/* glvideo.c * Copyright (C) 2007 David A. Schleef * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "glvideo.h" /* only use gst for debugging */ #include #include static gboolean glv_display_check_features (GLVideoDisplay * display); GLVideoDisplay * glv_display_new (const char *display_name) { GLVideoDisplay *display; gboolean usable; display = g_malloc0 (sizeof (GLVideoDisplay)); display->display = XOpenDisplay (display_name); if (display->display == NULL) { g_free (display); return NULL; } usable = glv_display_check_features (display); if (!usable) { g_free (display); return NULL; } display->lock = g_mutex_new (); return display; } static gboolean glv_display_check_features (GLVideoDisplay * display) { gboolean ret; XVisualInfo *visinfo; Screen *screen; Window root; int scrnum; int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None }; XSetWindowAttributes attr; int error_base; int event_base; int mask; const char *extstring; Window window; screen = XDefaultScreenOfDisplay (display->display); scrnum = XScreenNumberOfScreen (screen); root = XRootWindow (display->display, scrnum); ret = glXQueryExtension (display->display, &error_base, &event_base); if (!ret) { GST_DEBUG ("No GLX extension"); return FALSE; } visinfo = glXChooseVisual (display->display, scrnum, attrib); if (visinfo == NULL) { GST_DEBUG ("No usable visual"); return FALSE; } display->visinfo = visinfo; display->context = glXCreateContext (display->display, visinfo, NULL, True); attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap (display->display, root, visinfo->visual, AllocNone); attr.event_mask = StructureNotifyMask | ExposureMask; attr.override_redirect = True; mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; window = XCreateWindow (display->display, root, 0, 0, 100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr); XSync (display->display, FALSE); glXMakeCurrent (display->display, window, display->context); glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size); extstring = (const char *) glGetString (GL_EXTENSIONS); #ifdef GL_YCBCR_MESA if (strstr (extstring, "GL_MESA_ycbcr_texture")) { display->have_ycbcr_texture = TRUE; } else { display->have_ycbcr_texture = FALSE; } #else display->have_ycbcr_texture = FALSE; #endif glXMakeCurrent (display->display, None, NULL); XDestroyWindow (display->display, window); return TRUE; } void glv_display_free (GLVideoDisplay * display) { /* sure hope nobody is using it as it's being freed */ g_mutex_lock (display->lock); g_mutex_unlock (display->lock); if (display->context) { glXDestroyContext (display->display, display->context); } if (display->visinfo) { XFree (display->visinfo); } if (display->display) { XCloseDisplay (display->display); } g_mutex_free (display->lock); g_free (display); } /* drawable */ GLVideoDrawable * glv_drawable_new_window (GLVideoDisplay * display) { GLVideoDrawable *drawable; XSetWindowAttributes attr = { 0 }; int scrnum; int mask; Window root; Screen *screen; drawable = g_malloc0 (sizeof (GLVideoDrawable)); g_mutex_lock (display->lock); drawable->display = display; screen = XDefaultScreenOfDisplay (display->display); scrnum = XScreenNumberOfScreen (screen); root = XRootWindow (display->display, scrnum); attr.background_pixel = 0; attr.border_pixel = 0; attr.colormap = XCreateColormap (display->display, root, display->visinfo->visual, AllocNone); attr.override_redirect = False; #if 0 if (display->parent_window) { attr.override_redirect = True; } #endif mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect; drawable->window = XCreateWindow (display->display, root, 0, 0, 100, 100, 0, display->visinfo->depth, InputOutput, display->visinfo->visual, mask, &attr); XMapWindow (display->display, drawable->window); drawable->destroy_on_free = TRUE; g_mutex_unlock (display->lock); return drawable; } GLVideoDrawable * glv_drawable_new_root_window (GLVideoDisplay * display) { GLVideoDrawable *drawable; int scrnum; Screen *screen; drawable = g_malloc0 (sizeof (GLVideoDrawable)); g_mutex_lock (display->lock); drawable->display = display; screen = XDefaultScreenOfDisplay (display->display); scrnum = XScreenNumberOfScreen (screen); drawable->window = XRootWindow (display->display, scrnum); drawable->destroy_on_free = FALSE; g_mutex_unlock (display->lock); return drawable; } GLVideoDrawable * glv_drawable_new_from_window (GLVideoDisplay * display, Window window) { GLVideoDrawable *drawable; drawable = g_malloc0 (sizeof (GLVideoDrawable)); g_mutex_lock (display->lock); drawable->display = display; drawable->window = window; drawable->destroy_on_free = FALSE; g_mutex_unlock (display->lock); return drawable; } void glv_drawable_free (GLVideoDrawable * drawable) { g_mutex_lock (drawable->display->lock); if (drawable->destroy_on_free) { XDestroyWindow (drawable->display->display, drawable->window); } g_mutex_unlock (drawable->display->lock); g_free (drawable); } void glv_drawable_lock (GLVideoDrawable * drawable) { g_mutex_lock (drawable->display->lock); glXMakeCurrent (drawable->display->display, drawable->window, drawable->display->context); } void glv_drawable_unlock (GLVideoDrawable * drawable) { glXMakeCurrent (drawable->display->display, None, NULL); g_mutex_unlock (drawable->display->lock); } void glv_drawable_update_attributes (GLVideoDrawable * drawable) { XWindowAttributes attr; XGetWindowAttributes (drawable->display->display, drawable->window, &attr); drawable->win_width = attr.width; drawable->win_height = attr.height; } void glv_drawable_clear (GLVideoDrawable * drawable) { glv_drawable_lock (drawable); glDepthFunc (GL_LESS); glEnable (GL_DEPTH_TEST); glClearColor (0.2, 0.2, 0.2, 1.0); glViewport (0, 0, drawable->win_width, drawable->win_height); glv_drawable_unlock (drawable); } void glv_drawable_draw_image (GLVideoDrawable * drawable, GLVideoImageType type, void *data, int width, int height) { g_return_if_fail (data != NULL); g_return_if_fail (width > 0); g_return_if_fail (height > 0); glv_drawable_lock (drawable); glv_drawable_update_attributes (drawable); glViewport (0, 0, drawable->win_width, drawable->win_height); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glDisable (GL_CULL_FACE); glEnable (GL_TEXTURE_RECTANGLE_ARB); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glColor4f (1, 1, 1, 1); glBindTexture (GL_TEXTURE_RECTANGLE_ARB, 1); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); switch (type) { case GLVIDEO_IMAGE_TYPE_RGBx: glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); break; case GLVIDEO_IMAGE_TYPE_BGRx: glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, data); break; case GLVIDEO_IMAGE_TYPE_YUY2: glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data); break; case GLVIDEO_IMAGE_TYPE_UYVY: glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height, 0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL); glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data); break; default: g_assert_not_reached (); } glColor4f (1, 0, 1, 1); glBegin (GL_QUADS); glNormal3f (0, 0, -1); glTexCoord2f (width, 0); glVertex3f (1.0, 1.0, 0); glTexCoord2f (0, 0); glVertex3f (-1.0, 1.0, 0); glTexCoord2f (0, height); glVertex3f (-1.0, -1.0, 0); glTexCoord2f (width, height); glVertex3f (1.0, -1.0, 0); glEnd (); glFlush (); glXSwapBuffers (drawable->display->display, drawable->window); glv_drawable_unlock (drawable); }