/* * GStreamer * Copyright (C) 2007 David Schleef * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include "glextensions.h" #include #define GST_CAT_DEFAULT gst_gl_filter_example_debug GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT); #define GST_TYPE_GL_FILTER_EXAMPLE (gst_gl_filter_example_get_type()) #define GST_GL_FILTER_EXAMPLE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExample)) #define GST_IS_GL_FILTER_EXAMPLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_EXAMPLE)) #define GST_GL_FILTER_EXAMPLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExampleClass)) #define GST_IS_GL_FILTER_EXAMPLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_EXAMPLE)) #define GST_GL_FILTER_EXAMPLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExampleClass)) typedef struct _GstGLFilterExample GstGLFilterExample; typedef struct _GstGLFilterExampleClass GstGLFilterExampleClass; struct _GstGLFilterExample { GstGLFilter filter; /* < private > */ }; struct _GstGLFilterExampleClass { GstGLFilterClass filter_class; }; static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME", "Filter/Effect", "FIXME example filter", "FIXME "); enum { PROP_0 }; #define DEBUG_INIT(bla) \ GST_DEBUG_CATEGORY_INIT (gst_gl_filter_example_debug, "glfilterexample", 0, "glfilterexample element"); GST_BOILERPLATE_FULL (GstGLFilterExample, gst_gl_filter_example, GstGLFilter, GST_TYPE_GL_FILTER, DEBUG_INIT); static void gst_gl_filter_example_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec); static void gst_gl_filter_example_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec); static gboolean gst_gl_filter_example_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf); static void gst_gl_filter_example_base_init (gpointer klass) { GstElementClass *element_class = GST_ELEMENT_CLASS (klass); gst_element_class_set_details (element_class, &element_details); } static void gst_gl_filter_example_class_init (GstGLFilterExampleClass * klass) { GObjectClass *gobject_class; gobject_class = (GObjectClass *) klass; gobject_class->set_property = gst_gl_filter_example_set_property; gobject_class->get_property = gst_gl_filter_example_get_property; GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_example_filter; } static void gst_gl_filter_example_init (GstGLFilterExample * filter, GstGLFilterExampleClass * klass) { } static void gst_gl_filter_example_set_property (GObject * object, guint prop_id, const GValue * value, GParamSpec * pspec) { //GstGLFilterExample *filter = GST_GL_FILTER_EXAMPLE (object); switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static void gst_gl_filter_example_get_property (GObject * object, guint prop_id, GValue * value, GParamSpec * pspec) { //GstGLFilterExample *filter = GST_GL_FILTER_EXAMPLE (object); switch (prop_id) { default: G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); break; } } static gboolean gst_gl_filter_example_filter (GstGLFilter * filter, GstGLBuffer * inbuf, GstGLBuffer * outbuf) { //GstGLFilterExample *example = GST_GL_FILTER_EXAMPLE(filter); int i, j; double *vertex_x, *vertex_y; glDisable (GL_CULL_FACE); glEnableClientState (GL_TEXTURE_COORD_ARRAY); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f (1, 0, 1, 1); #define GAIN 0.5 /* just for fun. swap red and blue components. Doesn't work on my * driver. */ { const double matrix[16] = { 0, 0, 1.0, 0, 0, 1.0, 0, 0, 1.0, 0, 0, 0, 0, 0, 0, 1 }; glMatrixMode (GL_COLOR); glLoadMatrixd (matrix); glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, (1 - GAIN) / 2); glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (1 - GAIN) / 2); glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, (1 - GAIN) / 2); } /* load raster-scanning matrix */ { const double matrix[16] = { 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1 }; glMatrixMode (GL_MODELVIEW); glLoadMatrixd (matrix); } /* load texture raster-scanning matrix */ { double matrix[16] = { 1.0, 0, 0, 0, 0, 1.0, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1 }; matrix[0] = inbuf->width; matrix[5] = inbuf->height; glMatrixMode (GL_TEXTURE); glLoadMatrixd (matrix); } #define N 10 #define SCALE (1.0/N) #define NOISE() (0.1*SCALE*g_random_double_range(-1,1)) vertex_x = malloc (sizeof (double) * (N + 1) * (N + 1)); vertex_y = malloc (sizeof (double) * (N + 1) * (N + 1)); for (j = 0; j < N + 1; j++) { for (i = 0; i < N + 1; i++) { vertex_x[j * (N + 1) + i] = i * SCALE + NOISE (); vertex_y[j * (N + 1) + i] = j * SCALE + NOISE (); } } for (j = 0; j < N; j++) { for (i = 0; i < N; i++) { glBegin (GL_QUADS); glNormal3f (0, 0, -1); glTexCoord2f (i * SCALE, j * SCALE); glVertex3f (vertex_x[j * (N + 1) + i], vertex_y[j * (N + 1) + i], 0); glTexCoord2f ((i + 1) * SCALE, j * SCALE); glVertex3f (vertex_x[j * (N + 1) + (i + 1)], vertex_y[j * (N + 1) + (i + 1)], 0); glTexCoord2f ((i + 1) * SCALE, (j + 1) * SCALE); glVertex3f (vertex_x[(j + 1) * (N + 1) + (i + 1)], vertex_y[(j + 1) * (N + 1) + (i + 1)], 0); glTexCoord2f (i * SCALE, (j + 1) * SCALE); glVertex3f (vertex_x[(j + 1) * (N + 1) + i], vertex_y[(j + 1) * (N + 1) + i], 0); glEnd (); } } free (vertex_x); free (vertex_y); glFlush (); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glMatrixMode (GL_TEXTURE); glLoadIdentity (); glMatrixMode (GL_COLOR); glLoadIdentity (); glPixelTransferf (GL_POST_COLOR_MATRIX_RED_SCALE, 1.0); glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0); glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0); glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0); return TRUE; }