From bb1c49dfa484db080938cff6f8f70167c9026a1c Mon Sep 17 00:00:00 2001 From: David Robillard Date: Tue, 24 Jul 2007 19:26:47 +0000 Subject: Consistently rename all C++ files .cpp/.hpp. Fix (some) inclusion guard names to not clash with other libs. git-svn-id: http://svn.drobilla.net/lad/ingen@613 a436a847-0d15-0410-975c-d299462d15a1 --- src/libs/engine/QueuedEvent.hpp | 99 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 src/libs/engine/QueuedEvent.hpp (limited to 'src/libs/engine/QueuedEvent.hpp') diff --git a/src/libs/engine/QueuedEvent.hpp b/src/libs/engine/QueuedEvent.hpp new file mode 100644 index 00000000..4afe509d --- /dev/null +++ b/src/libs/engine/QueuedEvent.hpp @@ -0,0 +1,99 @@ +/* This file is part of Ingen. + * Copyright (C) 2007 Dave Robillard + * + * Ingen is free software; you can redistribute it and/or modify it under the + * terms of the GNU General Public License as published by the Free Software + * Foundation; either version 2 of the License, or (at your option) any later + * version. + * + * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#ifndef QUEUEDEVENT_H +#define QUEUEDEVENT_H + +#include "Event.hpp" + +namespace Ingen { + +class QueuedEventSource; + + +/** An Event with a not-time-critical preprocessing stage. + * + * These events are events that aren't able to be executed immediately by the + * Jack thread (because they allocate memory or whatever). They are pushed + * on to the QueuedEventQueue where they are preprocessed then pushed on + * to the realtime Event Queue when they are ready. + * + * Lookups for these events should go in the pre_process() method, since they are + * not time critical and shouldn't waste time in the audio thread doing + * lookups they can do beforehand. (This applies for any expensive operation that + * could be done before the execute() method). + * + * \ingroup engine + */ +class QueuedEvent : public Event +{ +public: + /** Process this event into a realtime-suitable event. + */ + virtual void pre_process() { + assert(ThreadManager::current_thread_id() == THREAD_PRE_PROCESS); + assert(_pre_processed == false); + _pre_processed = true; + } + + virtual void execute(SampleCount nframes, FrameTime start, FrameTime end) { + assert(_pre_processed); + assert(_time <= end); + + // Didn't prepare in time. QueuedEvents aren't (necessarily) sample accurate + // so just run at the beginning of this cycle + if (_time <= start) + _time = start; + + Event::execute(nframes, start, end); + } + + virtual void post_process() {} + + /** If this event blocks the prepare phase of other slow events */ + bool is_blocking() { return _blocking; } + + bool is_prepared() { return _pre_processed; } + +protected: + QueuedEvent(Engine& engine, + SharedPtr responder, + FrameTime time, + bool blocking = false, + QueuedEventSource* source = NULL) + : Event(engine, responder, time) + , _pre_processed(false), _blocking(blocking), _source(source) + { + if (blocking) + assert(_source); + } + + // NULL event base (for internal events only!) + QueuedEvent(Engine& engine) + : Event(engine, SharedPtr(), 0) + , _pre_processed(false), _blocking(false), _source(NULL) + {} + + bool _pre_processed; + bool _blocking; + QueuedEventSource* _source; +}; + + +} // namespace Ingen + +#endif // QUEUEDEVENT_H -- cgit v1.2.1