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-rw-r--r--src/engine/AudioBuffer.hpp2
-rw-r--r--src/engine/PortImpl.hpp2
-rw-r--r--src/engine/QueuedEngineInterface.hpp14
3 files changed, 4 insertions, 14 deletions
diff --git a/src/engine/AudioBuffer.hpp b/src/engine/AudioBuffer.hpp
index 513c188f..b93e2267 100644
--- a/src/engine/AudioBuffer.hpp
+++ b/src/engine/AudioBuffer.hpp
@@ -74,7 +74,7 @@ private:
size_t _size; ///< Allocated buffer size
size_t _filled_size; ///< Usable buffer size (for MIDI ports etc)
State _state; ///< State of buffer for setting values next cycle
- Sample _set_value; ///< Value set by @ref set (may need to be set next cycle)
+ Sample _set_value; ///< Value set by set_value (for completing the set next cycle)
FrameTime _set_time; ///< Time _set_value was set (to reset next cycle)
};
diff --git a/src/engine/PortImpl.hpp b/src/engine/PortImpl.hpp
index be96a910..a2eaf2c9 100644
--- a/src/engine/PortImpl.hpp
+++ b/src/engine/PortImpl.hpp
@@ -65,7 +65,7 @@ public:
*
* Audio thread.
*
- * \param poly Must be < the most recent value passed to prepare_poly.
+ * \a poly Must be < the most recent value passed to prepare_poly.
*/
virtual bool apply_poly(Raul::Maid& maid, uint32_t poly);
diff --git a/src/engine/QueuedEngineInterface.hpp b/src/engine/QueuedEngineInterface.hpp
index 73c790c8..89810434 100644
--- a/src/engine/QueuedEngineInterface.hpp
+++ b/src/engine/QueuedEngineInterface.hpp
@@ -41,20 +41,10 @@ class Engine;
* This is the bridge between the EngineInterface presented to the client, and
* the EventSource that needs to be presented to the AudioDriver.
*
- * This is sort of a state machine, \ref set_responder sets the Responder that
- * will be used to send the response from all future function calls. Stateless
- * protocols like UDP/OSC can use this to set a different response address for
- * each event (eg incoming UDP port), but engine/client interfaces that don't
- * need to change an 'address' constantly can just set it once on initialisation.
- * Blocking control interfaces can be made by setting a Responder which signals
- * the caller when the 'response' is 'sent'.
- *
+ * Responses occur through the event mechanism (which notified clients in
+ * event post_process methods) and are related to an event by an integer ID.
* If you do not register a responder, you have no way of knowing if your calls
* are successful.
- *
- * FIXME: this isn't really "queued" entirely, since some events aren't queued
- * events and get pushed directly into the realtime event queue. Should that
- * be separated into a different interface/client?
*/
class QueuedEngineInterface : public QueuedEventSource, public EngineInterface
{