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-rw-r--r--src/server/RunContext.hpp58
1 files changed, 28 insertions, 30 deletions
diff --git a/src/server/RunContext.hpp b/src/server/RunContext.hpp
index bc09f7c3..a91a3e17 100644
--- a/src/server/RunContext.hpp
+++ b/src/server/RunContext.hpp
@@ -26,8 +26,7 @@
#include <memory>
#include <thread>
-namespace ingen {
-namespace server {
+namespace ingen::server {
class Engine;
class PortImpl;
@@ -57,7 +56,7 @@ public:
* a thread and execute tasks as they become available.
*/
RunContext(Engine& engine,
- Raul::RingBuffer* event_sink,
+ raul::RingBuffer* event_sink,
unsigned id,
bool threaded);
@@ -103,17 +102,17 @@ public:
* cycle (other than the fact that it must be processed in significantly
* less time to avoid a dropout when running in real time).
*/
- inline uint64_t duration() const {
+ uint64_t duration() const {
return static_cast<uint64_t>(_nframes) * 1e6 / _rate;
}
- inline void locate(FrameTime s, SampleCount nframes) {
+ void locate(FrameTime s, SampleCount nframes) {
_start = s;
_end = s + nframes;
_nframes = nframes;
}
- inline void slice(SampleCount offset, SampleCount nframes) {
+ void slice(SampleCount offset, SampleCount nframes) {
_offset = offset;
_nframes = nframes;
}
@@ -129,35 +128,34 @@ public:
void join();
- inline Engine& engine() const { return _engine; }
- inline Task* task() const { return _task; }
- inline unsigned id() const { return _id; }
- inline FrameTime start() const { return _start; }
- inline FrameTime time() const { return _start + _offset; }
- inline FrameTime end() const { return _end; }
- inline SampleCount offset() const { return _offset; }
- inline SampleCount nframes() const { return _nframes; }
- inline SampleCount rate() const { return _rate; }
- inline bool realtime() const { return _realtime; }
+ Engine& engine() const { return _engine; }
+ Task* task() const { return _task; }
+ unsigned id() const { return _id; }
+ FrameTime start() const { return _start; }
+ FrameTime time() const { return _start + _offset; }
+ FrameTime end() const { return _end; }
+ SampleCount offset() const { return _offset; }
+ SampleCount nframes() const { return _nframes; }
+ SampleCount rate() const { return _rate; }
+ bool realtime() const { return _realtime; }
protected:
void run();
- Engine& _engine; ///< Engine we're running in
- Raul::RingBuffer* _event_sink; ///< Updates from process context
- Task* _task; ///< Currently executing task
- std::unique_ptr<std::thread> _thread; ///< Thread (or null for main)
- unsigned _id; ///< Context ID
-
- FrameTime _start; ///< Start frame of this cycle, timeline relative
- FrameTime _end; ///< End frame of this cycle, timeline relative
- SampleCount _offset; ///< Offset into data buffers
- SampleCount _nframes; ///< Number of frames past offset to process
- SampleCount _rate; ///< Sample rate in Hz
- bool _realtime; ///< True iff context is hard realtime
+ Engine& _engine; ///< Engine we're running in
+ raul::RingBuffer* _event_sink; ///< Updates from notify()
+ Task* _task{nullptr}; ///< Currently executing task
+ std::unique_ptr<std::thread> _thread; ///< Thread (or null for main)
+ unsigned _id; ///< Context ID
+
+ FrameTime _start{0}; ///< Start frame of this cycle (timeline)
+ FrameTime _end{0}; ///< End frame of this cycle (timeline)
+ SampleCount _offset{0}; ///< Offset into data buffers
+ SampleCount _nframes{0}; ///< Number of frames past offset to process
+ SampleCount _rate{0}; ///< Sample rate in Hz
+ bool _realtime{true}; ///< True iff context is hard realtime
};
-} // namespace server
-} // namespace ingen
+} // namespace ingen::server
#endif // INGEN_ENGINE_RUNCONTEXT_HPP