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-rw-r--r--shaders/rect.frag2
-rw-r--r--shaders/rect.vert2
2 files changed, 2 insertions, 2 deletions
diff --git a/shaders/rect.frag b/shaders/rect.frag
index d387b30..c5dedf9 100644
--- a/shaders/rect.frag
+++ b/shaders/rect.frag
@@ -1,4 +1,4 @@
-#version 330
+#version 330 core
/* The fragment shader uses the UV coordinates to calculate whether it is in
the T, R, B, or L border. These are then mixed with the border color, and
diff --git a/shaders/rect.vert b/shaders/rect.vert
index 34fe0b3..de74fa7 100644
--- a/shaders/rect.vert
+++ b/shaders/rect.vert
@@ -1,4 +1,4 @@
-#version 330
+#version 330 core
/* The vertex shader is trivial, but forwards scaled UV coordinates (in pixels)
to the fragment shader for drawing the border. */