/*
This file is part of Ingen.
Copyright 2007-2012 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include
#include
#include
#include "ingen/shared/URIs.hpp"
#include "ingen/shared/World.hpp"
#include "raul/log.hpp"
#include "EdgeImpl.hpp"
#include "Driver.hpp"
#include "DuplexPort.hpp"
#include "Engine.hpp"
#include "NodeImpl.hpp"
#include "PatchImpl.hpp"
#include "PatchPlugin.hpp"
#include "PortImpl.hpp"
#include "ProcessSlave.hpp"
#include "ThreadManager.hpp"
using namespace std;
namespace Ingen {
namespace Server {
PatchImpl::PatchImpl(Engine& engine,
const Raul::Symbol& symbol,
uint32_t poly,
PatchImpl* parent,
SampleRate srate,
uint32_t internal_poly)
: NodeImpl(new PatchPlugin(engine.world()->uris(),
engine.world()->uris().ingen_Patch.c_str(),
"patch", "Ingen Patch"),
symbol, poly, parent, srate)
, _engine(engine)
, _internal_poly(internal_poly)
, _compiled_patch(NULL)
, _process(false)
{
assert(internal_poly >= 1);
}
PatchImpl::~PatchImpl()
{
assert(!_activated);
delete _compiled_patch;
delete _plugin;
}
void
PatchImpl::activate(BufferFactory& bufs)
{
NodeImpl::activate(bufs);
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->activate(bufs);
assert(_activated);
}
void
PatchImpl::deactivate()
{
if (_activated) {
NodeImpl::deactivate();
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
if ((*i)->activated())
(*i)->deactivate();
assert(!(*i)->activated());
}
}
assert(!_activated);
}
void
PatchImpl::disable()
{
ThreadManager::assert_thread(THREAD_PROCESS);
_process = false;
for (Ports::iterator i = _outputs.begin(); i != _outputs.end(); ++i)
(*i)->clear_buffers();
}
bool
PatchImpl::prepare_internal_poly(BufferFactory& bufs, uint32_t poly)
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
// TODO: Subpatch dynamic polyphony (i.e. changing port polyphony)
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->prepare_poly(bufs, poly);
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
for (uint32_t j = 0; j < (*i)->num_ports(); ++j)
(*i)->port_impl(j)->prepare_poly_buffers(bufs);
return true;
}
bool
PatchImpl::apply_internal_poly(ProcessContext& context,
BufferFactory& bufs,
Raul::Maid& maid,
uint32_t poly)
{
// TODO: Subpatch dynamic polyphony (i.e. changing port polyphony)
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->apply_poly(maid, poly);
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
for (uint32_t j = 0; j < (*i)->num_ports(); ++j) {
PortImpl* const port = (*i)->port_impl(j);
if (port->is_input() && dynamic_cast(port)->direct_connect())
port->setup_buffers(bufs, port->poly());
port->connect_buffers(context.offset());
}
}
const bool polyphonic = parent_patch() && (poly == parent_patch()->internal_poly());
for (Ports::iterator i = _outputs.begin(); i != _outputs.end(); ++i)
(*i)->setup_buffers(bufs, polyphonic ? poly : 1);
_internal_poly = poly;
return true;
}
/** Run the patch for the specified number of frames.
*
* Calls all Nodes in (roughly, if parallel) the order _compiled_patch specifies.
