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-rw-r--r--src/engine/CompiledPatch.hpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/engine/CompiledPatch.hpp b/src/engine/CompiledPatch.hpp
index 7cb713e2..f2c99562 100644
--- a/src/engine/CompiledPatch.hpp
+++ b/src/engine/CompiledPatch.hpp
@@ -25,6 +25,7 @@
namespace Ingen {
+class ConnectionImpl;
/** All information required about a node to execute it in an audio thread.
*/
@@ -51,23 +52,22 @@ private:
};
-/** A patch and a set of connections, "compiled" into a flat structure with
- * the correct order so the audio thread(s) can execute it without
- * threading problems (since the preprocessor thread fiddles with other
- * things).
- *
- * Currently objects still have some 'heavyweight' connection state, but
- * eventually this should be the only place a particular set of connections
- * in a patch is stored, so various "connection presets" can be switched
- * in a realtime safe way.
+/** A patch ``compiled'' into a flat structure with the correct order so
+ * the audio thread(s) can execute it without threading problems (since
+ * the preprocessor thread modifies the graph).
*
* The nodes contained here are sorted in the order they must be executed.
* The parallel processing algorithm guarantees no node will be executed
- * before it's providers, using this order as well as semaphores.
+ * before its providers, using this order as well as semaphores.
*/
struct CompiledPatch : public std::vector<CompiledNode>
, public Raul::Deletable
- , public boost::noncopyable {
+ , public boost::noncopyable
+{
+ typedef std::vector<ConnectionImpl*> QueuedConnections;
+
+ /** All (audio context => other context) connections */
+ std::vector<ConnectionImpl*> queued_connections;
};