From 3b15f24af01272a011b9e8d9df500a7c62eb496d Mon Sep 17 00:00:00 2001 From: David Schleef Date: Thu, 27 Dec 2007 00:52:23 +0000 Subject: sys/glsink/: Remove code that handles non-texture buffers. Add a Original commit message from CVS: * sys/glsink/BUGS: * sys/glsink/Makefile.am: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstglconvert.c: * sys/glsink/gstgldisplay.c: * sys/glsink/gstglfilter.c: * sys/glsink/gstglfilter.h: * sys/glsink/gstglfilterexample.c: * sys/glsink/gstgltestsrc.c: * sys/glsink/gstglupload.c: * sys/glsink/gstopengl.c: Remove code that handles non-texture buffers. Add a GstGLBufferFormat type that corresponds to how to use the texture, not the original video format. Convert gstflfilter.c into a base class, add glfilterexample and glconvert elements. * sys/glsink/color_matrix.c: Minor ramblings about color conversion matrices. --- sys/glsink/BUGS | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 sys/glsink/BUGS (limited to 'sys/glsink/BUGS') diff --git a/sys/glsink/BUGS b/sys/glsink/BUGS new file mode 100644 index 00000000..795d3525 --- /dev/null +++ b/sys/glsink/BUGS @@ -0,0 +1,19 @@ + +known issues: + + - negotiation is shite. I don't want to know about any failed + negotiations or failed prerolls. + + - teardown sometimes fails. + + - sharing a GL context among a bunch of elements that stomp all + over it is potential fail. + + +intel driver: + + - rendering to texture ignores the color matrix. This causes any + YUV->RGB conversion to fail. + + - YUY2 and UYVY conversions in the driver use the wrong matrix. + -- cgit v1.2.1