/* This file is part of Ingen. * Copyright (C) 2007-2008 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef MESSAGECONTEXT_H #define MESSAGECONTEXT_H #include "EventSink.hpp" #include "Context.hpp" namespace Ingen { class NodeImpl; /** Context of a message_process() call. * * The message context is a non-hard-realtime thread used to execute things * that can take too long to execute in an audio thread, and do sloppy timed * event propagation and scheduling. Interface to plugins via the * LV2 contexts extension. * * \ingroup engine */ class MessageContext : public Context { public: MessageContext(Engine& engine) : Context(engine, MESSAGE) {} void run(NodeImpl* node); }; } // namespace Ingen #endif // MESSAGECONTEXT_H