/* * GStreamer * Copyright (C) 2007 David Schleef * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include "glextensions.h" #define GST_CAT_DEFAULT gst_gl_convert_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define GST_TYPE_GL_CONVERT (gst_gl_convert_get_type()) #define GST_GL_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_CONVERT,GstGLConvert)) #define GST_IS_GL_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_CONVERT)) #define GST_GL_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_CONVERT,GstGLConvertClass)) #define GST_IS_GL_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_CONVERT)) #define GST_GL_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_CONVERT,GstGLConvertClass)) typedef struct _GstGLConvert GstGLConvert; typedef struct _GstGLConvertClass GstGLConvertClass; struct _GstGLConvert { GstGLFilter filter; /* < private > */ }; struct _GstGLConvertClass { GstGLFilterClass filter_class; }; static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME", "Filter/Effect", "FIXME GL conversion filter", "FIXME "); enum { PROP_0 }; #define DEBUG_INIT(bla) \ GST_DEBUG_CATEGORY_INIT (gst_gl_convert_debug, "glconvert", 0, "glconvert element"); GST_BOILERPLATE_FULL (GstGLConvert, gst_gl_convert, GstGLFilter, GST_TYPE_GL_FILTER, DEBUG_INIT); static void gst_gl_convert_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_convert_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static gboolean gst_gl_convert_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf); static void gst_gl_convert_base_init (gpointer klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); gst_element_class_set_details (element_class, &element_details); } static void gst_gl_convert_class_init (GstGLConvertClass * klass) { GObjectClass *gobject_class; gobject_class = (GObjectClass *) klass; gobject_class->set_property = gst_gl_convert_set_property; gobject_class->get_property = gst_gl_convert_get_property; GST_GL_FILTER_CLASS (klass)->filter = gst_gl_convert_filter; } static void gst_gl_convert_init (GstGLConvert * filter, GstGLConvertClass * klass) { } static void gst_gl_convert_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { //GstGLConvert *filter = GST_GL_CONVERT (object); switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_convert_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { //GstGLConvert *filter = GST_GL_CONVERT (object); switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static gboolean gst_gl_convert_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf) { //GstGLConvert *convert = GST_GL_CONVERT(filter); glDisable (GL_CULL_FACE); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); if (inbuf->is_yuv) { #ifdef GL_POST_COLOR_MATRIX_RED_BIAS const double matrix[16] = { 1.16438, 1.6321, -0.00107909, 0, 1.13839, -0.813005, -0.39126, 0, 1.13839, 0.00112726, 2.01741, 0, 0, 0, 0, 1 }; GST_DEBUG ("applying YUV->RGB conversion"); glMatrixMode (GL_COLOR); glLoadMatrixd (matrix); /* same */ glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -0.873494); glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0.531435); glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.08629); #else g_assert_not_reached (); #endif } glColor4f (1, 0, 1, 1); glBegin (GL_QUADS); glNormal3f (0, 0, -1); glTexCoord2f (inbuf->width, 0); glVertex3f (1.0, -1.0, 0); glTexCoord2f (0, 0); glVertex3f (-1.0, -1.0, 0); glTexCoord2f (0, inbuf->height); glVertex3f (-1.0, 1.0, 0); glTexCoord2f (inbuf->width, inbuf->height); glVertex3f (1.0, 1.0, 0); glEnd (); if (inbuf->is_yuv) { #ifdef GL_POST_COLOR_MATRIX_RED_BIAS glMatrixMode (GL_COLOR); glLoadIdentity (); glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0); glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0); glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0); #else g_assert_not_reached (); #endif } return TRUE; }