/* Async Jitter Queue based on g_async_queue * * Farsight Voice+Video library * Copyright 2007 Collabora Ltd, * Copyright 2007 Nokia Corporation * @author: Philippe Khalaf . */ /* GLIB - Library of useful routines for C programming * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /* * Modified by the GLib Team and others 1997-2000. See the AUTHORS * file for a list of people on the GLib Team. See the ChangeLog * files for a list of changes. These files are distributed with * GLib at ftp://ftp.gtk.org/pub/gtk/. */ #ifndef __ASYNCJITTERQUEUE_H__ #define __ASYNCJITTERQUEUE_H__ #include #include G_BEGIN_DECLS typedef struct _AsyncJitterQueue AsyncJitterQueue; /* Asyncronous Queues, can be used to communicate between threads */ /* Get a new AsyncJitterQueue with the ref_count 1 */ AsyncJitterQueue* async_jitter_queue_new (void); /* Lock and unlock a AsyncJitterQueue. All functions lock the queue for * themselves, but in certain cirumstances you want to hold the lock longer, * thus you lock the queue, call the *_unlocked functions and unlock it again. */ void async_jitter_queue_lock (AsyncJitterQueue *queue); void async_jitter_queue_unlock (AsyncJitterQueue *queue); /* Ref and unref the AsyncJitterQueue. */ AsyncJitterQueue* async_jitter_queue_ref (AsyncJitterQueue *queue); void async_jitter_queue_unref (AsyncJitterQueue *queue); #ifndef G_DISABLE_DEPRECATED /* You don't have to hold the lock for calling *_ref and *_unref anymore. */ void async_jitter_queue_ref_unlocked (AsyncJitterQueue *queue); void async_jitter_queue_unref_and_unlock (AsyncJitterQueue *queue); #endif /* !G_DISABLE_DEPRECATED */ void async_jitter_queue_set_low_threshold (AsyncJitterQueue *queue, gfloat threshold); void async_jitter_queue_set_high_threshold (AsyncJitterQueue *queue, gfloat threshold); void async_jitter_queue_set_max_queue_length (AsyncJitterQueue *queue, guint32 max_length); /* Push data into the async queue. Must not be NULL. */ void async_jitter_queue_push (AsyncJitterQueue *queue, gpointer data); void async_jitter_queue_push_unlocked (AsyncJitterQueue *queue, gpointer data); gboolean async_jitter_queue_push_sorted (AsyncJitterQueue *queue, gpointer data, GCompareDataFunc func, gpointer user_data); void async_jitter_queue_insert_after_unlocked(AsyncJitterQueue *queue, GList *sibling, gpointer data); gboolean async_jitter_queue_push_sorted_unlocked(AsyncJitterQueue *queue, gpointer data, GCompareDataFunc func, gpointer user_data); /* Pop data from the async queue. When no data is there, the thread is blocked * until data arrives. */ gpointer async_jitter_queue_pop (AsyncJitterQueue *queue); gpointer async_jitter_queue_pop_unlocked (AsyncJitterQueue *queue); /* Try to pop data. NULL is returned in case of empty queue. */ gpointer async_jitter_queue_try_pop (AsyncJitterQueue *queue); gpointer async_jitter_queue_try_pop_unlocked (AsyncJitterQueue *queue); /* Wait for data until at maximum until end_time is reached. NULL is returned * in case of empty queue. */ gpointer async_jitter_queue_timed_pop (AsyncJitterQueue *queue, GTimeVal *end_time); gpointer async_jitter_queue_timed_pop_unlocked (AsyncJitterQueue *queue, GTimeVal *end_time); /* Return the length of the queue. Negative values mean that threads * are waiting, positve values mean that there are entries in the * queue. Actually this function returns the length of the queue minus * the number of waiting threads, async_jitter_queue_length == 0 could also * mean 'n' entries in the queue and 'n' thread waiting. Such can * happen due to locking of the queue or due to scheduling. */ gint async_jitter_queue_length (AsyncJitterQueue *queue); gint async_jitter_queue_length_unlocked (AsyncJitterQueue *queue); void async_jitter_queue_set_flushing_unlocked (AsyncJitterQueue* queue, GFunc free_func, gpointer user_data); void async_jitter_queue_unset_flushing_unlocked (AsyncJitterQueue* queue); void async_jitter_queue_set_blocking_unlocked (AsyncJitterQueue* queue, gboolean blocking); guint32 async_jitter_queue_length_ts_units_unlocked (AsyncJitterQueue *queue); G_END_DECLS #endif /* __ASYNCJITTERQUEUE_H__ */