/* This file is part of Ingen. * Copyright (C) 2007 Dave Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef NODEIMPL_H #define NODEIMPL_H #include #include #include "interface/Node.hpp" #include "types.hpp" #include "GraphObjectImpl.hpp" namespace Raul { template class List; class Maid; } namespace Ingen { namespace Shared { class Plugin; class Node; class Port; } using namespace Shared; class Buffer; class PluginImpl; class PatchImpl; class PortImpl; class MessageContext; /** A Node (or "module") in a Patch (which is also a Node). * * A Node is a unit with input/output ports, a process() method, and some other * things. * * This is a pure abstract base class for any Node, it contains no * implementation details/data whatsoever. This is the interface you need to * implement to add a new Node type. * * \ingroup engine */ class NodeImpl : public GraphObjectImpl, virtual public Ingen::Shared::Node { public: NodeImpl(GraphObjectImpl* parent, const std::string& name, bool poly) : GraphObjectImpl(parent, name, poly) {} /** Activate this Node. * * This function will be called in a non-realtime thread before it is * inserted in to a patch. Any non-realtime actions that need to be * done before the Node is ready for use should be done here. */ virtual void activate() = 0; virtual void deactivate() = 0; virtual bool activated() = 0; /** Prepare for a new (external) polyphony value. * * Preprocessor thread, poly is actually applied by apply_poly. * \return true on success. */ virtual bool prepare_poly(uint32_t poly) = 0; /** Apply a new (external) polyphony value. * * Audio thread. * * \param poly Must be < the most recent value passed to prepare_poly. * \param maid Any objects no longer needed will be pushed to this */ virtual bool apply_poly(Raul::Maid& maid, uint32_t poly) = 0; /** Parallelism: Reset flags for start of a new cycle. */ virtual void reset_input_ready() = 0; /** Parallelism: Claim this node (to wait on its input). * Only one thread will ever take this lock on a particular Node. * \return true if lock was aquired, false otherwise */ virtual bool process_lock() = 0; /** Parallelism: Unclaim this node (let someone else wait on its input). * Only a thread which successfully called process_lock may call this. */ virtual void process_unlock() = 0; /** Parallelism: Wait for signal that input is ready. * Only a thread which successfully called process_lock may call this. */ virtual void wait_for_input(size_t num_providers) = 0; /** Parallelism: Signal that input is ready. Realtime safe. * Calling this will wake up the thread which blocked on wait_for_input * if there is one, and otherwise cause it to return true the next call. * \return true if lock was aquired and input is ready, false otherwise */ virtual void signal_input_ready() = 0; /** Parallelism: Return the number of providers that have signalled. */ virtual unsigned n_inputs_ready() const = 0; /** Run the node for one instant in the message thread. */ virtual void message_process(MessageContext& context, uint32_t* output) = 0; /** Run the node for @a nframes input/output. * * @a start and @a end are transport times: end is not redundant in the case * of varispeed, where end-start != nframes. */ virtual void process(ProcessContext& context) = 0; virtual void set_port_buffer(uint32_t voice, uint32_t port_num, Buffer* buf) = 0; virtual uint32_t num_ports() const = 0; virtual Port* port(uint32_t index) const = 0; virtual PortImpl* port_impl(uint32_t index) const = 0; /** Used by the process order finding algorithm (ie during connections) */ virtual bool traversed() const = 0; virtual void traversed(bool b) = 0; /** Nodes that are connected to this Node's inputs. * (This Node depends on them) */ virtual Raul::List* providers() = 0; virtual void providers(Raul::List* l) = 0; /** Nodes are are connected to this Node's outputs. * (They depend on this Node) */ virtual Raul::List* dependants() = 0; virtual void dependants(Raul::List* l) = 0; /** The Patch this Node belongs to. */ virtual PatchImpl* parent_patch() const = 0; /** Information about the Plugin this Node is an instance of. * Not the best name - not all nodes come from plugins (ie Patch) */ virtual PluginImpl* plugin_impl() const = 0; /** Information about the Plugin this Node is an instance of. * Not the best name - not all nodes come from plugins (ie Patch) */ virtual const Shared::Plugin* plugin() const = 0; virtual void set_buffer_size(size_t size) = 0; }; } // namespace Ingen #endif // NODEIMPL_H