/* This file is part of Ingen. Copyright 2007-2016 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINE_BLOCKIMPL_HPP #define INGEN_ENGINE_BLOCKIMPL_HPP #include "BufferRef.hpp" #include "NodeImpl.hpp" #include "State.hpp" #include "types.hpp" #include #include #include #include #include #include #include #include #include #include #include #include namespace raul { class Symbol; } // namespace raul namespace ingen { enum class PortType; class Node; namespace server { class BufferFactory; class Engine; class GraphImpl; class PluginImpl; class PortImpl; class RunContext; class Worker; /** A Block in a Graph (which is also a Block). * * This is what is often called a "Module" in modular synthesizers. A Block is * a unit with input/output ports, a process() method, and some other things. * * \ingroup engine */ class BlockImpl : public NodeImpl , public boost::intrusive::slist_base_hook<> // In GraphImpl { public: using Ports = raul::Array; BlockImpl(PluginImpl* plugin, const raul::Symbol& symbol, bool polyphonic, GraphImpl* parent, SampleRate rate); ~BlockImpl() override; GraphType graph_type() const override { return GraphType::BLOCK; } /** Activate this Block. * * This function must be called in a non-realtime thread before it is * inserted in to a graph. Any non-realtime actions that need to be * done before the Block is ready for use should be done here. */ virtual void activate(BufferFactory& bufs); /** Deactivate this Block. * * This function must be called in a non-realtime thread after the * block has been removed from its graph (i.e. processing is finished). */ virtual void deactivate(); /** Duplicate this Node. */ virtual BlockImpl* duplicate(Engine& engine, const raul::Symbol& symbol, GraphImpl* parent) { return nullptr; } /** Return true iff this block is activated */ bool activated() const { return _activated; } /** Return true iff this block is enabled (not bypassed). */ bool enabled() const { return _enabled; } /** Enable or disable (bypass) this block. */ void set_enabled(bool e) { _enabled = e; } /** Load a preset from the world for this block. */ virtual StatePtr load_preset(const URI& uri) { return {}; } /** Restore `state`. */ virtual void apply_state(const std::unique_ptr& worker, const LilvState* state) {} /** Save current state as preset. */ virtual std::optional save_preset(const URI& bundle, const Properties& props) { return std::nullopt; } /** Learn the next incoming MIDI event (for internals) */ virtual void learn() {} /** Do any necessary preparation in the process thread before process(). */ virtual void pre_process(RunContext& ctx); /** Run block for an entire process cycle (calls run()). */ virtual void process(RunContext& ctx); /** Bypass block for an entire process cycle (called from process()). */ virtual void bypass(RunContext& ctx); /** Run block for a portion of process cycle (called from process()). */ virtual void run(RunContext& ctx) = 0; /** Do whatever needs doing in the process thread after process() is called */ virtual void post_process(RunContext& ctx); /** Set the buffer of a port to a given buffer (e.g. connect plugin to buffer) */ virtual void set_port_buffer(uint32_t voice, uint32_t port_num, const BufferRef& buf, SampleCount offset); Node* port(uint32_t index) const override; virtual PortImpl* port_impl(uint32_t index) const { return (*_ports)[index]; } /** Get a port by symbol. */ virtual PortImpl* port_by_symbol(const char* symbol); /** Blocks that are connected to this Block's inputs. */ std::set& providers() { return _providers; } const std::set& providers() const { return _providers; } /** Blocks that are connected to this Block's outputs. */ std::set& dependants() { return _dependants; } const std::set& dependants() const { return _dependants; } /** Flag block as polyphonic. * * Note this will not actually allocate voices etc., prepare_poly * and apply_poly must be called after this function to truly make * a block polyphonic. */ virtual void set_polyphonic(bool p) { _polyphonic = p; } bool prepare_poly(BufferFactory& bufs, uint32_t poly) override; bool apply_poly(RunContext& ctx, uint32_t poly) override; /** Information about the Plugin this Block is an instance of. * Not the best name - not all blocks come from plugins (ie Graph) */ const Resource* plugin() const override; /** Information about the Plugin this Block is an instance of. * Not the best name - not all blocks come from plugins (ie Graph) */ virtual const PluginImpl* plugin_impl() const; virtual void plugin(PluginImpl* pi) { _plugin = pi; } virtual void set_buffer_size(RunContext& ctx, BufferFactory& bufs, LV2_URID type, uint32_t size); /** The Graph this Block belongs to. */ GraphImpl* parent_graph() const override { return reinterpret_cast(_parent); } uint32_t num_ports() const override { return _ports ? _ports->size() : 0; } virtual uint32_t polyphony() const { return _polyphony; } /** Mark used during graph compilation */ enum class Mark { UNVISITED, VISITING, VISITED }; Mark get_mark() const { return _mark; } void set_mark(Mark m) { _mark = m; } protected: PortImpl* nth_port_by_type(uint32_t n, bool input, PortType type); PluginImpl* _plugin; raul::managed_ptr _ports; ///< Access in audio thread only uint32_t _polyphony; std::set _providers; ///< Blocks connected to this one's input ports std::set _dependants; ///< Blocks this one's output ports are connected to Mark _mark{Mark::UNVISITED}; ///< Mark for graph walks bool _polyphonic; bool _activated{false}; bool _enabled{true}; }; } // namespace server } // namespace ingen #endif // INGEN_ENGINE_BLOCKIMPL_HPP