/* GStreamer * Copyright (C) <1999> Erik Walthinsen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif /* non-GST-specific stuff */ #include "gstgltestsrc.h" #include "gltestsrc.h" #include "gstglbuffer.h" #include #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif enum { COLOR_WHITE = 0, COLOR_YELLOW, COLOR_CYAN, COLOR_GREEN, COLOR_MAGENTA, COLOR_RED, COLOR_BLUE, COLOR_BLACK, COLOR_NEG_I, COLOR_POS_Q, COLOR_SUPER_BLACK, COLOR_DARK_GREY }; static const struct vts_color_struct vts_colors[] = { /* 100% white */ {255, 128, 128, 255, 255, 255, 255}, /* yellow */ {226, 0, 155, 255, 255, 0, 255}, /* cyan */ {179, 170, 0, 0, 255, 255, 255}, /* green */ {150, 46, 21, 0, 255, 0, 255}, /* magenta */ {105, 212, 235, 255, 0, 255, 255}, /* red */ {76, 85, 255, 255, 0, 0, 255}, /* blue */ {29, 255, 107, 0, 0, 255, 255}, /* black */ {16, 128, 128, 0, 0, 0, 255}, /* -I */ {16, 198, 21, 0, 0, 128, 255}, /* +Q */ {16, 235, 198, 0, 128, 255, 255}, /* superblack */ {0, 128, 128, 0, 0, 0, 255}, /* 5% grey */ {32, 128, 128, 32, 32, 32, 255}, }; static void gst_gl_test_src_unicolor (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h, const struct vts_color_struct *color); void gst_gl_test_src_smpte (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { int i; glClearColor (0.0, 0.0, 0.0, 1.0); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_CULL_FACE); glDisable (GL_TEXTURE_RECTANGLE_ARB); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); for (i = 0; i < 7; i++) { glColor4f (vts_colors[i].R * (1 / 255.0), vts_colors[i].G * (1 / 255.0), vts_colors[i].B * (1 / 255.0), 1.0); glBegin (GL_QUADS); glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0); glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0); glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0, 0); glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0, 0); glEnd (); } for (i = 0; i < 7; i++) { int k; if (i & 1) { k = 7; } else { k = 6 - i; } glColor4f (vts_colors[k].R * (1 / 255.0), vts_colors[k].G * (1 / 255.0), vts_colors[k].B * (1 / 255.0), 1.0); glBegin (GL_QUADS); glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0 + 2.0 * (3.0 / 4.0), 0); glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0 + 2.0 * (3.0 / 4.0), 0); glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0); glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0); glEnd (); } for (i = 0; i < 3; i++) { int k; if (i == 0) { k = 8; } else if (i == 1) { k = 0; } else { k = 9; } glColor4f (vts_colors[k].R * (1 / 255.0), vts_colors[k].G * (1 / 255.0), vts_colors[k].B * (1 / 255.0), 1.0); glBegin (GL_QUADS); glVertex3f (-1.0 + i * (2.0 / 6.0), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + (i + 1) * (2.0 / 6.0), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + (i + 1) * (2.0 / 6.0), -1.0 + 2.0 * (3.0 / 4.0), 0); glVertex3f (-1.0 + i * (2.0 / 6.0), -1.0 + 2.0 * (3.0 / 4.0), 0); glEnd (); } for (i = 0; i < 3; i++) { int k; if (i == 0) { k = COLOR_SUPER_BLACK; } else if (i == 1) { k = COLOR_BLACK; } else { k = COLOR_DARK_GREY; } glColor4f (vts_colors[k].R * (1 / 255.0), vts_colors[k].G * (1 / 255.0), vts_colors[k].B * (1 / 255.0), 1.0); glBegin (GL_QUADS); glVertex3f (-1.0 + 2.0 * (0.5 + i * (1.0 / 12.0)), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + 2.0 * (0.5 + (i + 1) * (1.0 / 12.0)), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + 2.0 * (0.5 + (i + 1) * (1.0 / 12.0)), -1.0 + 2.0 * (3.0 / 4.0), 0); glVertex3f (-1.0 + 2.0 * (0.5 + i * (1.0 / 12.0)), -1.0 + 2.0 * (3.0 / 4.0), 0); glEnd (); } glColor4f (0.5, 0.5, 0.5, 1.0); glBegin (GL_QUADS); glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (3.0 / 4.0), 0); glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * (3.0 / 4.0), 0); glEnd (); } void gst_gl_test_src_snow (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { glClearColor (0.0, 0.0, 0.0, 1.0); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); /* FIXME snow requires a fragment shader. Please write. */ glColor4f (0.5, 0.5, 0.5, 1.0); glBegin (GL_QUADS); glVertex3f (-1.0 + 2.0 * (0.0), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0); glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (0.0), 0); glVertex3f (-1.0 + 2.0 * (0.0), -1.0 + 2.0 * (0.0), 0); glEnd (); } static void gst_gl_test_src_unicolor (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h, const struct vts_color_struct *color) { glClearColor (color->R * (1 / 255.0), color->G * (1 / 255.0), color->B * (1 / 255.0), 1.0); glClear (GL_COLOR_BUFFER_BIT); } void gst_gl_test_src_black (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLACK); } void gst_gl_test_src_white (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_WHITE); } void gst_gl_test_src_red (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_RED); } void