*/
void
PatchImpl::process(ProcessContext& context)
{
if (!_process)
return;
NodeImpl::pre_process(context);
// Run all nodes
if (_compiled_patch && _compiled_patch->size() > 0) {
if (context.slaves().size() > 0) {
process_parallel(context);
} else {
process_single(context);
}
}
// Queue any cross-context edges
for (CompiledPatch::QueuedEdges::iterator i = _compiled_patch->queued_edges.begin();
i != _compiled_patch->queued_edges.end(); ++i) {
(*i)->queue(context);
}
NodeImpl::post_process(context);
}
void
PatchImpl::process_parallel(ProcessContext& context)
{
size_t n_slaves = context.slaves().size();
CompiledPatch* const cp = _compiled_patch;
/* Start p-1 slaves */
if (n_slaves >= cp->size())
n_slaves = cp->size()-1;
if (n_slaves > 0) {
for (size_t i = 0; i < cp->size(); ++i)
(*cp)[i].node()->reset_input_ready();
for (size_t i = 0; i < n_slaves; ++i)
context.slaves()[i]->whip(cp, i+1, context);
}
/* Process ourself until everything is done
* This is analogous to ProcessSlave::_whipped(), but this is the master
* (i.e. what the main Jack process thread calls). Where ProcessSlave
* waits on input, this just skips the node and tries the next, to avoid
* waiting in the Jack thread which pisses Jack off.
*/
size_t index = 0;
size_t num_finished = 0; // Number of consecutive finished nodes hit
while (num_finished < cp->size()) {
CompiledNode& n = (*cp)[index];
if (n.node()->process_lock()) {
if (n.node()->n_inputs_ready() == n.n_providers()) {
n.node()->process(context);
/* Signal dependants their input is ready */
for (uint32_t i = 0; i < n.dependants().size(); ++i)
n.dependants()[i]->signal_input_ready();
++num_finished;
} else {
n.node()->process_unlock();
num_finished = 0;
}
} else {
if (n.node()->n_inputs_ready() == n.n_providers())
++num_finished;
else
num_finished = 0;
}
index = (index + 1) % cp->size();
}
/* Tell slaves we're done in case we beat them, and pray they're
* really done by the start of next cycle.
* FIXME: This probably breaks (race) at extremely small nframes where
* ingen is the majority of the DSP load.
*/
for (uint32_t i = 0; i < n_slaves; ++i)
context.slaves()[i]->finish();
}
void
PatchImpl::process_single(ProcessContext& context)
{
for (size_t i = 0; i < _compiled_patch->size(); ++i)
(*_compiled_patch)[i].node()->process(context);
}
void
PatchImpl::set_buffer_size(Context& context,
BufferFactory& bufs,
LV2_URID type,
uint32_t size)
{
NodeImpl::set_buffer_size(context, bufs, type, size);
for (size_t i = 0; i < _compiled_patch->size(); ++i)
(*_compiled_patch)[i].node()->set_buffer_size(context, bufs, type, size);
}
// Patch specific stuff
/** Add a node.
* Preprocessing thread only.
*/
void
PatchImpl::add_node(Nodes::Node* ln)
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
assert(ln != NULL);
assert(ln->elem() != NULL);
assert(ln->elem()->parent_patch() == this);
//assert(ln->elem()->polyphony() == _internal_poly);
_nodes.push_back(ln);
}
/** Remove a node.
* Preprocessing thread only.
*/
PatchImpl::Nodes::Node*
PatchImpl::remove_node(const Raul::Symbol& symbol)
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
for (Nodes::iterator i = _nodes.begin(); i != _nodes.end(); ++i)
if ((*i)->symbol() == symbol)
return _nodes.erase(i);
return NULL;
}
void
PatchImpl::add_edge(SharedPtr c)
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
_edges.insert(make_pair(make_pair(c->tail(), c->head()), c));
}
/** Remove a edge.
* Preprocessing thread only.
*/
SharedPtr
PatchImpl::remove_edge(const PortImpl* tail, const PortImpl* dst_port)
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
Edges::iterator i = _edges.find(make_pair(tail, dst_port));
if (i != _edges.end()) {
SharedPtr c = PtrCast(i->second);
_edges.erase(i);
return c;
} else {
Raul::error << "[PatchImpl::remove_edge] Edge not found" << endl;
return SharedPtr();
}
}
bool
PatchImpl::has_edge(const PortImpl* tail, const PortImpl* dst_port) const
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
Edges::const_iterator i = _edges.find(make_pair(tail, dst_port));
return (i != _edges.end());
}
uint32_t
PatchImpl::num_ports() const
{
if (ThreadManager::thread_is(THREAD_PROCESS))
return NodeImpl::num_ports();
else
return _inputs.size() + _outputs.size();
}
/** Create a port. Not realtime safe.
