/*
This file is part of Ingen.
Copyright 2007-2016 David Robillard
Ingen is free software: you can redistribute it and/or modify it under the
terms of the GNU Affero General Public License as published by the Free
Software Foundation, either version 3 of the License, or any later version.
Ingen is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU Affero General Public License for details.
You should have received a copy of the GNU Affero General Public License
along with Ingen. If not, see .
*/
#include "PreProcessor.hpp"
#include "Engine.hpp"
#include "Event.hpp"
#include "PostProcessor.hpp"
#include "PreProcessContext.hpp"
#include "RunContext.hpp"
#include "ThreadManager.hpp"
#include "UndoStack.hpp"
#include "ingen/Atom.hpp"
#include "ingen/AtomWriter.hpp"
#include "ingen/Configuration.hpp"
#include "ingen/World.hpp"
#include
#include
#include
#include
namespace ingen {
namespace server {
PreProcessor::PreProcessor(Engine& engine)
: _engine(engine)
, _sem(0)
, _head(nullptr)
, _tail(nullptr)
, _block_state(BlockState::UNBLOCKED)
, _exit_flag(false)
, _thread(&PreProcessor::run, this)
{}
PreProcessor::~PreProcessor()
{
if (_thread.joinable()) {
_exit_flag = true;
_sem.post();
_thread.join();
}
}
void
PreProcessor::event(Event* const ev, Event::Mode mode)
{
// TODO: Probably possible to make this lock-free with CAS
ThreadManager::assert_not_thread(THREAD_IS_REAL_TIME);
std::lock_guard lock(_mutex);
assert(!ev->is_prepared());
assert(!ev->next());
ev->set_mode(mode);
/* Note that tail is only used here, not in process(). The head must be
checked first here, since if it is null the tail pointer is junk. */
Event* const head = _head.load();
if (!head) {
_head = ev;
_tail = ev;
} else {
_tail.load()->next(ev);
_tail = ev;
}
_sem.post();
}
unsigned
PreProcessor::process(RunContext& context, PostProcessor& dest, size_t limit)
{
Event* const head = _head.load();
size_t n_processed = 0;
Event* ev = head;
Event* last = ev;
while (ev && ev->is_prepared()) {
switch (_block_state.load()) {
case BlockState::UNBLOCKED:
break;
case BlockState::PRE_BLOCKED:
if (ev->get_execution() == Event::Execution::BLOCK) {
_block_state = BlockState::BLOCKED;
} else if (ev->get_execution() == Event::Execution::ATOMIC) {
_block_state = BlockState::PROCESSING;
}
break;
case BlockState::BLOCKED:
break;
case BlockState::PRE_UNBLOCKED:
assert(ev->get_execution() == Event::Execution::BLOCK);
if (ev->get_execution() == Event::Execution::BLOCK) {
_block_state = BlockState::PROCESSING;
}
break;
case BlockState::PROCESSING:
if (ev->get_execution() == Event::Execution::UNBLOCK) {
_block_state = BlockState::UNBLOCKED;
}
}
if (_block_state == BlockState::BLOCKED) {
break; // Waiting for PRE_UNBLOCKED
} else if (ev->time() < context.start()) {
ev->set_time(context.start()); // Too late, nudge to context start
} else if (_block_state != BlockState::PROCESSING &&
ev->time() >= context.end()) {
break; // Event is for a future cycle
}
// Execute event
ev->execute(context);
++n_processed;
// Unblock pre-processing if this is a non-bundled atomic event
if (ev->get_execution() == Event::Execution::ATOMIC) {
assert(_block_state.load() == BlockState::PROCESSING);
_block_state = BlockState::UNBLOCKED;
}
// Move to next event
last = ev;
ev = ev->next();
if (_block_state != BlockState::PROCESSING &&
limit && n_processed >= limit) {
break;
}
}
if (n_processed > 0) {
#ifndef NDEBUG
Engine& engine = context.engine();
if (engine.world().conf().option("trace").get()) {
const uint64_t start = engine.cycle_start_time(context);
const uint64_t end = engine.current_time();
fprintf(stderr, "Processed %zu events in %u us\n",
n_processed, (unsigned)(end - start));
}
#endif
auto* next = (Event*)last->next();
last->next(nullptr);
dest.append(context, head, last);
// Since _head was not null, we know it hasn't been changed since
_head = next;
/* If next is null, then _tail may now be invalid. However, it would cause
a race to reset _tail here. Instead, append() checks only _head for
emptiness, and resets the tail appropriately. */
}
return n_processed;
}
void
PreProcessor::run()
{
PreProcessContext ctx;
UndoStack& undo_stack = *_engine.undo_stack();
UndoStack& redo_stack = *_engine.redo_stack();
AtomWriter undo_writer(
_engine.world().uri_map(), _engine.world().uris(), undo_stack);
AtomWriter redo_writer(
_engine.world().uri_map(), _engine.world().uris(), redo_stack);
ThreadManager::set_flag(THREAD_PRE_PROCESS);
Event* back = nullptr;
while (!_exit_flag) {
if (!_sem.timed_wait(std::chrono::seconds(1))) {
continue;
}
if (!back) {
// Ran off end, find new unprepared back
back = _head;
while (back && back->is_prepared()) {
back = back->next();
}
}
Event* const ev = back;
if (!ev) {
continue;
}
// Set block state before enqueueing event
switch (ev->get_execution()) {
case Event::Execution::NORMAL:
break;
case Event::Execution::ATOMIC:
assert(_block_state == BlockState::UNBLOCKED);
_block_state = BlockState::PRE_BLOCKED;
break;
case Event::Execution::BLOCK:
assert(_block_state == BlockState::UNBLOCKED);
_block_state = BlockState::PRE_BLOCKED;
break;
case Event::Execution::UNBLOCK:
wait_for_block_state(BlockState::BLOCKED);
_block_state = BlockState::PRE_UNBLOCKED;
}
// Prepare event, allowing it to be processed
assert(!ev->is_prepared());
if (ev->pre_process(ctx)) {
switch (ev->get_mode()) {
case Event::Mode::NORMAL:
case Event::Mode::REDO:
undo_stack.start_entry();
ev->undo(undo_writer);
undo_stack.finish_entry();
// undo_stack.save(stderr);
break;
case Event::Mode::UNDO:
redo_stack.start_entry();
ev->undo(redo_writer);
redo_stack.finish_entry();
// redo_stack.save(stderr, "redo");
break;
}
}
assert(ev->is_prepared());
// Wait for process() if necessary
if (ev->get_execution() == Event::Execution::ATOMIC) {
wait_for_block_state(BlockState::UNBLOCKED);
}
back = (Event*)ev->next();
}
}
} // namespace server
} // namespace ingen