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Diffstat (limited to 'src/libs/engine/Node.hpp')
-rw-r--r-- | src/libs/engine/Node.hpp | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/src/libs/engine/Node.hpp b/src/libs/engine/Node.hpp new file mode 100644 index 00000000..35edd201 --- /dev/null +++ b/src/libs/engine/Node.hpp @@ -0,0 +1,110 @@ +/* This file is part of Ingen. + * Copyright (C) 2007 Dave Robillard <http://drobilla.net> + * + * Ingen is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef NODE_H +#define NODE_H + +#include <string> +#include <raul/Array.hpp> +#include "types.hpp" +#include "GraphObject.hpp" + +namespace Raul { template <typename T> class List; } + +namespace Ingen { + +class Buffer; +class Plugin; +class Patch; +class Port; +class OutputPort; +namespace Shared { class ClientInterface; } + + +/** A Node (or "module") in a Patch (which is also a Node). + * + * A Node is a unit with input/output ports, a process() method, and some other + * things. + * + * This is a pure abstract base class for any Node, it contains no + * implementation details/data whatsoever. This is the interface you need to + * implement to add a new Node type. + * + * \ingroup engine + */ +class Node : public GraphObject +{ +public: + Node(GraphObject* parent, const std::string& name) : GraphObject(parent, name) {} + virtual ~Node() {} + + /** Activate this Node. + * + * This function will be called in a non-realtime thread before it is + * inserted in to a patch. Any non-realtime actions that need to be + * done before the Node is ready for use should be done here. + */ + virtual void activate() = 0; + virtual void deactivate() = 0; + virtual bool activated() = 0; + + /** Run the node for @a nframes input/output. + * + * @a start and @a end are transport times: end is not redundant in the case + * of varispeed, where end-start != nframes. + */ + virtual void process(SampleCount nframes, FrameTime start, FrameTime end) = 0; + + virtual void set_port_buffer(size_t voice, size_t port_num, Buffer* buf) = 0; + + // FIXME: Only used by client senders. Remove? + virtual const Raul::Array<Port*>& ports() const = 0; + + virtual size_t num_ports() const = 0; + virtual size_t poly() const = 0; + + /** Used by the process order finding algorithm (ie during connections) */ + virtual bool traversed() const = 0; + virtual void traversed(bool b) = 0; + + /** Nodes that are connected to this Node's inputs. + * (This Node depends on them) + */ + virtual Raul::List<Node*>* providers() = 0; + virtual void providers(Raul::List<Node*>* l) = 0; + + /** Nodes are are connected to this Node's outputs. + * (They depend on this Node) + */ + virtual Raul::List<Node*>* dependants() = 0; + virtual void dependants(Raul::List<Node*>* l) = 0; + + /** The Patch this Node belongs to. */ + virtual Patch* parent_patch() const = 0; + + /** Information about the Plugin this Node is an instance of. + * Not the best name - not all nodes come from plugins (ie Patch) + */ + virtual const Plugin* plugin() const = 0; + + virtual void set_buffer_size(size_t size) = 0; +}; + + +} // namespace Ingen + +#endif // NODE_H |