diff options
Diffstat (limited to 'src/progs/demolition/demolition.cpp')
-rw-r--r-- | src/progs/demolition/demolition.cpp | 166 |
1 files changed, 98 insertions, 68 deletions
diff --git a/src/progs/demolition/demolition.cpp b/src/progs/demolition/demolition.cpp index 27da5dd9..3015200e 100644 --- a/src/progs/demolition/demolition.cpp +++ b/src/progs/demolition/demolition.cpp @@ -17,8 +17,11 @@ #include "interface/ClientInterface.h" #include "interface/ClientKey.h" #include "OSCModelEngineInterface.h" +#include "OSCClientReceiver.h" +#include "SigClientInterface.h" +#include "Store.h" #include "PatchLibrarian.h" -#include "DemolitionClientInterface.h" +#include "PluginModel.h" #include "util/CountedPtr.h" #include <iostream> #include <unistd.h> @@ -46,9 +49,21 @@ void rename_object(); // Yay globals! -DemolitionModel* model; -OSCModelEngineInterface* engine; - +CountedPtr<OSCModelEngineInterface> engine; +CountedPtr<Store> store; + + +// OSC listening non-threaded signal emitter +struct OSCSigEmitter : public OSCClientReceiver, public SigClientInterface { +public: + OSCSigEmitter(int listen_port) + : Ingen::Shared::ClientInterface() + , OSCClientReceiver(listen_port) + , SigClientInterface() + { + } +}; + int main(int argc, char** argv) @@ -73,18 +88,16 @@ main(int argc, char** argv) else client_port = 0; // will choose a free port automatically - model = new DemolitionModel(); + engine = CountedPtr<ModelEngineInterface>(new OSCModelEngineInterface(engine_url)); + CountedPtr<SigClientInterface> emitter(new OSCSigEmitter(16182)); - // Create this first so engine interface (liblo) uses the port - CountedPtr<DemolitionClientInterface> client - = CountedPtr<DemolitionClientInterface>(new DemolitionClientInterface(model)); - - engine = new OSCModelEngineInterface(engine_url); + store = CountedPtr<Store>(new Store(engine, emitter)); + engine->activate(); /* Connect to engine */ //engine->attach(engine_url); - engine->register_client(ClientKey(), (CountedPtr<ClientInterface>)client); + engine->register_client(ClientKey(), emitter); engine->load_plugins(); engine->request_plugins(); @@ -106,9 +119,6 @@ main(int argc, char** argv) engine->unregister_client(ClientKey()); //engine->detach(); - delete engine; - delete model; - return 0; } @@ -157,36 +167,70 @@ random_name() } +Path +random_object() +{ + typedef map<Path, CountedPtr<ObjectModel> > ObjectMap; + + const ObjectMap& objects = store->objects(); + + // Return a crap path every once in a while + if (rand() % 30) + return "/DEAD/BEEF"; + + // "random" is a bit of a generous label... + for (ObjectMap::const_iterator i = objects.begin(); i != objects.end(); ++i) + if (rand() % objects.size()) + return i->second->path(); + + return "/"; +} + + +string +random_plugin() +{ + typedef map<string, CountedPtr<PluginModel> > PluginMap; + + const PluginMap& plugins = store->plugins(); + + // Return a crap path every once in a while + if (rand() % 30) + return "DEAD:BEEF"; + + // "random" is a bit of a generous label... + for (PluginMap::const_iterator i = plugins.begin(); i != plugins.end(); ++i) + if (rand() % plugins.size()) + return i->second->uri(); + + return "DEAD:BEEF2"; +} + + void create_patch() { // Make the probability of this happening inversely proportionate to the number - // of patches to keep the # in a sane range - //if (model->num_patches() > 0 && (rand() % model->num_patches())) - // return; + // of objects to keep the # in a sane range + if (store->objects().size() > 0 && (rand() % store->objects().size())) + return; bool subpatch = rand()%2; - PatchModel* parent = NULL; + Path parent = "/"; string name = random_name(); - PatchModel* pm = NULL; if (subpatch) - parent = model->random_patch(); + parent = random_object(); // very likely invalid parent error - if (parent != NULL) - pm = new PatchModel(parent->path() +"/"+ name, (rand()%8)+1); - else - pm = new PatchModel(string("/") + name, (rand()%8)+1); + const Path path = parent.base() + name; - cout << "Creating patch " << pm->path() << endl; + cout << "Creating patch " << path << endl; - engine->create_patch_from_model(pm); + engine->create_patch(path, (rand()%8)+1); // Spread them out a bit for easier monitoring with ingenuity - engine->set_metadata(pm->path(), "module-x", 1600 + rand()%800 - 400); - engine->set_metadata(pm->path(), "module-y", 1200 + rand()%700 - 350); - - delete pm; + engine->set_metadata(path, "module-x", 1600 + rand()%800 - 400); + engine->set_metadata(path, "module-y", 1200 + rand()%700 - 350); } @@ -195,38 +239,24 @@ destroy() { // Make the probability of this happening proportionate to the number // of patches to keep the # in a sane range - if (model->num_patches() == 0 || !