/* This file is part of Ingen. * Copyright 2007-2011 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #include #include #include #include #include #include #include #include "sord/sordmm.hpp" #include "raul/log.hpp" #include "ingen-config.h" #include "shared/World.hpp" #include "internals/Controller.hpp" #include "internals/Delay.hpp" #include "internals/Note.hpp" #include "internals/Trigger.hpp" #include "Engine.hpp" #include "InternalPlugin.hpp" #include "NodeFactory.hpp" #include "PatchImpl.hpp" #include "ThreadManager.hpp" #ifdef HAVE_SLV2 #include "slv2/slv2.h" #include "LV2Plugin.hpp" #include "LV2Node.hpp" #endif using namespace std; using namespace Raul; namespace Ingen { namespace Engine { using namespace Internals; NodeFactory::NodeFactory(Ingen::Shared::World* world) : _world(world) , _has_loaded(false) #ifdef HAVE_SLV2 , _lv2_info(new LV2Info(world)) #endif { } NodeFactory::~NodeFactory() { for (Plugins::iterator i = _plugins.begin(); i != _plugins.end(); ++i) delete i->second; _plugins.clear(); } const NodeFactory::Plugins& NodeFactory::plugins() { if (!_has_loaded) { // TODO: Plugin list refreshing load_plugins(); } return _plugins; } PluginImpl* NodeFactory::plugin(const Raul::URI& uri) { const Plugins::const_iterator i = _plugins.find(uri); return ((i != _plugins.end()) ? i->second : NULL); } void NodeFactory::load_plugins() { ThreadManager::assert_thread(THREAD_PRE_PROCESS); // Only load if we havn't already, so every client connecting doesn't cause // this (expensive!) stuff to happen. Not the best solution - would be nice // if clients could refresh plugins list for whatever reason :/ if (!_has_loaded) { _plugins.clear(); // FIXME: assert empty? load_internal_plugins(); #ifdef HAVE_SLV2 load_lv2_plugins(); #endif _has_loaded = true; } } void NodeFactory::load_internal_plugins() { Ingen::Shared::LV2URIMap& uris = *_world->uris().get(); InternalPlugin* controller_plug = ControllerNode::internal_plugin(uris); _plugins.insert(make_pair(controller_plug->uri(), controller_plug)); InternalPlugin* delay_plug = DelayNode::internal_plugin(uris); _plugins.insert(make_pair(delay_plug->uri(), delay_plug)); InternalPlugin* note_plug = NoteNode::internal_plugin(uris); _plugins.insert(make_pair(note_plug->uri(), note_plug)); InternalPlugin* trigger_plug = TriggerNode::internal_plugin(uris); _plugins.insert(make_pair(trigger_plug->uri(), trigger_plug)); } #ifdef HAVE_SLV2 /** Loads information about all LV2 plugins into internal plugin database. */ void NodeFactory::load_lv2_plugins() { SLV2Plugins plugins = slv2_world_get_all_plugins(_world->slv2_world()); SLV2_FOREACH(i, plugins) { SLV2Plugin lv2_plug = slv2_plugins_get(plugins, i); const string uri(slv2_value_as_uri(slv2_plugin_get_uri(lv2_plug))); assert(_plugins.find(uri) == _plugins.end()); LV2Plugin* const plugin = new LV2Plugin(_lv2_info, uri); plugin->slv2_plugin(lv2_plug); _plugins.insert(make_pair(uri, plugin)); } } #endif // HAVE_SLV2 } // namespace Engine } // namespace Ingen