/*
This file is part of Ingen.
Copyright 2007-2016 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#ifndef INGEN_ENGINE_BROADCASTER_HPP
#define INGEN_ENGINE_BROADCASTER_HPP
#include "BlockFactory.hpp"
#include "ingen/Interface.hpp"
#include "ingen/Message.hpp"
#include "ingen/URI.hpp"
#include "ingen/types.hpp"
#include "raul/Noncopyable.hpp"
#include
#include
#include
namespace ingen {
namespace server {
/** Broadcaster for all clients.
*
* This is an Interface that forwards all messages to all registered
* clients (for updating all clients on state changes in the engine).
*
* \ingroup engine
*/
class Broadcaster : public Interface
{
public:
Broadcaster();
~Broadcaster();
void register_client(const SPtr& client);
bool unregister_client(const SPtr& client);
void set_broadcast(const SPtr& client, bool broadcast);
/** Ignore a client when broadcasting.
*
* This is used to prevent feeding back updates to the client that
* initiated a property set in the first place.
*/
void set_ignore_client(const SPtr& client)
{
_ignore_client = client;
}
void clear_ignore_client() { _ignore_client.reset(); }
/** Return true iff there are any clients with broadcasting enabled.
*
* This is used in the audio thread to decide whether or not notifications
* should be calculated and emitted.
*/
bool must_broadcast() const { return _must_broadcast; }
/** A handle that represents a transfer of possibly several changes.
*
* This object going out of scope signifies the transfer is completed.
* This makes doing the right thing in recursive functions that send
* updates simple (e.g. Event::post_process()).
*/
class Transfer : public Raul::Noncopyable {
public:
explicit Transfer(Broadcaster& b) : broadcaster(b) {
if (++broadcaster._bundle_depth == 1) {
broadcaster.bundle_begin();
}
}
~Transfer() {
if (--broadcaster._bundle_depth == 0) {
broadcaster.bundle_end();
}
}
Broadcaster& broadcaster;
};
void send_plugins(const BlockFactory::Plugins& plugins);
static void
send_plugins_to(Interface*, const BlockFactory::Plugins& plugins);
void message(const Message& msg) override {
std::lock_guard lock(_clients_mutex);
for (const auto& c : _clients) {
if (c != _ignore_client) {
c->message(msg);
}
}
}
URI uri() const override { return URI("ingen:/broadcaster"); }
private:
friend class Transfer;
using Clients = std::set>;
std::mutex _clients_mutex;
Clients _clients;
std::set< SPtr > _broadcastees;
std::atomic _must_broadcast;
unsigned _bundle_depth;
SPtr _ignore_client;
};
} // namespace server
} // namespace ingen
#endif // INGEN_ENGINE_BROADCASTER_HPP