/* This file is part of Ingen. * Copyright (C) 2007-2009 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_ENGINE_ENGINE_HPP #define INGEN_ENGINE_ENGINE_HPP #include #include #include #include "raul/SharedPtr.hpp" #include "ingen/PortType.hpp" #include "ingen/EventType.hpp" namespace Raul { class Maid; } namespace Ingen { namespace Shared { class World; } class BufferFactory; class ClientBroadcaster; class ControlBindings; class Driver; class EngineStore; class EventSource; class MessageContext; class NodeFactory; class PostProcessor; class ProcessContext; /** The engine which executes the process graph. This is a simple class that provides pointers to the various components that make up the engine implementation. In processes with a local engine, it can be accessed via the Ingen::Shared::World. @ingroup engine */ class Engine : public boost::noncopyable { public: explicit Engine(Ingen::Shared::World* world); virtual ~Engine(); virtual void set_driver(SharedPtr driver); virtual void add_event_source(SharedPtr source); virtual bool activate(); virtual void deactivate(); /** Indicate that a quit is desired This function simply sets a flag which affects the return value of main_iteration, it does not actually force the engine to stop running or block. The code driving the engine is responsible for stopping and cleaning up when main_iteration returns false. */ virtual void quit(); /** Run a single iteration of the main context. The main context post-processes events and performs housekeeping duties like collecting garbage. This should be called regularly, e.g. a few times per second. The return value indicates whether execution should continue; i.e. if false is returned, a quit has been requested and the caller should cease calling main_iteration() and stop the engine. */ virtual bool main_iteration(); /** Process all events for this process cycle. Must be called (likely by the Driver) from the process thread. */ virtual void process_events(ProcessContext& context); virtual BufferFactory* buffer_factory() const { return _buffer_factory; } virtual ClientBroadcaster* broadcaster() const { return _broadcaster; } virtual ControlBindings* control_bindings() const { return _control_bindings; } virtual Driver* driver() const { return _driver.get(); } virtual MessageContext* message_context() const { return _message_context; } virtual NodeFactory* node_factory() const { return _node_factory; } virtual PostProcessor* post_processor() const { return _post_processor; } virtual Raul::Maid* maid() const { return _maid; } virtual Shared::World* world() const { return _world; } virtual SharedPtr engine_store() const; private: typedef std::set< SharedPtr > EventSources; EventSources _event_sources; Ingen::Shared::World* _world; SharedPtr _driver; Raul::Maid* _maid; PostProcessor* _post_processor; ClientBroadcaster* _broadcaster; NodeFactory* _node_factory; MessageContext* _message_context; BufferFactory* _buffer_factory; ControlBindings* _control_bindings; bool _quit_flag; }; } // namespace Ingen #endif // INGEN_ENGINE_ENGINE_HPP