/*
This file is part of Ingen.
Copyright 2007-2017 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#ifndef INGEN_ENGINEBASE_HPP
#define INGEN_ENGINEBASE_HPP
#include
#include
#include
#include "ingen/ingen.h"
#include "ingen/types.hpp"
#include "lilv/lilv.h"
namespace Ingen {
class Interface;
class Node;
/**
The audio engine which executes the graph.
@ingroup Ingen
*/
class INGEN_API EngineBase
{
public:
virtual ~EngineBase() {}
/**
Initialise the engine for local use (e.g. without a Jack driver).
@param sample_rate Audio sampling rate in Hz.
@param block_length Audio block length (i.e. buffer size) in frames.
@param seq_size Sequence buffer size in bytes.
*/
virtual void init(double sample_rate,
uint32_t block_length,
size_t seq_size) = 0;
/**
Return the LV2 instance of a block if possible, or NULL.
*/
virtual LilvInstance* block_instance(Node* node) = 0;
/**
Activate the engine.
*/
virtual bool activate() = 0;
/**
Deactivate the engine.
*/
virtual void deactivate() = 0;
/**
Begin listening on network sockets.
*/
virtual void listen() = 0;
/**
Return true iff events are waiting to be processed.
*/
virtual bool pending_events() = 0;
/**
Flush any pending events.
This function is only safe to call in sequential contexts, and runs both
process thread and main iterations in lock-step.
@param Interval in milliseconds to sleep between each block.
*/
virtual void flush_events(const std::chrono::milliseconds& sleep_ms) = 0;
/**
Advance audio time by the given number of frames.
*/
virtual void advance(uint32_t nframes) = 0;
/**
Locate to a given audio position.
*/
virtual void locate(uint32_t start, uint32_t sample_count) = 0;
/**
Process audio for `sample_count` frames.
If the return value is non-zero, events have been processed and are
awaiting to be finalised (including responding and announcing any changes
to clients) via a call to main_iteration().
@return The number of events processed.
*/
virtual unsigned run(uint32_t sample_count) = 0;
/**
Indicate that a quit is desired.
This function simply sets a flag which affects the return value of
main_iteration, it does not actually force the engine to stop running or
block. The code driving the engine is responsible for stopping and
cleaning up when main_iteration returns false.
*/
virtual void quit() = 0;
/**
Run a single iteration of the main context.
The main context post-processes events and performs housekeeping duties
like collecting garbage. This should be called regularly, e.g. a few
times per second. The return value indicates whether execution should
continue; i.e. if false is returned, a quit has been requested and the
caller should cease calling main_iteration() and stop the engine.
*/
virtual bool main_iteration() = 0;
/**
Register a client to receive updates about engine changes.
*/
virtual void register_client(SPtr client) = 0;
/**
Unregister a client.
*/
virtual bool unregister_client(SPtr client) = 0;
};
} // namespace Ingen
#endif // INGEN_ENGINEBASE_HPP