/* This file is part of Ingen. * Copyright 2007-2011 David Robillard * * Ingen is free software; you can redistribute it and/or modify it under the * terms of the GNU General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) any later * version. * * Ingen is distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef INGEN_ENGINE_QUEUEDEVENT_HPP #define INGEN_ENGINE_QUEUEDEVENT_HPP #include "Event.hpp" namespace Ingen { namespace Server { /** An Event with a not-time-critical preprocessing stage. * * These events are events that aren't able to be executed immediately by the * Jack thread (because they allocate memory or whatever). They are pushed * on to the QueuedEventQueue where they are preprocessed then pushed on * to the realtime Event Queue when they are ready. * * Lookups for these events should go in the pre_process() method, since they are * not time critical and shouldn't waste time in the audio thread doing * lookups they can do beforehand. (This applies for any expensive operation that * could be done before the execute() method). * * \ingroup engine */ class QueuedEvent : public Event { public: /** Process this event into a realtime-suitable event. */ virtual void pre_process(); virtual void execute(ProcessContext& context); /** True iff this event blocks the prepare phase of other events. */ bool is_blocking() { return _blocking; } bool is_prepared() { return _pre_processed; } protected: QueuedEvent(Engine& engine, SharedPtr request, FrameTime time, bool blocking=false) : Event(engine, request, time) , _pre_processed(false) , _blocking(blocking) {} // NULL event base (for internal events only!) explicit QueuedEvent(Engine& engine) : Event(engine, SharedPtr(), 0) , _pre_processed(false) , _blocking(false) {} bool _pre_processed; bool _blocking; }; } // namespace Server } // namespace Ingen #endif // INGEN_ENGINE_QUEUEDEVENT_HPP