/* This file is part of Ingen. Copyright 2007-2012 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINE_CONTEXT_HPP #define INGEN_ENGINE_CONTEXT_HPP #include "ingen/Atom.hpp" #include "ingen/World.hpp" #include "raul/RingBuffer.hpp" #include "types.hpp" namespace Ingen { namespace Server { class Engine; class PortImpl; /** Graph execution context. * * This is used to pass whatever information a Node might need to process; such * as the current time, a sink for generated events, etc. * * Note the logical distinction between nframes (jack relative) and start/end * (timeline relative). If transport speed != 1.0, then end-start != nframes * (though currently this is never the case, it may be if ingen incorporates * tempo and varispeed). * * \ingroup engine */ class Context { public: enum class ID { AUDIO, MESSAGE }; Context(Engine& engine, ID id); virtual ~Context() {} /** Return true iff the given port should broadcast its value. * * Whether or not broadcasting is actually done is a per-client property, * this is for use in the audio thread to quickly determine if the * necessary calculations need to be done at all. */ bool must_notify(const PortImpl* port) const; /** Send a notification from this run context. * @return false on failure (ring is full) */ bool notify(LV2_URID key = 0, FrameTime time = 0, PortImpl* port = 0, uint32_t size = 0, LV2_URID type = 0, const void* body = NULL); /** Emit pending notifications in some other non-realtime thread. */ void emit_notifications(FrameTime end); /** Return true iff any notifications are pending. */ bool pending_notifications() const { return _event_sink.read_space(); } inline ID id() const { return _id; } inline void locate(FrameTime s, SampleCount nframes) { _start = s; _end = s + nframes; _nframes = nframes; } inline void locate(const Context& other) { _start = other._start; _end = other._end; _nframes = other._nframes; } inline Engine& engine() const { return _engine; } inline FrameTime start() const { return _start; } inline FrameTime end() const { return _end; } inline SampleCount nframes() const { return _nframes; } inline bool realtime() const { return _realtime; } protected: Engine& _engine; ///< Engine we're running in ID _id; ///< Fast ID for this context Raul::RingBuffer _event_sink; ///< Port updates from process context FrameTime _start; ///< Start frame of this cycle, timeline relative FrameTime _end; ///< End frame of this cycle, timeline relative SampleCount _nframes; ///< Length of this cycle in frames bool _realtime; ///< True iff context is hard realtime }; } // namespace Server } // namespace Ingen #endif // INGEN_ENGINE_CONTEXT_HPP