#ifndef __AUNIT_H__ #define __AUNIT_H__ #include #include "mjpeg_types.h" #include "bits.hh" typedef int64_t clockticks; // This value *must* be signed // because we frequently compute *offsets* class Aunit { public: Aunit ():length (0), PTS (0), DTS (0) { } void markempty () { length = 0; } bitcount_t start; unsigned int length; clockticks PTS; int dorder; // Used only for video AU's but otherwise // you have to go crazy on templates. clockticks DTS; int porder; unsigned int type; bool seq_header; bool end_seq; }; typedef Aunit VAunit; typedef Aunit AAunit; #endif // __AUNIT_H__