/* This file is part of Ingen. * Copyright (C) 2007-2009 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_ENGINE_ENGINE_HPP #define INGEN_ENGINE_ENGINE_HPP #include #include #include #include #include "raul/SharedPtr.hpp" #include "interface/PortType.hpp" #include "interface/EventType.hpp" template class Queue; namespace Raul { class Maid; } namespace Ingen { namespace Shared { class World; } class BufferFactory; class ClientBroadcaster; class ControlBindings; class Driver; class Driver; class EngineStore; class Event; class EventSource; class MessageContext; class NodeFactory; class PostProcessor; class ProcessContext; class ProcessSlave; class QueuedEngineInterface; class QueuedEvent; /** The main class for the Engine. * * This is a (GoF) facade for the engine. Pointers to all components are * available for more advanced control than this facade allows. * * Most objects in the engine have (directly or indirectly) a pointer to the * Engine they are a part of. * * \ingroup engine */ class Engine : public boost::noncopyable { public: explicit Engine(Ingen::Shared::World* world); virtual ~Engine(); virtual int main(); virtual bool main_iteration(); /** Set the quit flag that should kill all threads and exit cleanly. * Note that it will take some time. */ virtual void quit() { _quit_flag = true; } virtual bool activate(); virtual void deactivate(); virtual void process_events(ProcessContext& context); virtual bool activated() { return _activated; } virtual BufferFactory* buffer_factory() const { return _buffer_factory; } virtual ClientBroadcaster* broadcaster() const { return _broadcaster; } virtual ControlBindings* control_bindings() const { return _control_bindings; } virtual Driver* driver() const { return _driver.get(); } virtual MessageContext* message_context() const { return _message_context; } virtual NodeFactory* node_factory() const { return _node_factory; } virtual PostProcessor* post_processor() const { return _post_processor; } virtual Raul::Maid* maid() const { return _maid; } virtual SharedPtr engine_store() const; virtual void set_driver(SharedPtr driver) { _driver = driver; } virtual void add_event_source(SharedPtr source); virtual Ingen::Shared::World* world() { return _world; } typedef std::vector ProcessSlaves; virtual const ProcessSlaves& process_slaves() const { return _process_slaves; } virtual ProcessSlaves& process_slaves() { return _process_slaves; } private: typedef std::set< SharedPtr > EventSources; EventSources _event_sources; ProcessSlaves _process_slaves; Ingen::Shared::World* _world; SharedPtr _driver; Raul::Maid* _maid; PostProcessor* _post_processor; ClientBroadcaster* _broadcaster; NodeFactory* _node_factory; MessageContext* _message_context; BufferFactory* _buffer_factory; ControlBindings* _control_bindings; bool _quit_flag; bool _activated; }; } // namespace Ingen #endif // INGEN_ENGINE_ENGINE_HPP