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authorDavid Robillard <d@drobilla.net>2015-10-26 16:29:11 +0000
committerDavid Robillard <d@drobilla.net>2015-10-26 16:29:11 +0000
commit965a74ae42dae3ff42f1dcc7c53dddb2b5a31b09 (patch)
tree10fddc515234d9a1fc5724d134b88eb8c124904f /src/server/PortImpl.cpp
parent06eb959bf1c249dd66a5a56b78df0ad0de7df29c (diff)
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Use URIDs almost everywhere
This fixes some issues where types are lost after saving and re-loading many times. git-svn-id: http://svn.drobilla.net/lad/trunk/ingen@5788 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'src/server/PortImpl.cpp')
-rw-r--r--src/server/PortImpl.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/PortImpl.cpp b/src/server/PortImpl.cpp
index 13eaa8e2..87edd1f5 100644
--- a/src/server/PortImpl.cpp
+++ b/src/server/PortImpl.cpp
@@ -110,8 +110,7 @@ PortImpl::set_type(PortType port_type, LV2_URID buffer_type)
remove_property(uris.rdf_type, uris.lv2_CVPort);
remove_property(uris.rdf_type, uris.lv2_ControlPort);
remove_property(uris.rdf_type, uris.atom_AtomPort);
- add_property(uris.rdf_type,
- world->forge().alloc_uri(port_type.uri().c_str()));
+ add_property(uris.rdf_type, world->forge().make_urid(port_type.uri()));
// Update audio thread types
_type = port_type;