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author | David Robillard <d@drobilla.net> | 2006-10-08 05:08:55 +0000 |
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committer | David Robillard <d@drobilla.net> | 2006-10-08 05:08:55 +0000 |
commit | e70d7b5ae641d8d9619e888e6f2501eea964b37f (patch) | |
tree | 88ded34008312b897d695b8c856bf1f6dc5dea65 /slv2/lv2.h | |
parent | 5c4f066a30d70b0e3d153f4998874996317a5167 (diff) | |
download | lilv-e70d7b5ae641d8d9619e888e6f2501eea964b37f.tar.gz lilv-e70d7b5ae641d8d9619e888e6f2501eea964b37f.tar.bz2 lilv-e70d7b5ae641d8d9619e888e6f2501eea964b37f.zip |
Moved slv2 directory for consistency
git-svn-id: http://svn.drobilla.net/lad/slv2@165 a436a847-0d15-0410-975c-d299462d15a1
Diffstat (limited to 'slv2/lv2.h')
-rw-r--r-- | slv2/lv2.h | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/slv2/lv2.h b/slv2/lv2.h new file mode 100644 index 0000000..e38e2ac --- /dev/null +++ b/slv2/lv2.h @@ -0,0 +1,321 @@ +/* LV2 - LADSPA (Linux Audio Developer's Simple Plugin API) Version 2.0 + * *** PROVISIONAL *** + * + * Copyright (C) 2000-2002 Richard W.E. Furse, Paul Barton-Davis, Stefan + * Westerfeld + * Copyright (C) 2006 Steve Harris, Dave Robillard. + * + * This header is free software; you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published + * by the Free Software Foundation; either version 2.1 of the License, + * or (at your option) any later version. + * + * This header is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 + * USA. + */ + +#ifndef LV2_H_INCLUDED +#define LV2_H_INCLUDED + +#include <stdint.h> + +#ifdef __cplusplus +extern "C" { +#endif + + +/* ************************************************************************* */ + + +/* Overview: + * + * There are a large number of open source and free software synthesis + * packages in use or development at this time. This API ('LV2') + * attempts to give programmers the ability to write simple 'plugin' + * audio processors in C/C++ and link them dynamically ('plug') into + * a range of these packages ('hosts'). It should be possible for any + * host and any plugin to communicate completely through this interface. + * + * This API is deliberately as short and simple as possible. + * The information required to use a plugin is in a companion data + * (RDF) file. The shared library portion of the API (defined in this + * header) does not contain enough information to make use of the plugin + * possible - the data file is mandatory. + * + * Plugins are expected to distinguish between control rate and audio + * rate data. Plugins have 'ports' that are inputs or outputs for audio + * or control data and each plugin is 'run' for a 'block' corresponding + * to a short time interval measured in samples. Audio rate data is + * communicated using arrays with one element per sample processed, + * allowing a block of audio to be processed by the plugin in a single + * pass. Control rate data is communicated using single values. Control + * rate data has a single value at the start of a call to the 'run()' + * function, and may be considered to remain this value for its duration. + * Thus the 'control rate' is determined by the block size, controlled + * by the host. The plugin may assume that all its input and output + * ports have been connected to the relevant data location (see the + * 'connect_port()' function below) before it is asked to run. + * + * Plugins will reside in shared object files suitable for dynamic linking + * by dlopen() and family. The file will provide a number of 'plugin + * types' that can be used to instantiate actual plugins (sometimes known + * as 'plugin instances') that can be connected together to perform tasks. + * + * This API contains very limited error-handling. + */ + + +/* ************************************************************************* */ + + +/** Plugin Handle. + * + * This plugin handle indicates a particular instance of the plugin + * concerned. It is valid to compare this to NULL (0 for C++) but + * otherwise the host MUST not attempt to interpret it. The plugin + * may use it to reference internal instance data. */ +typedef void * LV2_Handle; + + +/* ************************************************************************* */ + + +/** Host feature. + * + * These are passed to a plugin's instantiate method to represent a special + * feature the host has which the plugin may depend on. This is to allow + * extensions to the LV2 specification without causing any breakage. The base + * LV2 specification does not define any host features; hosts are not required + * to use this facility. + */ +typedef struct _LV2_Host_Feature { + /** A globally unique, case-sensitive identifier for this feature. + * + * This