(rand() % model->num_patches())) + if (store->objects().size() > 0 && !(rand() % store->objects().size())) return; - NodeModel* nm = NULL; - - if (rand()%2) - nm = model->random_patch(); - else - nm = model->random_node(); - - if (nm != NULL) { - cout << "Destroying " << nm->path() << endl; - engine->destroy(nm->path()); - } + engine->destroy(random_object()); } void add_node() { - PatchModel* parent = model->random_patch(); - PluginModel* plugin = model->random_plugin(); - - if (parent != NULL && plugin != NULL) { - NodeModel* nm = new NodeModel(plugin, parent->path() +"/"+ random_name()); - cout << "Adding node " << nm->path() << endl; - engine->create_node_from_model(nm); - - // Spread them out a bit for easier monitoring with ingenuity - engine->set_metadata(pm->path(), "module-x", 1600 + rand()%800 - 400); - engine->set_metadata(pm->path(), "module-y", 1200 + rand()%700 - 350); - } + const Path path = random_object().base() + random_name(); + + cout << "Adding node " << path << endl; + engine->create_node(path, random_plugin(), rand()%2); + + // Spread them out a bit for easier monitoring with ingenuity + engine->set_metadata(path, "module-x", 1600 + rand()%800 - 400); + engine->set_metadata(path, "module-y", 1200 + rand()%700 - 350); } @@ -234,11 +264,11 @@ void connect() { if (!(rand() % 10)) { // Attempt a connection between two nodes in the same patch - PatchModel* parent = model->random_patch(); - NodeModel* n1 = model->random_node_in_patch(parent); - NodeModel* n2 = model->random_node_in_patch(parent); - PortModel* p1 = model->random_port_in_node(n1); - PortModel* p2 = model->random_port_in_node(n2); + PatchModel* parent = store->random_patch(); + NodeModel* n1 = store->random_node_in_patch(parent); + NodeModel* n2 = store->random_node_in_patch(parent); + PortModel* p1 = store->random_port_in_node(n1); + PortModel* p2 = store->random_port_in_node(n2); if (p1 != NULL && p2 != NULL) { cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; @@ -246,8 +276,8 @@ connect() } } else { // Attempt a connection between two truly random nodes - PortModel* p1 = model->random_port(); - PortModel* p2 = model->random_port(); + PortModel* p1 = store->random_port(); + PortModel* p2 = store->random_port(); if (p1 != NULL && p2 != NULL) { cout << "Connecting " << p1->path() << " -> " << p2->path() << endl; @@ -260,8 +290,8 @@ connect() void disconnect() { - PortModel* p1 = model->random_port(); - PortModel* p2 = model->random_port(); + PortModel* p1 = store->random_port(); + PortModel* p2 = store->random_port(); if (p1 != NULL && p2 != NULL) { cout << "Disconnecting " << p1->path() << " -> " << p2->path() << endl; @@ -273,7 +303,7 @@ disconnect() void disconnect_all() { - PortModel* p = model->random_port(); + PortModel* p = store->random_port(); if (p != NULL) { cout << "Disconnecting all from" << p->path() << endl; @@ -285,7 +315,7 @@ disconnect_all() void set_port_value() { - PortModel* pm = model->random_port(); + PortModel* pm = store->random_port(); float val = (float)rand() / (float)RAND_MAX; if (pm != NULL) { @@ -298,7 +328,7 @@ set_port_value() void set_port_value_queued() { - PortModel* pm = model->random_port(); + PortModel* pm = store->random_port(); float val = (float)rand() / (float)RAND_MAX; if (pm != NULL) { @@ -315,11 +345,11 @@ rename_object() /*int type = rand()%6; if (type == 0) { - NodeModel* n = model->random_node(); + NodeModel* n = store->random_node(); if (n != NULL) engine->rename(n->path(), random_name()); } else { - PatchModel* p = model->random_patch(); + PatchModel* p = store->random_patch(); if (p != NULL) engine->rename(p->path(), random_name()); }*/ |