gst_gl_test_src_green (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_GREEN); } void gst_gl_test_src_blue (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLUE); } void gst_gl_test_src_checkers1 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { #if 0 int x, y; paintinfo pi = { NULL, }; paintinfo *p = π struct fourcc_list_struct *fourcc; p->width = w; p->height = h; fourcc = v->fourcc; if (fourcc == NULL) return; fourcc->paint_setup (p, dest); p->paint_hline = fourcc->paint_hline; for (y = 0; y < h; y++) { p->color = vts_colors + COLOR_GREEN; p->paint_hline (p, 0, y, w); for (x = (y % 2); x < w; x += 2) { p->color = vts_colors + COLOR_RED; p->paint_hline (p, x, y, 1); } } #endif } void gst_gl_test_src_checkers2 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { #if 0 int x, y; paintinfo pi = { NULL, }; paintinfo *p = π struct fourcc_list_struct *fourcc; p->width = w; p->height = h; fourcc = v->fourcc; if (fourcc == NULL) return; fourcc->paint_setup (p, dest); p->paint_hline = fourcc->paint_hline; p->color = vts_colors + COLOR_GREEN; for (y = 0; y < h; y++) { p->paint_hline (p, 0, y, w); } for (y = 0; y < h; y += 2) { for (x = ((y % 4) == 0) ? 0 : 2; x < w; x += 4) { guint len = (x < (w - 1)) ? 2 : (w - x); p->color = vts_colors + COLOR_RED; p->paint_hline (p, x, y + 0, len); if (G_LIKELY ((y + 1) < h)) { p->paint_hline (p, x, y + 1, len); } } } #endif } void gst_gl_test_src_checkers4 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { #if 0 int x, y; paintinfo pi = { NULL, }; paintinfo *p = π struct fourcc_list_struct *fourcc; p->width = w; p->height = h; fourcc = v->fourcc; if (fourcc == NULL) return; fourcc->paint_setup (p, dest); p->paint_hline = fourcc->paint_hline; p->color = vts_colors + COLOR_GREEN; for (y = 0; y < h; y++) { p->paint_hline (p, 0, y, w); } for (y = 0; y < h; y += 4) { for (x = ((y % 8) == 0) ? 0 : 4; x < w; x += 8) { guint len = (x < (w - 3)) ? 4 : (w - x); p->color = vts_colors + COLOR_RED; p->paint_hline (p, x, y + 0, len); if (G_LIKELY ((y + 1) < h)) { p->paint_hline (p, x, y + 1, len); if (G_LIKELY ((y + 2) < h)) { p->paint_hline (p, x, y + 2, len); if (G_LIKELY ((y + 3) < h)) { p->paint_hline (p, x, y + 3, len); } } } } } #endif } void gst_gl_test_src_checkers8 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { #if 0 int x, y; paintinfo pi = { NULL, }; paintinfo *p = π struct fourcc_list_struct *fourcc; p->width = w; p->height = h; fourcc = v->fourcc; if (fourcc == NULL) return; fourcc->paint_setup (p, dest); p->paint_hline = fourcc->paint_hline; p->color = vts_colors + COLOR_GREEN; for (y = 0; y < h; y++) { p->paint_hline (p, 0, y, w); } for (y = 0; y < h; y += 8) { for (x = ((GST_ROUND_UP_8 (y) % 16) == 0) ? 0 : 8; x < w; x += 16) { guint len = (x < (w - 7)) ? 8 : (w - x); p->color = vts_colors + COLOR_RED; p->paint_hline (p, x, y + 0, len); if (G_LIKELY ((y + 1) < h)) { p->paint_hline (p, x, y + 1, len); if (G_LIKELY ((y + 2) < h)) { p->paint_hline (p, x, y + 2, len); if (G_LIKELY ((y + 3) < h)) { p->paint_hline (p, x, y + 3, len); if (G_LIKELY ((y + 4) < h)) { p->paint_hline (p, x, y + 4, len); if (G_LIKELY ((y + 5) < h)) { p->paint_hline (p, x, y + 5, len); if (G_LIKELY ((y + 6) < h)) { p->paint_hline (p, x, y + 6, len); if (G_LIKELY ((y + 7) < h)) { p->paint_hline (p, x, y + 7, len); } } } } } } } } } #endif } void gst_gl_test_src_circular (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h) { #if 0 int i; int j; paintinfo pi = { NULL, }; paintinfo *p = π struct fourcc_list_struct *fourcc; struct vts_color_struct color; static uint8_t sine_array[256]; static int sine_array_inited = FALSE; double freq[8]; #ifdef SCALE_AMPLITUDE double ampl[8]; #endif int d; if (!sine_array_inited) { for (i = 0; i < 256; i++) { sine_array[i] = floor (255 * (0.5 + 0.5 * sin (i * 2 * M_PI / 256)) + 0.5); } sine_array_inited = TRUE; } p->width = w; p->height = h; fourcc = v->fourcc; if (fourcc == NULL) return; fourcc->paint_setup (p, dest); p->paint_hline = fourcc->paint_hline; color = vts_colors[COLOR_BLACK]; p->color = &color; for (i = 1; i < 8; i++) { freq[i] = 200 * pow (2.0, -(i - 1) / 4.0); #ifdef SCALE_AMPLITUDE { double x; x = 2 * M_PI * freq[i] / w; ampl[i] = sin (x) / x; } #endif } for (i = 0; i < w; i++) { for (j = 0; j < h; j++) { double dist; int seg; dist = sqrt ((2 * i - w) * (2 * i - w) + (2 * j - h) * (2 * j - h)) / (2 * w); seg = floor (dist * 16); if (seg == 0 || seg >= 8) { color.Y = 255; } else { #ifdef SCALE_AMPLITUDE double a; #endif d = floor (256 * dist * freq[seg] + 0.5); #ifdef SCALE_AMPLITUDE a = ampl[seg]; if (a < 0) a = 0; color.Y = 128 + a * (sine_array[d & 0xff] - 128); #else color.Y = sine_array[d & 0xff]; #endif } color.R = color.Y; color.G = color.Y; color.B = color.Y; p->paint_hline (p, i, j, 1); } } #endif }