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diff --git a/src/engine/Tree.h b/src/engine/Tree.h
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-/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
- *
- * Om is free software; you can redistribute it and/or modify it under the
- * terms of the GNU General Public License as published by the Free Software
- * Foundation; either version 2 of the License, or (at your option) any later
- * version.
- *
- * Om is distributed in the hope that it will be useful, but WITHOUT ANY
- * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program; if not, write to the Free Software Foundation, Inc.,
- * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef NODETREE_H
-#define NODETREE_H
-
-#include <string>
-#include <cassert>
-#include "MaidObject.h"
-using std::string;
-
-template<typename T> class Tree;
-
-
-/** A node in a Tree.
- */
-template <typename T>
-class TreeNode : public MaidObject
-{
-public:
- TreeNode(const string& key)
- : m_parent(NULL), m_left_child(NULL), m_right_child(NULL),
- m_key(key), m_node(NULL) {}
-
- TreeNode(const string& key, T n)
- : m_parent(NULL), m_left_child(NULL), m_right_child(NULL),
- m_key(key), m_node(n) {}
-
- ~TreeNode() {
- assert(m_parent == NULL || m_parent->left_child() != this);
- assert(m_parent == NULL || m_parent->right_child() != this);
- assert(m_left_child == NULL || m_left_child->parent() != this);
- assert(m_right_child == NULL || m_right_child->parent() != this);
- m_parent = m_left_child = m_right_child = NULL;
- }
-
- string key() const { return m_key; }
- void key(const string& key) { m_key = key; }
- TreeNode<T>* parent() const { return m_parent; }
- void parent(TreeNode<T>* n) { m_parent = n; }
- TreeNode<T>* left_child() const { return m_left_child; }
- void left_child(TreeNode<T>* n) { m_left_child = n; }
- TreeNode<T>* right_child() const { return m_right_child; }
- void right_child(TreeNode<T>* n) { m_right_child = n; }
-
- bool is_leaf() { return (m_left_child == NULL && m_right_child == NULL); }
- bool is_left_child() { return (m_parent != NULL && m_parent->left_child() == this); }
- bool is_right_child() { return (m_parent != NULL && m_parent->right_child() == this); }
-
- T node() { return m_node; }
-
- friend class Tree<T>;
-
-protected:
- // Prevent copies (undefined)
- TreeNode(const TreeNode&);
- TreeNode& operator=(const TreeNode&);
-
- TreeNode<T>* m_parent;
- TreeNode<T>* m_left_child;
- TreeNode<T>* m_right_child;
- string m_key;
- T m_node;
-};
-
-
-/** The tree all objects are stored in.
- *
- * Textbook naive (unbalanced) Binary Search Tree. Slightly different
- * from a usual BST implementation in that the "Node" classes (TreeNode) are
- * exposed to the user. This is so QueuedEvent's can create the TreeNode in
- * another thread, and the realtime jack thread can insert them (without having
- * to allocating a TreeNode which is a no-no).
- *
- * It's also a more annoying implementation because there's no leaf type (since
- * a leaf object would have to be deleted on insert).
- *
- * Tree<T>::iterator is not realtime safe, but the insert/remove/find methods
- * of Tree<T> do not use them.
- */
-template <typename T>
-class Tree
-{
-public:
- Tree<T>() : m_root(0), m_size(0) {}
- ~Tree<T>();
-
- void insert(TreeNode<T>* const n);
- TreeNode<T>* remove(const string& key);
- T find(const string& key) const;
- TreeNode<T>* find_treenode(const string& key) const;
-
- size_t size() const { return m_size; }
-
- /** NON realtime safe iterator for a Tree<T>. */
- class iterator
- {
- public:
- iterator(const Tree<T>* tree, size_t size);
- ~iterator();
-
- T operator*() const;
- iterator& operator++();
- bool operator!=(const iterator& iter) const;
-
- friend class Tree<T>;
-
- iterator(const iterator& copy);
- iterator& operator=(const iterator& copy);
-
- private:
- int m_depth;
- size_t m_size;
- TreeNode<T>** m_stack;
- const Tree<T>* m_tree;
- };
-
- iterator begin() const;
- iterator end() const;
-
-private:
- // Prevent copies (undefined)
- Tree<T>(const Tree<T>&);
- Tree<T>& operator=(const Tree<T>&);
-
- void m_set_all_traversed_recursive(TreeNode<T>* root, bool b);
-
- TreeNode<T>* m_find_smallest(TreeNode<T>* root);
- TreeNode<T>* m_find_largest(TreeNode<T>* root);
-
- TreeNode<T>* m_root;
- size_t m_size;
-};
-
-
-/* This needs to be done so the templates are defined and can get instantiated
- * automatically by the compilter.
- */
-//#include "TreeImplementation.h"
-
-
-#endif // NODETREE_H