/* This file is part of Ingen. Copyright 2007-2016 David Robillard Ingen is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or any later version. Ingen is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for details. You should have received a copy of the GNU Affero General Public License along with Ingen. If not, see . */ #ifndef INGEN_ENGINE_PORTIMPL_HPP #define INGEN_ENGINE_PORTIMPL_HPP #include "BufferFactory.hpp" #include "BufferRef.hpp" #include "NodeImpl.hpp" #include "RunContext.hpp" #include "server.h" #include "types.hpp" #include "ingen/Atom.hpp" #include "ingen/URIs.hpp" #include "lv2/urid/urid.h" #include "raul/Array.hpp" #include "raul/Maid.hpp" #include #include #include #include namespace raul { class Symbol; } // namespace raul namespace ingen { enum class PortType; class Properties; namespace server { class BlockImpl; /** A port (input or output) on a Block. * * The base implementation here is general and/or for output ports (which are * simplest), InputPort and DuplexPort override functions to provide * specialized behaviour where necessary. * * \ingroup engine */ class INGEN_SERVER_API PortImpl : public NodeImpl { public: struct SetState { enum class State { /// Partially set, first cycle: AAAAA => AAABB. HALF_SET_CYCLE_1, /// Partially set, second cycle: AAABB => BBBBB. HALF_SET_CYCLE_2, /// Fully set, first cycle (clear events if necessary). SET_CYCLE_1, /// Fully set, second cycle and onwards (done). SET }; SetState() = default; void set(const RunContext& ctx, FrameTime t, Sample v) { time = t; value = v; state = (time == ctx.start() ? State::SET : State::HALF_SET_CYCLE_1); } State state = State::SET; ///< State for setting control value Sample value = 0; ///< Value currently being set FrameTime time = 0; ///< Time value was set }; struct Voice { SetState set_state; BufferRef buffer{nullptr}; }; using Voices = raul::Array; PortImpl(BufferFactory& bufs, BlockImpl* block, const raul::Symbol& name, uint32_t index, uint32_t poly, PortType type, LV2_URID buffer_type, const Atom& value, size_t buffer_size = 0, bool is_output = true); GraphType graph_type() const override { return GraphType::PORT; } /** A port's parent is always a block, so static cast should be safe */ BlockImpl* parent_block() const { return reinterpret_cast(_parent); } /** Set the the voices (buffers) for this port in the audio thread. */ void set_voices(RunContext& ctx, raul::managed_ptr&& voices); /** Prepare for a new (external) polyphony value. * * Preprocessor thread, poly is actually applied by apply_poly. */ bool prepare_poly(BufferFactory& bufs, uint32_t poly) override; /** Apply a new polyphony value. * * Audio thread. * \a poly Must be < the most recent value passed to prepare_poly. */ bool apply_poly(RunContext& ctx, uint32_t poly) override; /** Return the number of arcs (pre-process thraed). */ virtual size_t num_arcs() const { return 0; } const Atom& value() const { return _value; } void set_value(const Atom& v) { _value = v; } const Atom& minimum() const { return _min; } const Atom& maximum() const { return _max; } /* The following two methods store the range in variables so it can be accessed in the process thread, which is required for applying control bindings from incoming MIDI data. */ void set_minimum(const Atom& min) { _min.set_rt(min); } void set_maximum(const Atom& max) { _max.set_rt(max); } BufferRef buffer(uint32_t voice) const { return _voices->at((_poly == 1) ? 0 : voice).buffer; } BufferRef prepared_buffer(uint32_t voice) const { return _prepared_voices->at(voice).buffer; } void update_set_state(const RunContext& ctx, uint32_t v); void set_voice_value(const RunContext& ctx, uint32_t voice, FrameTime time, Sample value); void set_control_value(const RunContext& ctx, FrameTime time, Sample value); /** Prepare this port to use an external driver-provided buffer. * * This will avoid allocating a buffer for the port, instead the driver * buffer is used directly. This only makes sense for ports on the * top-level graph, which are monophonic. Non-real-time, must be called * before using the port, followed by a call to set_driver_buffer() in the * processing thread. */ virtual void set_is_driver_port(BufferFactory& bufs); bool is_driver_port() const { return _is_driver_port; } /** Called once per process cycle */ virtual void pre_process(RunContext& ctx); virtual void pre_run(RunContext& ctx); virtual void post_process(RunContext& ctx); /** Clear/silence all buffers */ virtual void clear_buffers(const RunContext& ctx); /** Claim and apply buffers in the real-time thread. */ virtual bool setup_buffers(RunContext& ctx, BufferFactory& bufs, uint32_t poly); void activate(BufferFactory& bufs); void deactivate(); /** Inherit any properties from a connected neighbour. This is used for Graph ports, so e.g. a control input has the range of all the ports it is connected to. */ virtual void inherit_neighbour(const PortImpl* port, Properties& remove, Properties& add) {} virtual void connect_buffers(SampleCount offset=0); virtual void recycle_buffers(); uint32_t index() const { return _index; } void set_index(RunContext&, uint32_t index) { _index = index; } bool is_a(PortType type) const { return _type == type; } bool has_value() const; PortType type() const { return _type; } LV2_URID value_type() const { return _value.is_valid() ? _value.type() : 0; } LV2_URID buffer_type() const { return _buffer_type; } bool supports(const URIs::Quark& value_type) const; size_t buffer_size() const { return _buffer_size; } uint32_t poly() const { return _poly; } uint32_t prepared_poly() const { return (_prepared_voices) ? _prepared_voices->size() : 1; } void set_buffer_size(RunContext& ctx, BufferFactory& bufs, size_t size); /** Return true iff this port is explicitly monitored. * * This is used for plugin UIs which require monitoring for particular * ports, even if the Ingen client has not requested broadcasting in * general (e.g. for canvas animation). */ bool is_monitored() const { return _monitored; } /** Explicitly turn on monitoring for this port. */ void enable_monitoring(bool monitored) { _monitored = monitored; } /** Monitor port value and broadcast to clients periodically. */ void monitor(RunContext& ctx, bool send_now=false); BufferFactory& bufs() const { return _bufs; } BufferRef value_buffer(uint32_t voice) const; BufferRef user_buffer(RunContext&) const { return _user_buffer; } void set_user_buffer(RunContext&, BufferRef b) { _user_buffer = std::move(b); } /** Return offset of the first value change after `offset`. */ virtual SampleCount next_value_offset(SampleCount offset, SampleCount end) const; /** Update value buffer for `voice` to be current as of `offset`. */ void update_values(SampleCount offset, uint32_t voice) const; void force_monitor_update() { _force_monitor_update = true; } void set_morphable(bool is_morph, bool is_auto_morph) { _is_morph = is_morph; _is_auto_morph = is_auto_morph; } void set_type(PortType port_type, LV2_URID buffer_type); void cache_properties(); bool is_input() const { return !_is_output; } bool is_output() const { return _is_output; } bool is_morph() const { return _is_morph; } bool is_auto_morph() const { return _is_auto_morph; } bool is_logarithmic() const { return _is_logarithmic; } bool is_sample_rate() const { return _is_sample_rate; } bool is_toggled() const { return _is_toggled; } protected: using GetFn = BufferRef (BufferFactory::*)(LV2_URID, LV2_URID, uint32_t); /** Set `voices` as the buffers to be used for this port. * * This is real-time safe only if `get` is as well, use in the real-time * thread should pass &BufferFactory::claim_buffer. * * @return true iff buffers are locally owned by the port */ virtual bool get_buffers(BufferFactory& bufs, GetFn get, const raul::managed_ptr& voices, uint32_t poly, size_t num_in_arcs) const; BufferFactory& _bufs; uint32_t _index; uint32_t _poly; uint32_t _buffer_size; uint32_t _frames_since_monitor{0}; float _monitor_value{0.0f}; float _peak{0.0f}; PortType _type; LV2_URID _buffer_type; Atom _value; Atom _min; Atom _max; raul::managed_ptr _voices; raul::managed_ptr _prepared_voices; BufferRef _user_buffer; std::atomic_flag _connected_flag{false}; bool _monitored{false}; bool _force_monitor_update{false}; bool _is_morph{false}; bool _is_auto_morph{false}; bool _is_logarithmic{false}; bool _is_sample_rate{false}; bool _is_toggled{false}; bool _is_driver_port{false}; bool _is_output; }; } // namespace server } // namespace ingen #endif // INGEN_ENGINE_PORTIMPL_HPP