*/
PortImpl*
PatchImpl::create_port(BufferFactory& bufs,
const string& name,
PortType type,
LV2_URID buffer_type,
uint32_t buffer_size,
bool is_output,
bool polyphonic)
{
if (type == PortType::UNKNOWN) {
Raul::error << "[PatchImpl::create_port] Unknown port type " << type.uri() << endl;
return NULL;
}
Raul::Atom value;
if (type == PortType::CONTROL || type == PortType::CV)
value = bufs.forge().make(0.0f);
return new DuplexPort(bufs, this, name, num_ports(), polyphonic, _polyphony,
type, buffer_type, value, buffer_size, is_output);
}
/** Remove port from ports list used in pre-processing thread.
*
* Port is not removed from ports array for process thread (which could be
* simultaneously running).
*
* Realtime safe. Preprocessing thread only.
*/
PatchImpl::Ports::Node*
PatchImpl::remove_port(const string& symbol)
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
bool found = false;
Ports::Node* ret = NULL;
for (Ports::iterator i = _inputs.begin(); i != _inputs.end(); ++i) {
if ((*i)->symbol() == symbol) {
ret = _inputs.erase(i);
found = true;
break;
}
}
if (!found)
for (Ports::iterator i = _outputs.begin(); i != _outputs.end(); ++i) {
if ((*i)->symbol() == symbol) {
ret = _outputs.erase(i);
found = true;
break;
}
}
if ( ! found)
Raul::error << "[PatchImpl::remove_port] Port not found!" << endl;
return ret;
}
/** Remove all ports from ports list used in pre-processing thread.
*
* Ports are not removed from ports array for process thread (which could be
* simultaneously running). Returned is a (inputs, outputs) pair.
*
* Realtime safe. Preprocessing thread only.
*/
void
PatchImpl::clear_ports()
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
_inputs.clear();
_outputs.clear();
}
Raul::Array*
PatchImpl::build_ports_array() const
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
const size_t n = _inputs.size() + _outputs.size();
Raul::Array* const result = new Raul::Array(n);
size_t i = 0;
for (Ports::const_iterator p = _inputs.begin(); p != _inputs.end(); ++p, ++i)
result->at(i) = *p;
for (Ports::const_iterator p = _outputs.begin(); p != _outputs.end(); ++p, ++i)
result->at(i) = *p;
assert(i == n);
return result;
}
/** Find the process order for this Patch.
*
* The process order is a flat list that the patch will execute in order
* when it's run() method is called. Return value is a newly allocated list
* which the caller is reponsible to delete. Note that this function does
* NOT actually set the process order, it is returned so it can be inserted
* at the beginning of an audio cycle (by various Events).
*
* Not realtime safe.
*/
CompiledPatch*
PatchImpl::compile() const
{
ThreadManager::assert_thread(THREAD_PRE_PROCESS);
CompiledPatch* const compiled_patch = new CompiledPatch();//_nodes.size());
for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
(*i)->traversed(false);
for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
NodeImpl* const node = (*i);
// Either a sink or connected to our output ports:
if (!node->traversed() && node->dependants().size() == 0)
compile_recursive(node, compiled_patch);
}
// Traverse any nodes we didn't hit yet
for (Nodes::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i) {
NodeImpl* const node = (*i);
if ( ! node->traversed())
compile_recursive(node, compiled_patch);
}
// Add any queued edges that must be run after a cycle
for (Edges::const_iterator i = _edges.begin();
i != _edges.end(); ++i) {
SharedPtr c = PtrCast(i->second);
if (c->tail()->parent_node()->context() == Context::AUDIO &&
c->head()->parent_node()->context() == Context::MESSAGE) {
compiled_patch->queued_edges.push_back(c.get());
}
}
assert(compiled_patch->size() == _nodes.size());
return compiled_patch;
}
} // namespace Server
} // namespace Ingen