. 1/16 + UINT range = nRange / 5; + if (range > 5) range -= 5; else range = 0; + if (nRange > 16) nRange = 16; + m_nXBassRange = 21 - range; // filter average on 0.5-1.6ms + return TRUE; +} + + +// [Surround level 0(quiet)-100(heavy)] [delay in ms, usually 5-50ms] +BOOL CSoundFile::SetSurroundParameters(UINT nDepth, UINT nDelay) +//-------------------------------------------------------------- +{ + UINT gain = (nDepth * 16) / 100; + if (gain > 16) gain = 16; + if (gain < 1) gain = 1; + m_nProLogicDepth = gain; + if (nDelay < 4) nDelay = 4; + if (nDelay > 50) nDelay = 50; + m_nProLogicDelay = nDelay; + return TRUE; +} + +BOOL CSoundFile::SetWaveConfigEx(BOOL bSurround,BOOL bNoOverSampling,BOOL bReverb,BOOL hqido,BOOL bMegaBass,BOOL bNR,BOOL bEQ) +//---------------------------------------------------------------------------------------------------------------------------- +{ + DWORD d = gdwSoundSetup & ~(SNDMIX_SURROUND | SNDMIX_NORESAMPLING | SNDMIX_REVERB | SNDMIX_HQRESAMPLER | SNDMIX_MEGABASS | SNDMIX_NOISEREDUCTION | SNDMIX_EQ); + if (bSurround) d |= SNDMIX_SURROUND; + if (bNoOverSampling) d |= SNDMIX_NORESAMPLING; + if (bReverb) d |= SNDMIX_REVERB; + if (hqido) d |= SNDMIX_HQRESAMPLER; + if (bMegaBass) d |= SNDMIX_MEGABASS; + if (bNR) d |= SNDMIX_NOISEREDUCTION; + if (bEQ) d |= SNDMIX_EQ; + gdwSoundSetup = d; + InitPlayer(FALSE); + return TRUE; +} -- cgit v1.2.1