MUST be defined in the specification of any LV2 extension which + * defines a host feature. + */ + const char * URI; + + /** Pointer to arbitrary data. + * + * This is to allow hosts to pass data to a plugin (simple values, data + * structures, function pointers, etc) as part of a 'feature'. The LV2 + * specification makes no restrictions on the contents of this data. + * The data here MUST be cleary defined by the LV2 extension which defines + * this feature. + * If no data is required, this may be set to NULL. + */ + void * data; +} LV2_Host_Feature; + + +/* ************************************************************************* */ + + +/** Descriptor for a Type of Plugin. + * + * This structure is used to describe a plugin type. It provides a number + * of functions to instantiate it, link it to buffers and run it. */ +typedef struct _LV2_Descriptor { + + /** A globally unique, case-sensitive identifier for this plugin type. + * + * All plugins with the same URI MUST be compatible in terms of 'port + * signature', meaning they have the same number of ports, same port + * shortnames, and roughly the same functionality. URIs should + * probably contain a version number (or similar) for this reason. + * + * Rationale: When serializing session/patch/etc files, hosts MUST + * refer to a loaded plugin by the plugin URI only. In the future + * loading a plugin with this URI MUST yield a plugin with the + * same ports (etc) which is 100% compatible. */ + const char * URI; + + /** Function pointer that instantiates a plugin. + * + * A handle is returned indicating the new plugin instance. The + * instantiation function accepts a sample rate as a parameter as well + * as the plugin descriptor from which this instantiate function was + * found. This function must return NULL if instantiation fails. + * + * BundlePath is a string of the path to the plugin's .lv2 bundle + * directory, it MUST not include the trailing /. + * + * HostFeatures is a NULL terminated array of the URIs of the LV2 + * features that the host supports. Plugins may refuse to instantiate + * if required features are not found here (however hosts SHOULD NOT use + * this as a discovery mechanism, instead reading the data file before + * attempting to instantiate the plugin). + * + * Note that instance initialisation should generally occur in + * activate() rather than here. If a host calls instantiate, it MUST + * call cleanup() at some point in the future. */ + LV2_Handle (*instantiate)(const struct _LV2_Descriptor * Descriptor, + uint32_t SampleRate, + const char * BundlePath, + const LV2_Host_Feature** HostFeatures); + + /** Function pointer that connects a port on a plugin instance to a memory + * location where the block of data for the port will be read/written. + * + * The data location is expected to be an array of void * (typically + * float *) for audio ports or a single void * value for control + * ports. Memory issues are managed by the host. The plugin must + * read/write the data at these locations every time run() is called + * and the data present at the time of this connection call MUST NOT + * be considered meaningful. + * + * connect_port() may be called more than once for a plugin instance + * to allow the host to change the buffers that the plugin is reading + * or writing. These calls may be made before or after activate() + * or deactivate() calls. + * + * connect_port() must be called at least once for each port before + * run() is called. The plugin must pay careful attention to the block + * size passed to the run function as the block allocated may only just + * be large enough to contain the block of data (typically samples), and + * is not guaranteed to be constant. + * + * Plugin writers should be aware that the host may elect to use the + * same buffer for more than one port and even use the same buffer for + * both input and output (see LV2_PROPERTY_INPLACE_BROKEN (FIXME)). + * However, overlapped buffers or use of a single buffer for both + * audio and control data may result in unexpected behaviour. */ + void (*connect_port)(LV2_Handle Instance, + uint32_t Port, + void * DataLocation); + + /** Function pointer that initialises a plugin instance and activates + * it for use. + * + * This is separated from instantiate() to aid real-time support and so + * that hosts can reinitialise a plugin instance by calling deactivate() + * and then activate(). In this case the plugin instance must reset all + * state information dependent on the history of the plugin instance + * except for any data locations provided by connect_port(). If there + * is nothing for activate() to do then the plugin writer may provide + * a NULL rather than an empty function. + * + * When