/* This file is part of Ingen. * Copyright (C) 2007-2009 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_ENGINE_NODEBASE_HPP #define INGEN_ENGINE_NODEBASE_HPP #include "types.hpp" #include #include #include "raul/Array.hpp" #include "raul/Atom.hpp" #include "raul/AtomicInt.hpp" #include "raul/IntrusivePtr.hpp" #include "raul/Semaphore.hpp" #include "contexts.lv2/contexts.h" #include "interface/Port.hpp" #include "NodeImpl.hpp" namespace Ingen { class PluginImpl; class PatchImpl; class EngineStore; namespace Shared { class ClientInterface; } /** Common implementation stuff for Node. * * Pretty much just attributes and getters/setters are here. * * \ingroup engine */ class NodeBase : public NodeImpl { public: NodeBase(PluginImpl* plugin, const Raul::Symbol& symbol, bool poly, PatchImpl* parent, SampleRate rate, size_t buffer_size); virtual ~NodeBase(); virtual void activate(); virtual void deactivate(); bool activated() { return _activated; } virtual bool prepare_poly(BufferFactory& bufs, uint32_t poly); virtual bool apply_poly(Raul::Maid& maid, uint32_t poly); virtual void reset_input_ready(); virtual bool process_lock(); virtual void process_unlock(); virtual void wait_for_input(size_t num_providers); virtual unsigned n_inputs_ready() const { return _n_inputs_ready.get(); } virtual void learn() {} virtual void message_run(MessageContext& context) {} virtual void set_port_valid(uint32_t port_index); virtual void* valid_ports(); virtual void reset_valid_ports(); virtual void pre_process(Context& context); virtual void process(ProcessContext& context) = 0; virtual void post_process(Context& context); virtual void set_port_buffer(uint32_t voice, uint32_t port_num, IntrusivePtr buf) {} virtual void set_buffer_size(BufferFactory& bufs, size_t size); SampleRate sample_rate() const { return _srate; } size_t buffer_size() const { return _buffer_size; } uint32_t num_ports() const { return _ports ? _ports->size() : 0; } uint32_t polyphony() const { return _polyphony; } bool traversed() const { return _traversed; } void traversed(bool b) { _traversed = b; } virtual Shared::Port* port(uint32_t index) const; virtual PortImpl* port_impl(uint32_t index) const { return (*_ports)[index]; } /* These are NOT to be used in the audio thread! * The providers and dependants in CompiledNode are for that */ Raul::List* providers() { return _providers; } void providers(Raul::List* l) { _providers = l; } Raul::List* dependants() { return _dependants; } void dependants(Raul::List* l) { _dependants = l; } virtual const Shared::Plugin* plugin() const; virtual PluginImpl* plugin_impl() const { return _plugin; } virtual void plugin(PluginImpl* pi) { _plugin = pi; } /** A node's parent is always a patch, so static cast should be safe */ inline PatchImpl* parent_patch() const { return (PatchImpl*)_parent; } protected: virtual void signal_input_ready(); PluginImpl* _plugin; uint32_t _polyphony; SampleRate _srate; size_t _buffer_size; void* _valid_ports; ///< Valid port flags for message context Raul::Semaphore _input_ready; ///< Parallelism: input ready signal Raul::AtomicInt _process_lock; ///< Parallelism: Waiting on inputs 'lock' Raul::AtomicInt _n_inputs_ready; ///< Parallelism: # input ready signals this cycle Raul::Array* _ports; ///< Access in audio thread only Raul::List* _providers; ///< Nodes connected to this one's input ports Raul::List* _dependants; ///< Nodes this one's output ports are connected to bool _activated; bool _traversed; ///< Flag for process order algorithm }; } // namespace Ingen #endif // INGEN_ENGINE_NODEBASE_HPP