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+/* This file is part of Om. Copyright (C) 2006 Dave Robillard.
+ *
+ * Om is free software; you can redistribute it and/or modify it under the
+ * terms of the GNU General Public License as published by the Free Software
+ * Foundation; either version 2 of the License, or (at your option) any later
+ * version.
+ *
+ * Om is distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef NODETREE_H
+#define NODETREE_H
+
+#include <string>
+#include <cassert>
+#include "MaidObject.h"
+using std::string;
+
+template<typename T> class Tree;
+
+
+/** A node in a Tree.
+ */
+template <typename T>
+class TreeNode : public MaidObject
+{
+public:
+ TreeNode(const string& key)
+ : m_parent(NULL), m_left_child(NULL), m_right_child(NULL),
+ m_key(key), m_node(NULL) {}
+
+ TreeNode(const string& key, T n)
+ : m_parent(NULL), m_left_child(NULL), m_right_child(NULL),
+ m_key(key), m_node(n) {}
+
+ ~TreeNode() {
+ assert(m_parent == NULL || m_parent->left_child() != this);
+ assert(m_parent == NULL || m_parent->right_child() != this);
+ assert(m_left_child == NULL || m_left_child->parent() != this);
+ assert(m_right_child == NULL || m_right_child->parent() != this);
+ m_parent = m_left_child = m_right_child = NULL;
+ }
+
+ string key() const { return m_key; }
+ void key(const string& key) { m_key = key; }
+ TreeNode<T>* parent() const { return m_parent; }
+ void parent(TreeNode<T>* n) { m_parent = n; }
+ TreeNode<T>* left_child() const { return m_left_child; }
+ void left_child(TreeNode<T>* n) { m_left_child = n; }
+ TreeNode<T>* right_child() const { return m_right_child; }
+ void right_child(TreeNode<T>* n) { m_right_child = n; }
+
+ bool is_leaf() { return (m_left_child == NULL && m_right_child == NULL); }
+ bool is_left_child() { return (m_parent != NULL && m_parent->left_child() == this); }
+ bool is_right_child() { return (m_parent != NULL && m_parent->right_child() == this); }
+
+ T node() { return m_node; }
+
+ friend class Tree<T>;
+
+protected:
+ // Prevent copies (undefined)
+ TreeNode(const TreeNode&);
+ TreeNode& operator=(const TreeNode&);
+
+ TreeNode<T>* m_parent;
+ TreeNode<T>* m_left_child;
+ TreeNode<T>* m_right_child;
+ string m_key;
+ T m_node;
+};
+
+
+/** The tree all objects are stored in.
+ *
+ * Textbook naive (unbalanced) Binary Search Tree. Slightly different
+ * from a usual BST implementation in that the "Node" classes (TreeNode) are
+ * exposed to the user. This is so QueuedEvent's can create the TreeNode in
+ * another thread, and the realtime jack thread can insert them (without having
+ * to allocating a TreeNode which is a no-no).
+ *
+ * It's also a more annoying implementation because there's no leaf type (since
+ * a leaf object would have to be deleted on insert).
+ *
+ * Tree<T>::iterator is not realtime safe, but the insert/remove/find methods
+ * of Tree<T> do not use them.
+ */
+template <typename T>
+class Tree
+{
+public:
+ Tree<T>() : m_root(0), m_size(0) {}
+ ~Tree<T>();
+
+ void insert(TreeNode<T>* const n);
+ TreeNode<T>* remove(const string& key);
+ T find(const string& key) const;
+ TreeNode<T>* find_treenode(const string& key) const;
+
+ size_t size() const { return m_size; }
+
+ /** NON realtime safe iterator for a Tree<T>. */
+ class iterator
+ {
+ public:
+ iterator(const Tree<T>* tree, size_t size);
+ ~iterator();
+
+ T operator*() const;
+ iterator& operator++();
+ bool operator!=(const iterator& iter) const;
+
+ friend class Tree<T>;
+
+ iterator(const iterator& copy);
+ iterator& operator=(const iterator& copy);
+
+ private:
+ int m_depth;
+ size_t m_size;
+ TreeNode<T>** m_stack;
+ const Tree<T>* m_tree;
+ };
+
+ iterator begin() const;
+ iterator end() const;
+
+private:
+ // Prevent copies (undefined)
+ Tree<T>(const Tree<T>&);
+ Tree<T>& operator=(const Tree<T>&);
+
+ void m_set_all_traversed_recursive(TreeNode<T>* root, bool b);
+
+ TreeNode<T>* m_find_smallest(TreeNode<T>* root);
+ TreeNode<T>* m_find_largest(TreeNode<T>* root);
+
+ TreeNode<T>* m_root;
+ size_t m_size;
+};
+
+
+/* This needs to be done so the templates are defined and can get instantiated
+ * automatically by the compilter.
+ */
+//#include "TreeImplementation.h"
+
+
+#endif // NODETREE_H