present, hosts MUST call this function once before run() + * is called for the first time. This call SHOULD be made as close + * to the run() call as possible and indicates to real-time plugins + * that they are now live, however plugins MUST NOT rely on a prompt + * call to run() after activate(). activate() may not be called again + * unless deactivate() is called first (after which activate() may be + * called again, followed by deactivate, etc. etc.). If a host calls + * activate, it MUST call deactivate at some point in the future. + * + * Note that connect_port() may be called before or after a call to + * activate(). */ + void (*activate)(LV2_Handle Instance); + + /** Function pointer that runs a plugin instance for a block. + * + * Two parameters are required: the first is a handle to the particular + * instance to be run and the second indicates the block size (in + * samples) for which the plugin instance may run. + * + * Note that if an activate() function exists then it must be called + * before run(). If deactivate() is called for a plugin instance then + * the plugin instance may not be reused until activate() has been + * called again. + * + * If the plugin has the property LV2_PROPERTY_HARD_RT_CAPABLE then + * there are various things that the plugin MUST NOT do within the run() + * function (see above). */ + void (*run)(LV2_Handle Instance, + uint32_t SampleCount); + + /** This is the counterpart to activate() (see above). If there is + * nothing for deactivate() to do then the plugin writer may provide + * a NULL rather than an empty function. + * + * Hosts must deactivate all activated units after they have been run() + * for the last time. This call SHOULD be made as close to the last + * run() call as possible and indicates to real-time plugins that + * they are no longer live, however plugins MUST NOT rely on prompt + * deactivation. Note that connect_port() may be called before or + * after a call to deactivate(). + * + * Note that deactivation is not similar to pausing as the plugin + * instance will be reinitialised when activate() is called to reuse it. + * Hosts MUST NOT call deactivate() unless activate() was previously + * called. */ + void (*deactivate)(LV2_Handle Instance); + + /** This is the counterpart to instantiate() (see above). Once an instance + * of a plugin has been finished with it can be deleted using this + * function. The instance handle passed ceases to be valid after + * this call. + * + * If activate() was called for a plugin instance then a corresponding + * call to deactivate() MUST be made before cleanup() is called. + * Hosts MUST NOT call cleanup() unless instantiate() was previously + * called. */ + void (*cleanup)(LV2_Handle Instance); + +} LV2_Descriptor; + + +/* ****************************************************************** */ + + +/** Accessing a Plugin: + * + * The exact mechanism by which plugins are loaded is host-dependent, + * however all most hosts will need to know is the URI of the plugin they + * wish to load. The environment variable LV2_PATH, if present, should + * contain a colon-separated path indicating directories (containing + * plugin bundle subdirectories) that should be searched (in order) + * for plugins. It is expected that hosts will use a library to provide + * this functionality. + * + * A plugin programmer must include a function called "lv2_descriptor" + * with the following function prototype within the shared object + * file. This function will have C-style linkage (if you are using + * C++ this is taken care of by the 'extern "C"' clause at the top of + * the file). + * + * A host will find the plugin shared object file by one means or another, + * find the lv2_descriptor() function, call it, and proceed from there. + * + * Plugin types are accessed by index (not ID) using values from 0 + * upwards. Out of range indexes must result in this function returning + * NULL, so the plugin count can be determined by checking for the least + * index that results in NULL being returned. Index has no meaning, + * hosts MUST NOT depend on it remaining constant (ie when serialising) + * in any way. */ +const LV2_Descriptor * lv2_descriptor(uint32_t Index); + + +/** Datatype corresponding to the lv2_descriptor() function. */ +typedef const LV2_Descriptor * +(*LV2_Descriptor_Function)(uint32_t Index); + + +/* ******************************************************************** */ + + +/* Put this (LV2_SYMBOL_EXPORT) before any functions that are to be loaded + * by the host as a symbol from the dynamic library. + */ +#ifdef WIN32 +#define LV2_SYMBOL_EXPORT __declspec(dllexport) +#else +#define LV2_SYMBOL_EXPORT +#endif + + +#ifdef __cplusplus +} +#endif + +#endif /* LV2_H_INCLUDED */ + |