/* Copyright 2007-2011 David Robillard Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THIS SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define _POSIX_C_SOURCE 200112L /* for fileno */ #define _BSD_SOURCE 1 /* for lockf */ #include #include #include #include #include #include #include #include #ifdef HAVE_LV2_STATE # include "lv2/lv2plug.in/ns/ext/state/state.h" #endif #include "lilv/lilv.h" #include "jalv-config.h" #include "jalv_internal.h" #define NS_ATOM "http://lv2plug.in/ns/ext/atom#" #define NS_JALV "http://drobilla.net/ns/jalv#" #define NS_LV2 "http://lv2plug.in/ns/lv2core#" #define NS_PSET "http://lv2plug.in/ns/ext/presets#" #define NS_RDF "http://www.w3.org/1999/02/22-rdf-syntax-ns#" #define NS_RDFS "http://www.w3.org/2000/01/rdf-schema#" #define NS_STATE "http://lv2plug.in/ns/ext/state#" #define NS_XSD "http://www.w3.org/2001/XMLSchema#" #define USTR(s) ((const uint8_t*)s) char* jalv_make_path(LV2_State_Make_Path_Handle handle, const char* path) { Jalv* jalv = (Jalv*)handle; // Create in save directory if saving, otherwise use temp directory const char* dir = (jalv->save_dir) ? jalv->save_dir : jalv->temp_dir; char* fullpath = jalv_strjoin(dir, path); fprintf(stderr, "MAKE PATH `%s' => `%s'\n", path, fullpath); return fullpath; } LilvNode* get_port_value(const char* port_symbol, void* user_data) { Jalv* jalv = (Jalv*)user_data; struct Port* port = jalv_port_by_symbol(jalv, port_symbol); if (port && port->flow == FLOW_INPUT && port->type == TYPE_CONTROL) { return lilv_new_float(jalv->world, port->control); } return NULL; } void jalv_save(Jalv* jalv, const char* dir) { jalv->save_dir = jalv_strjoin(dir, "/"); LilvState* const state = lilv_state_new_from_instance( jalv->plugin, jalv->instance, &jalv->map, jalv->temp_dir, get_port_value, jalv, LV2_STATE_IS_POD|LV2_STATE_IS_PORTABLE, NULL); lilv_state_save(jalv->world, &jalv->unmap, state, NULL, dir, "state.ttl", NULL); lilv_state_free(state); free(jalv->save_dir); jalv->save_dir = NULL; } int jalv_load_presets(Jalv* jalv, PresetSink sink, void* data) { LilvNodes* presets = lilv_plugin_get_related(jalv->plugin, jalv->preset_class); LILV_FOREACH(nodes, i, presets) { const LilvNode* preset = lilv_nodes_get(presets, i); lilv_world_load_resource(jalv->world, preset); LilvNodes* labels = lilv_world_find_nodes( jalv->world, preset, jalv->label_pred, NULL); if (labels) { const LilvNode* label = lilv_nodes_get_first(labels); sink(jalv, preset, label, data); lilv_nodes_free(labels); } else { fprintf(stderr, "Preset <%s> has no rdfs:label\n", lilv_node_as_string(lilv_nodes_get(presets, i))); } } lilv_nodes_free(presets); return 0; } static void set_port_value(const char* port_symbol, const LilvNode* value, void* user_data) { Jalv* jalv = (Jalv*)user_data; struct Port* port = jalv_port_by_symbol(jalv, port_symbol); if (!port) { fprintf(stderr, "error: Preset port `%s' is missing\n", port_symbol); return; } if (!lilv_node_is_float(value) && !lilv_node_is_int(value)) { fprintf(stderr, "error: Preset port `%s' value is not a number\n", port_symbol); return; } const float fvalue = lilv_node_as_float(value); // Send value to plugin jalv_ui_write(jalv, port->index, sizeof(fvalue), 0, &fvalue); // Update UI char buf[sizeof(ControlChange) + sizeof(fvalue)]; ControlChange* ev = (ControlChange*)buf; ev->index = port->index; ev->protocol = 0; ev->size = sizeof(fvalue); *(float*)ev->body = fvalue; jack_ringbuffer_write(jalv->plugin_events, buf, sizeof(buf)); } void jalv_apply_state(Jalv* jalv, LilvState* state) { if (state) { const bool must_pause = (jalv->play_state == JALV_RUNNING); if (must_pause) { jalv->play_state = JALV_PAUSE_REQUESTED; sem_wait(&jalv->paused); } lilv_state_restore( state, jalv->instance, set_port_value, jalv, 0, NULL); if (must_pause) { jalv->play_state = JALV_RUNNING; } } } int jalv_apply_preset(Jalv* jalv, const LilvNode* preset) { LilvState* state = lilv_state_new_from_world( jalv->world, &jalv->map, preset); jalv_apply_state(jalv, state); lilv_state_free(state); return 0; } int jalv_save_preset(Jalv* jalv, const char* label) { LilvState* const state = lilv_state_new_from_instance( jalv->plugin, jalv->instance, &jalv->map, jalv->temp_dir, get_port_value, jalv, LV2_STATE_IS_POD|LV2_STATE_IS_PORTABLE, NULL); lilv_state_set_label(state, label); int ret = lilv_state_save(jalv->world, &jalv->unmap, state, NULL, NULL, NULL, NULL); lilv_state_free(state); return ret; }