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+/* This file is part of Ingen.
+ * Copyright (C) 2007 Dave Robillard <http://drobilla.net>
+ *
+ * Ingen is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef QUEUEDENGINEINTERFACE_H
+#define QUEUEDENGINEINTERFACE_H
+
+#include <inttypes.h>
+#include <string>
+#include <memory>
+#include <raul/SharedPtr.hpp>
+#include "interface/EngineInterface.hpp"
+#include "interface/ClientInterface.hpp"
+#include "Responder.hpp"
+#include "QueuedEventSource.hpp"
+#include "Engine.hpp"
+using std::string;
+
+namespace Ingen {
+
+using Shared::ClientInterface;
+using Shared::EngineInterface;
+class Engine;
+
+
+/** A queued (preprocessed) event source / interface.
+ *
+ * This is the bridge between the EngineInterface presented to the client, and
+ * the EventSource that needs to be presented to the AudioDriver.
+ *
+ * This is sort of a state machine, \ref set_responder sets the Responder that
+ * will be used to send the response from all future function calls. Stateless
+ * protocols like UDP/OSC can use this to set a different response address for
+ * each event (eg incoming UDP port), but engine/client interfaces that don't
+ * need to change an 'address' constantly can just set it once on initialisation.
+ * Blocking control interfaces can be made by setting a Responder which signals
+ * the caller when the 'response' is 'sent'.
+ *
+ * If you do not register a responder, you have no way of knowing if your calls
+ * are successful.
+ *
+ * FIXME: this isn't really "queued" entirely, since some events aren't queued
+ * events and get pushed directly into the realtime event queue. Should that
+ * be separated into a different interface/client?
+ */
+class QueuedEngineInterface : public QueuedEventSource, public EngineInterface
+{
+public:
+ QueuedEngineInterface(Engine& engine, size_t queued_size, size_t stamped_size);
+ virtual ~QueuedEngineInterface() {}
+
+ std::string uri() const { return "ingen:internal"; }
+
+ void set_next_response_id(int32_t id);
+
+ // Client registration
+ virtual void register_client(ClientInterface* client);
+ virtual void unregister_client(const string& uri);
+
+ // Engine commands
+ virtual void load_plugins();
+ virtual void activate();
+ virtual void deactivate();
+ virtual void quit();
+
+ // Bundles
+ virtual void bundle_begin();
+ virtual void bundle_end();
+
+ // Object commands
+
+ virtual void new_patch(const string& path,
+ uint32_t poly);
+
+ virtual void new_port(const string& path,
+ uint32_t index,
+ const string& data_type,
+ bool direction);
+
+ virtual void new_node(const string& path,
+ const string& plugin_uri);
+
+ /** FIXME: DEPRECATED, REMOVE */
+ virtual void new_node_deprecated(const string& path,
+ const string& plugin_type,
+ const string& lib_path,
+ const string& plug_label);
+
+ virtual void rename(const string& old_path,
+ const string& new_name);
+
+ virtual void destroy(const string& path);
+
+ virtual void clear_patch(const string& patch_path);
+
+ virtual void set_polyphony(const string& patch_path, uint32_t poly);
+
+ virtual void set_polyphonic(const string& path, bool poly);
+
+ virtual void connect(const string& src_port_path,
+ const string& dst_port_path);
+
+ virtual void disconnect(const string& src_port_path,
+ const string& dst_port_path);
+
+ virtual void disconnect_all(const string& patch_path,
+ const string& node_path);
+
+ virtual void set_port_value(const string& port_path,
+ const Raul::Atom& value);
+
+ virtual void set_voice_value(const string& port_path,
+ uint32_t voice,
+ const Raul::Atom& value);
+
+ virtual void set_program(const string& node_path,
+ uint32_t bank,
+ uint32_t program);
+
+ virtual void midi_learn(const string& node_path);
+
+ virtual void set_variable(const string& path,
+ const string& predicate,
+ const Raul::Atom& value);
+
+ virtual void set_property(const string& path,
+ const string& predicate,
+ const Raul::Atom& value);
+
+ // Requests //
+
+ virtual void ping();
+ virtual void request_plugin(const string& uri);
+ virtual void request_object(const string& path);
+ virtual void request_port_value(const string& port_path);
+ virtual void request_variable(const string& object_path, const string& key);
+ virtual void request_property(const string& object_path, const string& key);
+ virtual void request_plugins();
+ virtual void request_all_objects();
+
+protected:
+
+ virtual void disable_responses();
+
+ SharedPtr<Responder> _responder; ///< NULL if responding disabled
+ Engine& _engine;
+ bool _in_bundle; ///< True iff a bundle is currently being received
+
+private:
+ SampleCount now() const;
+};
+
+
+} // namespace Ingen
+
+#endif // QUEUEDENGINEINTERFACE_H
+