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author | David Robillard <d@drobilla.net> | 2006-09-09 14:24:56 +0000 |
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committer | David Robillard <d@drobilla.net> | 2006-09-09 14:24:56 +0000 |
commit | fca95e5d454d37bd74b98f5bce35cfcbaee86c3f (patch) | |
tree | 97fcf6e8afaf4356d46a24236e9aa2451ab55698 /src/progs/ingenuity/Loader.h | |
parent | b853b3dde1f7028dd275f78433a6ad9b5b9f61c7 (diff) | |
download | ingen-fca95e5d454d37bd74b98f5bce35cfcbaee86c3f.tar.gz ingen-fca95e5d454d37bd74b98f5bce35cfcbaee86c3f.tar.bz2 ingen-fca95e5d454d37bd74b98f5bce35cfcbaee86c3f.zip |
Drove 'er home! Working monolothic Ingenuity (ie. in-process engine).
Countless bugfixes.
git-svn-id: http://svn.drobilla.net/lad/ingen@123 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/progs/ingenuity/Loader.h')
-rw-r--r-- | src/progs/ingenuity/Loader.h | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/progs/ingenuity/Loader.h b/src/progs/ingenuity/Loader.h index df9166d2..7ff6f189 100644 --- a/src/progs/ingenuity/Loader.h +++ b/src/progs/ingenuity/Loader.h @@ -19,18 +19,19 @@ #include <string> #include <cassert> +#include "ModelEngineInterface.h" using std::string; namespace Ingen { namespace Client { class PatchLibrarian; class PatchModel; + class ModelEngineInterface; } } -using Ingen::Client::PatchLibrarian; -using Ingen::Client::PatchModel; - +using namespace Ingen::Client; namespace Ingenuity { - + + /** Event to run in the Loader thread. * * \ingroup Ingenuity @@ -113,15 +114,17 @@ private: * * This is a seperate thread so it can send all the loading message without * blocking everything else, so the app can respond to the incoming events - * caused as a result of the patch loading. + * caused as a result of the patch loading, while the patch loads. * * \ingroup Ingenuity */ class Loader { public: - Loader(PatchLibrarian* const patch_librarian); - ~Loader() { m_thread_exit_flag = true; } + Loader(CountedPtr<ModelEngineInterface> engine); + ~Loader(); + + PatchLibrarian& librarian() { return *m_patch_librarian; } void launch(); void exit() { m_thread_exit_flag = true; } |