/* GStreamer DVD Sub-Picture Unit * Copyright (C) 2007 Fluendo S.A. * Copyright (C) 2009 Jan Schmidt * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include "gstdvdspu.h" GST_DEBUG_CATEGORY_EXTERN (dvdspu_debug); #define GST_CAT_DEFAULT dvdspu_debug void gstspu_clear_comp_buffers (SpuState * state) { /* The area to clear is the line inside the disp_rect, each entry 4 bytes, * of the sub-sampled UV planes. */ gint16 left = state->comp_left / 2; gint16 right = state->comp_right / 2; gint16 uv_width = sizeof (guint32) * (right - left + 1); memset (state->comp_bufs[0] + left, 0, uv_width); memset (state->comp_bufs[1] + left, 0, uv_width); memset (state->comp_bufs[2] + left, 0, uv_width); } void gstspu_blend_comp_buffers (SpuState * state, guint8 * planes[3]) { gint16 uv_end; gint16 left, x; guint8 *out_U; guint8 *out_V; guint32 *in_U; guint32 *in_V; guint32 *in_A; gint16 comp_last_x = state->comp_right; if (comp_last_x < state->comp_left) return; /* Didn't draw in the comp buffers, nothing to do... */ #if 0 GST_LOG ("Blending comp buffers from x=%d to x=%d", state->comp_left, state->comp_right); #endif /* Set up the output pointers */ out_U = planes[1]; /* U plane */ out_V = planes[2]; /* V plane */ /* Input starts at the first pixel of the compositing buffer */ in_U = state->comp_bufs[0]; /* U comp buffer */ in_V = state->comp_bufs[1]; /* V comp buffer */ in_A = state->comp_bufs[2]; /* A comp buffer */ /* Calculate how many pixels to blend based on the maximum X value that was * drawn in the render_line function, divided by 2 (rounding up) to account * for UV sub-sampling */ uv_end = (comp_last_x + 1) / 2; left = state->comp_left / 2; for (x = left; x < uv_end; x++) { guint32 tmp; /* Each entry in the compositing buffer is 4 summed pixels, so the * inverse alpha is (4 * 0xff) - in_A[x] */ guint16 inv_A = (4 * 0xff) - in_A[x]; tmp = in_U[x] + inv_A * out_U[x]; out_U[x] = (guint8) (tmp / (4 * 0xff)); tmp = in_V[x] + inv_A * out_V[x]; out_V[x] = (guint8) (tmp / (4 * 0xff)); } }