/* This file is part of Ingen. * Copyright (C) 2007-2009 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef CONTEXT_H #define CONTEXT_H #include "EventSink.hpp" namespace Ingen { class Engine; class Context { public: enum ID { AUDIO, MESSAGE }; Context(Engine& engine, ID id) : _id(id) , _engine(engine) , _event_sink(engine, 1024) // FIXME: size? , _start(0) , _realtime(true) {} virtual ~Context() {} ID id() const { return _id; } void locate(FrameTime s) { _start = s; } inline Engine& engine() const { return _engine; } inline FrameTime start() const { return _start; } inline bool realtime() const { return _realtime; } inline const EventSink& event_sink() const { return _event_sink; } inline EventSink& event_sink() { return _event_sink; } protected: ID _id; ///< Fast ID for this context Engine& _engine; ///< Engine we're running in private: EventSink _event_sink; ///< Sink for events generated in a realtime context FrameTime _start; ///< Start frame of this cycle, timeline relative bool _realtime; ///< True iff context is hard realtime }; } // namespace Ingen #endif // CONTEXT_H