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Diffstat (limited to 'src/engine/machina/Mutation.hpp')
-rw-r--r-- | src/engine/machina/Mutation.hpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/src/engine/machina/Mutation.hpp b/src/engine/machina/Mutation.hpp new file mode 100644 index 0000000..69f5ee4 --- /dev/null +++ b/src/engine/machina/Mutation.hpp @@ -0,0 +1,60 @@ +/* + This file is part of Machina. + Copyright 2007-2013 David Robillard <http://drobilla.net> + + Machina is free software: you can redistribute it and/or modify it under the + terms of the GNU General Public License as published by the Free Software + Foundation, either version 3 of the License, or any later version. + + Machina is distributed in the hope that it will be useful, but WITHOUT ANY + WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR + A PARTICULAR PURPOSE. See the GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with Machina. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef MACHINA_MACHINE_MUTATION_HPP +#define MACHINA_MACHINE_MUTATION_HPP + +#include "machina_config.h" + +#ifdef HAVE_EUGENE +# include "eugene/Mutation.hpp" +# define SUPER : public eugene::Mutation<Machine> +#else +# define SUPER : public Mutation +#endif + +namespace machina { + +#ifdef HAVE_EUGENE +typedef eugene::Random Random; +#else +struct Random {}; +#endif + +class Machine; + +namespace Mutation { + +struct Mutation { + virtual ~Mutation() {} + + virtual void mutate(Random& rng, Machine& machine) = 0; +}; + +struct Compress SUPER { void mutate(Random& rng, Machine& machine); }; +struct AddNode SUPER { void mutate(Random& rng, Machine& machine); }; +struct RemoveNode SUPER { void mutate(Random& rng, Machine& machine); }; +struct AdjustNode SUPER { void mutate(Random& rng, Machine& machine); }; +struct SwapNodes SUPER { void mutate(Random& rng, Machine& machine); }; +struct AddEdge SUPER { void mutate(Random& rng, Machine& machine); }; +struct RemoveEdge SUPER { void mutate(Random& rng, Machine& machine); }; +struct AdjustEdge SUPER { void mutate(Random& rng, Machine& machine); }; + +} // namespace Mutation + +} // namespace machina + +#endif // MACHINA_MACHINE_MUTATION_HPP |