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2017-02-09Fix multiple control bindingsDavid Robillard2-6/+10
Fixes #1151
2017-01-18Fix invalid cross-thread use of mutexDavid Robillard4-20/+38
Instead of abusing store mutex for this purpose, extend blocking mechanism of the PreProcessor (designed for atomic bundle execution) to support execution of individual atomic events which must be executed before the next event can be pre-processed.
2016-12-14Add missing includeDavid Robillard1-0/+1
2016-12-14Remove override qualifiersDavid Robillard2-6/+6
2016-12-14Don't shrink ports arrayDavid Robillard1-3/+0
2016-12-14Fix real-time safety of control bindingsDavid Robillard8-152/+197
2016-12-14Fix memory errorsDavid Robillard2-1/+2
2016-12-14Add option to not build LV2 pluginDavid Robillard1-10/+11
2016-12-14Fix real-time issues with buffer allocationDavid Robillard16-125/+207
2016-12-14Remove some use of shared_ptr in the real-time threadDavid Robillard2-16/+22
2016-12-14Don't use path to determine if nodes are the main graphDavid Robillard3-5/+13
Doing so is slower and touches std::string code that could in theory not be RT-safe (though always is in practice).
2016-12-13Remove virtual inheritance from Port hierarchyDavid Robillard19-196/+130
This was confusing stoat, and is questionable design anyway. The OutputPort functionality has been moved to PortImpl, which is a basic port with buffers suitable for use as an output, and is overridden by InputPort and DuplexPort where necessary.
2016-12-13Fix some real-time safety issuesDavid Robillard13-40/+62
2016-12-04Fix initialization order warningDavid Robillard1-1/+1
2016-10-29Remove useless warningDavid Robillard1-1/+0
2016-10-29Fix running as LV2 with disconnected portsDavid Robillard1-0/+4
2016-10-29Fix minor memory issuesDavid Robillard2-1/+2
2016-10-14Don't request plugins until necessaryDavid Robillard1-2/+0
2016-10-14Preserve bundles over atom transportDavid Robillard1-0/+4
2016-10-14Fix LV2 initialisationDavid Robillard3-7/+18
2016-10-14Fix initial display of embedded GUIsDavid Robillard2-1/+26
2016-10-14Fix occasionally stuck event queueDavid Robillard2-9/+13
2016-10-14Fix potential store deadlockDavid Robillard9-9/+9
2016-10-14Never store ingen:activity propertiesDavid Robillard1-6/+19
2016-10-14Fix sequence ports with valuesDavid Robillard8-21/+41
2016-10-14Fix communication with connected sequence portsDavid Robillard5-29/+45
2016-10-14Simplify port model codeDavid Robillard5-47/+28
2016-10-14Improve documentationDavid Robillard2-9/+9
2016-10-13Write log to stdout/stderr when GUI is presentDavid Robillard1-1/+3
2016-10-13Clean up protocol documentationDavid Robillard2-60/+103
2016-10-06Add plugin state savingDavid Robillard15-60/+148
This only works with a server-side save, so the GUI now uses that if the server is not running remotely, where "remotely" is defined as "via TCP". This isn't perfect, since running ingen via TCP locally is a perfectly valid thing to do, but it will do for now.
2016-10-02Add event outputs to Trigger and ControllerDavid Robillard7-53/+117
2016-10-02Fix MIDI I/ODavid Robillard1-1/+3
2016-10-02Fix status bar text for subgraph portsDavid Robillard1-3/+4
2016-10-02Fix saving and loading subgraphsDavid Robillard5-56/+68
2016-10-02Fix whitespaceDavid Robillard2-1/+2
2016-10-02Fix display of initial port valuesDavid Robillard2-1/+9
2016-10-02Fix copy/paste of internal blocksDavid Robillard2-2/+26
2016-10-02Fix monitoring sequence portsDavid Robillard1-2/+6
2016-10-02Fix sending UI events to sequence portsDavid Robillard2-2/+5
2016-10-02Fix custom UI port notificationsDavid Robillard1-1/+1
2016-10-02Implement microsecond clock for Linux and OSXDavid Robillard4-10/+65
2016-10-02Fix default doap:name of saved graphsDavid Robillard1-3/+10
2016-10-02Fix properties of control/notify portsDavid Robillard2-6/+8
2016-10-02Fix loading a graph by copying from the filesystemDavid Robillard1-1/+1
2016-10-02Fix unit test responses and ensure events succeedDavid Robillard6-7/+7
2016-10-02Defer graph compilation in atomic bundlesDavid Robillard35-81/+225
This avoids situations like compiling a graph hundreds of times when it is loaded because it has hundreds of nodes and each event triggers a re-compile. This speeds things up dramatically, but exacerbates the theoretical problem of there not being enough time in a cycle to execute a bundle. As far as I can tell, the execute phase of events is very fast, so hundreds or thousands can easily run in a tiny fraction of the process cycle, but this still needs resolution to be truly hard real-time. What probably needs to happen is that all context and state used to process is moved to CompiledGraph and nodes do not access their own fields at all, but have some references into the CompiledGraph. This way, a compiled graph is separate from its "source code", and an old one could continue to be run while a new one is beng applied across several cycles.
2016-10-02Use more efficient std::lock_guard where possibleDavid Robillard6-6/+6
2016-10-02Show audio and load information in status lineDavid Robillard12-55/+312
2016-10-02Add parallel graph executionDavid Robillard16-158/+457