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authorDavid Robillard <d@drobilla.net>2011-04-20 16:26:40 +0000
committerDavid Robillard <d@drobilla.net>2011-04-20 16:26:40 +0000
commit138a87e915ad3aff184730415105f94c874174bf (patch)
tree0d942bdddfdbcc3d969b4fce5592e770ab851b86 /src/engine/QueuedEvent.hpp
parent1f1758f4dda0ddaf01c0b1d3a756f9db8ddc979d (diff)
downloadingen-138a87e915ad3aff184730415105f94c874174bf.tar.gz
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Rename Ingen::Engine to Ingen::Server (hopefully avoid odd name clases and fix #675).
git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@3184 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/engine/QueuedEvent.hpp')
-rw-r--r--src/engine/QueuedEvent.hpp77
1 files changed, 0 insertions, 77 deletions
diff --git a/src/engine/QueuedEvent.hpp b/src/engine/QueuedEvent.hpp
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--- a/src/engine/QueuedEvent.hpp
+++ /dev/null
@@ -1,77 +0,0 @@
-/* This file is part of Ingen.
- * Copyright 2007-2011 David Robillard <http://drobilla.net>
- *
- * Ingen is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-
-#ifndef INGEN_ENGINE_QUEUEDEVENT_HPP
-#define INGEN_ENGINE_QUEUEDEVENT_HPP
-
-#include "Event.hpp"
-
-namespace Ingen {
-namespace Engine {
-
-/** An Event with a not-time-critical preprocessing stage.
- *
- * These events are events that aren't able to be executed immediately by the
- * Jack thread (because they allocate memory or whatever). They are pushed
- * on to the QueuedEventQueue where they are preprocessed then pushed on
- * to the realtime Event Queue when they are ready.
- *
- * Lookups for these events should go in the pre_process() method, since they are
- * not time critical and shouldn't waste time in the audio thread doing
- * lookups they can do beforehand. (This applies for any expensive operation that
- * could be done before the execute() method).
- *
- * \ingroup engine
- */
-class QueuedEvent : public Event
-{
-public:
- /** Process this event into a realtime-suitable event. */
- virtual void pre_process();
-
- virtual void execute(ProcessContext& context);
-
- /** True iff this event blocks the prepare phase of other events. */
- bool is_blocking() { return _blocking; }
-
- bool is_prepared() { return _pre_processed; }
-
-protected:
- QueuedEvent(Engine& engine,
- SharedPtr<Request> request,
- FrameTime time,
- bool blocking=false)
- : Event(engine, request, time)
- , _pre_processed(false)
- , _blocking(blocking)
- {}
-
- // NULL event base (for internal events only!)
- explicit QueuedEvent(Engine& engine)
- : Event(engine, SharedPtr<Request>(), 0)
- , _pre_processed(false)
- , _blocking(false)
- {}
-
- bool _pre_processed;
- bool _blocking;
-};
-
-} // namespace Engine
-} // namespace Ingen
-
-#endif // INGEN_ENGINE_QUEUEDEVENT_HPP