From d1d7fb884d8e6fb9a93f44591aa8a69f332c95f6 Mon Sep 17 00:00:00 2001 From: Michael Smith Date: Mon, 2 Jun 2008 18:23:54 +0000 Subject: Add a new win32 videosink. Uses the DirectShow renderers for high-performance video rendering on win32. Original commit message from CVS: * configure.ac: * sys/Makefile.am: * sys/dshowvideosink/Makefile.am: * sys/dshowvideosink/README: * sys/dshowvideosink/dshowvideofakesrc.cpp: * sys/dshowvideosink/dshowvideofakesrc.h: * sys/dshowvideosink/dshowvideosink.cpp: * sys/dshowvideosink/dshowvideosink.h: Add a new win32 videosink. Uses the DirectShow renderers for high-performance video rendering on win32. Currently only supports some YUV formats. Rank PRIMARY, since it's much more useful for the common cases that the directdraw sink (which only does RGB). --- sys/dshowvideosink/README | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 sys/dshowvideosink/README (limited to 'sys/dshowvideosink/README') diff --git a/sys/dshowvideosink/README b/sys/dshowvideosink/README new file mode 100644 index 00000000..af296dc9 --- /dev/null +++ b/sys/dshowvideosink/README @@ -0,0 +1,5 @@ +To build this, you'll require the DirectShow base classes. These are supplied +in the Windows SDK, but under Samples\Multimedia\DirectShow\BaseClasses + +Once you've built that, you should be able to figure out the rest... + -- cgit v1.2.1