#ifndef __mdaDelay_H #define __mdaDelay_H #include "audioeffectx.h" class mdaDelay : public AudioEffectX { public: mdaDelay(audioMasterCallback audioMaster); ~mdaDelay(); virtual void process(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void processReplacing(float **inputs, float **outputs, LvzInt32 sampleFrames); virtual void setProgramName(char *name); virtual void getProgramName(char *name); virtual bool getProgramNameIndexed (LvzInt32 category, LvzInt32 index, char* name); virtual void setParameter(LvzInt32 index, float value); virtual float getParameter(LvzInt32 index); virtual void getParameterLabel(LvzInt32 index, char *label); virtual void getParameterDisplay(LvzInt32 index, char *text); virtual void getParameterName(LvzInt32 index, char *text); virtual void suspend(); virtual bool getEffectName(char *name); virtual bool getVendorString(char *text); virtual bool getProductString(char *text); virtual LvzInt32 getVendorVersion() { return 1000; } protected: float fParam0; float fParam1; float fParam2; float fParam3; float fParam4; float fParam5; float fParam6; float *buffer; //delay LvzInt32 size, ipos, ldel, rdel; //delay max time, pointer, left time, right time float wet, dry, fbk; //wet & dry mix float lmix, hmix, fil, fil0; //low & high mix, crossover filter coeff & buffer char programName[32]; }; #endif